Kiirnodel
Keeps Coming Back for More
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Post by Kiirnodel on Dec 3, 2009 8:32:31 GMT -5
Spot: 19 + 6 = 25
"See, I knew you could handle that guy." Pierce grins and wide toothy grin then turns to look into the dark hallways. "Hmmm, perhaps another light is in order..."
Taking out a coin from his belt pouch, Pierce makes the proper motions and causes light spring out from the shiny surface. He quickly tests how well he can hide the light if necessary, palming the small coin in his hand, then points it forward in front of him to aid his sight in the darkness beyond. (closing his hand around the coin should block the spell effectively, thus allowing for a quick way to hide the light if he needs to. The coin also gives us an easy way to leave or throw the light somewhere)
Retrieve an object (move action). Cast light (standard action)
Spells left: 0- 1/6, 1- 2/6
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Post by Cadic's Devoted on Dec 3, 2009 8:38:25 GMT -5
With a smirk at the skeleton lying crumpled on the floor, Morik looks around while heading over towards Pierce to give him some protection.
Spot: 19+1=20 (Darkvision 90', Can see ethereal) Move to (2,-2)
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Post by cOMMUNISMISFANCY on Dec 3, 2009 10:57:01 GMT -5
His chest puffing as he labors for breathe after the combat, Arnik turns to the others and matter-of-factly says,
"That seems to be the last of them for now. Let us proceed this way and find somewhere they can not so easily attack us from all directions."
Arnik relaxes after the skeleton hits the floor, turning his lamppost upright so that he can lean on it to catch his breath. He listens carefully for the sound of any other undead in the area, but not seeing anything he preceeds to walk by Pierce and Morik, his light held above him.
[OOC: Move Action -> Walk to (1,-3) which is past Morik and Pierce and around the corner.
I am also assuming since I went first in initiative that I hit the skeleton and got my martial spirit heal off?]
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 3, 2009 18:04:45 GMT -5
Yes, your martial spirit healing did go off.
Morik was able to see quite a ways down the passage to the southwest before joining Pierce. By now, all of you can see a pedestal in the passage to the south with what appears to be a rod on it.
Visuals will be updated tomorrow morning, as usual.
And just to make sure you know, you have not dropped out of initiative.
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 4, 2009 9:49:38 GMT -5
TURN 11 This is what Morik saw at the beginning of the turn. This is where you are currently Four skeletons with longspears appear, and two of them strike at Arnik, and both strike true (one does 7, the other does 5, if separate ones matter for DR or something). XP awards: Arnik - Scouting - 100XP Pierce - light - 100XP Morik - scouting - 100XP BEGIN TURN 12
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Post by Cadic's Devoted on Dec 4, 2009 10:03:19 GMT -5
Seeing the skeletons in front of him, and hearing the clack of bones on stone behind them he Looks at Pierce and motions quickly to the ones with Arnik. "Stick with him. I'll keep these others off yer back. Get tha rod if ya can, I bet ya can use it better than the rest o' us." With that he spins, his shield held before him, and moves next to the back skeleton and swings, keeping his shield held towards the closer one as he does.
[ooc]For Simplicity's sake I'm going to number the damn skeletons. Top left:1 Top right: 2 Bottom left: 3 Bottom Right: 4
+1 Ac vs #2 Move 15 feet north to (2,1) (Which, assuming they both have reach, provokes 2 AoO's from #2, and 1 AoO from #1. Obviously #2 can only take 1 of those AoO's unless he has combat reflexes.)
Power attack 3 Attack vs #1: 16+5-3=18 Damage: 5+3+3=11
Current AC: 22 (23 vs #2) Current HP: 35/35
Special notes: Darkvision 90', can see Ethereal. All squares I threaten are Difficult terrain for Skeletons #1 and 2.
P.S. What is the R on skeleton 4? Is he standing ON the rod, or simply in the same square as the pedastal, or what?
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Post by cOMMUNISMISFANCY on Dec 4, 2009 12:12:34 GMT -5
As the two unexpected skeletons appear before him, Arnik lowers his guirsarme to try and defend himself, but they both manage to connect with him before he can ward them off. The mindless undead do not seem to be a match for his quickness, however, as he lashes out in retaliation. With a quick upward cut, he aims to remove the head from the skeleton standing near the rod, but his blow goes wide. Arnik's appearance seems to change slightly as if he were taking on the coloration of granite.
[OOC: I'll take 5 points into my delayed damage pool. Manuevers granted 1st Round -> Foehammer, Stone Bones, Leading the Attack.
Standard Action -> Activate Stone Bones + Stone Power (3) and attack skeleton next to the rod.
5 + 7 - 3 + 1 = 10 to hit 2 + 6 + 4 + 1 = 13 damage
This gives me DR 5 and 6 temporary hitpoints.
Temporary Health [6/6] Health [17/24] Delayed Damage Pool [5/5]
[/OOC]
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 4, 2009 13:13:30 GMT -5
"Aye-aye," Pierce grins, excited for the upcoming battle. Turning, his necklace glows again with the magical power of his focus spell.
The missiles of force slam into the nearest skeleton to the south (the one over the rod?), and Pierce takes a step forward to avoid the skeletons to the north for now.
Pierce casts magic missile using his empowered spellshard, dealing 12 points of damage. He then takes a five-foot step to (3,-3).
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 5, 2009 11:57:31 GMT -5
TURN 12 The skeleton next to the pedestal (with the rod on it) takes some serious damage. The skeletons take their AoO's, and one hits Morik for 8 damage The southern skeletons strike out. One stumbles horribly, but the other connects. Arnik takes 12 damage. The northern skeletons, unable to use their spears effectively, lash out with their claws. One hits for 7 more damage t Morik XP awards: Arnik - nothing this round Pierce - bloodying a foe - 100XP Morik - nothing this round BEGIN TURN 13
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Post by Cadic's Devoted on Dec 5, 2009 12:08:27 GMT -5
"Damn Boney things, how'd ye get past my armor?" With a guttural growl he swings his axe hard against Skeleton 1, the same one he swung at before (and hit? missed? not sure on that...) and connects with a boneshattering hit, still holding his shield towards skeleton #2.
+1 AC vs skeleton #2.
Power Attack 3 Attack: 20+5-3=Auto Damage: 9+3+3=15
Current AC: 22 (23 vs #2) Current HP: 20/35
Special notes: Darkvision 90', can see Ethereal. All squares I threaten are Difficult terrain for Skeletons #1 and 2.
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 5, 2009 16:12:38 GMT -5
Pierce scowls, "why won't these things go down faster! Targeting an enemy to try to ensure taking at least one down, he casts magic missile, dealing 9 damage. Target: If after Arnik's attack the skeleton at the Rod is not destroyed, it is the target. If Arnik's attack manages to take the skeleton down, then the target is the skeleton that Morik attacked (and therefore the one he attacks after Pierces turn). This is all assuming that the initiative order is still intact Deej, don't forget to take a look at Lord of Blades' Warlock to add to the game
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 5, 2009 21:45:44 GMT -5
Initiative 2+3 = 5 (wooo!) Action: Five foot step back towards the wall, Eldritch Blast a skeleton (whichever is closest of the two on Morik [that's the green square right?]) Ranged Touch Attack 15 + 4 = 19 to hit, damage 3+5 = 8 damage.
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Post by cOMMUNISMISFANCY on Dec 5, 2009 23:10:49 GMT -5
Arnik staggers slightly under the flurry of blows from the two skeletons, but his expression remains that of absolute determination as he once again drives at the skeleton in front of him near the pedestal, his strikes raining down upon it with fury. His body seems to take on a soft-white glow as he charges up one attack in particular which seems to refresh his body as wounds close and the blood ceases to flow as heavily.
[OOC: Manuever Granted this round: Crusader's Strike; Manuever's available Foehammer, Leading the Attack, Crusader's Strike
Standard Action: Crusader's Strike + Combat Expertise (3) Attack Roll ->19 - 3 + 7 + 1 = 25 To Hit Damage Roll -> 5 + 3 +4 + 1 = 13 Damage Crusader's Strike Heal -> 2 + 3 = 5 Martial Aura Heal -> 2 to Arnik
Damage Taken = 12 - 5(DR) = 7 Temporary Hitpoints [0/6] Health [23/25] Delayed Damage Pool [0/5] AC Until Next Round = 20
[/OOC]
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 6, 2009 12:13:21 GMT -5
Yay sickness. Hopefully I can resume posting on time tomorrow. TURN 13 The numbering system was a good idea. Makes things easier for everyone. Arnik and Pierce gang up once more on the skeleton next to the pedestal, and bring it down. Morik manages to severly injure #1, and the newcomer fires a beam or arcane energy at it to assist, but it is still barely intact. #3 strikes out once more at Arnik, but he expertly dodges to one side of the spear. #1 and #2 slash at Morik again, but this time only ring against the steel of his armor. XP awards: everyone: 1 kill - 300XP Arnik - nothing this round Pierce - killing blow - 100XP Morik - bloodying a foe - 100XP Wen - nothing this round BEGIN TURN 14
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Post by Cadic's Devoted on Dec 6, 2009 12:26:51 GMT -5
"Ha! Now that's more like it! Would you just go down ye damn thing!" With a well aimed swing, he tries to finish off the skeleton, keeping his shield held towards the other.
+1 AC vs skeleton #2.
Attack: 16+5=21 Damage: 7+3=10
Current AC: 22 (23 vs #2) Current HP: 20/35
Special notes: Darkvision 90', can see Ethereal. All squares I threaten are Difficult terrain for Skeletons #1 and 2.
[ooc] Quick question, since we are all about to hit level. Do we level at the exact moment that we reach enough XP to do so, or after combat, or what? Just curious how thats working. [/ooc]
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