Deej
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Posts: 342
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Post by Deej on Nov 23, 2009 9:29:21 GMT -5
Okay, so It looks like Pierce, Arnik the Bold, and Morik Lightbringer Will be teleported in first.
I haven't successfully managed to post an image on here, so I will try to describe the room as best as possible.
The three of you are in the middle of a 30x30 room at [0,0] , [0,1] , and [1,1]. There are torches lighting this room, but the various hallways do not seem to be lit.
-- -2 -1 0 1 2 3 4_ ____|__|____ 3_ |__________| 2_ |__________| 1_ |__________| 0_ |__________| -1 |__________| -2 |__________| -3 =====^^
I hope that will do for a visual aid for now. Bolded is walls. There are doorways at: ([-2,2]-[-2,3]) opening to the left ([-2,-1]-[-2,-2]) opening to the left ([2,-2]-[3,-2]) opening south ([3,2]-[3,3]) opening to the right ([0,3]-[1,3]) opeining north
You do not see any enemies yet.
edit: Some typos on my grid coordinates were pointed out. They have been corrected.
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Kiirnodel
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Post by Kiirnodel on Nov 23, 2009 11:31:13 GMT -5
Pierce grins wickedly, excited for the battle to come.
"Might as well prepare before we get distracted. It looks like we might need some light, lucky for us I know just the thing. Now, will the Bold or Lightbringer be our beacon in the darkness?"
Pierce readies to cast light on whomever indicates acceptance of being the "beacon"
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Deej
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Posts: 342
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Post by Deej on Nov 24, 2009 8:18:51 GMT -5
Here we go. Okay, yeah, further clarification: the coordinates are squares, not intersections. The black dot is 0,0. The black lines are the walls, the gray lines are just the grid (not physical markings), and the gray spraypaint is "fog of war"-- you haven't seen what's there yet. DM roll calls: -give me spot and listen at the end of each of your turns -give me initiatives at the end of each of your turns XP awards: nothing yet.
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Post by cOMMUNISMISFANCY on Nov 24, 2009 13:46:19 GMT -5
Arnik's coal black eyes glint in the flickering torchlight as he surveys his companions for the coming battle. He lowers the ornate iron spike of his guirsarme parallel to the ground and within reach of Pierce.
"I will hold our light aloft so that the undead of this place will know who brings their destruction."
He awaits the casting of the spell before turning around, seemingly concerned that there are only three of them. He spits on the ground and moves to peer down each of the hallways for some clue as to which direction would be the wisest course of action.
He mumbles about the cravens who must have backed out of their party as he does so.
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[OOC: I have a +0 wisdom modifier and no ranks in spot or listen, thus I am providing you with a string of d20 rolls to use whenever you require perception checks from me. Additionally, my initiative modifier is +3 and you can just pull the end numbers from this string as well if you need to roll inititiative or do some other secret checks. I can still post them at the end of each of my replies if you want. For this turn, Spot = 14, Listen = 4, Initiative = 15)
14,4,12,17,7
14,20,18,14,1 20,16,15,18,8 10,3,13,17,20 17,9,13,17,10 15,16,11,7,14
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Kiirnodel
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Post by Kiirnodel on Nov 24, 2009 16:08:01 GMT -5
Pierce nods, and releases the light spell into the object offered. "Can't ever be too careful. Are we going to be going out, or are we going to let these things come to us?" Pierce grins.
Pierce also casts Mage Armor, preparing himself for what is to come.
Spot: nat 20 + 6 = 26, Listen: 14 + 0 = 14, Init: 11 + 2 = 13
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Post by cOMMUNISMISFANCY on Nov 24, 2009 17:40:12 GMT -5
Lifting the visor on his helm to get a better view of the corridors for a few moments, he shifts to look at Pierce and replies, "There are far too many exits for us to hope to defend in this location, it may be wiser to explore our surroundings and find a more defensible place."
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Kiirnodel
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Post by Kiirnodel on Nov 24, 2009 18:11:49 GMT -5
"Yes, well, we don't want to do any that join us later on, either. Perhaps we can fortify a position nearby. I will follow your lead.."
[ooc] Will people that are transported in later appear at [0,0] or near the rest of the group? [/ooc]
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Post by Cadic's Devoted on Nov 24, 2009 20:21:41 GMT -5
Looking around at their position, both before and after the light spell is cast, he nods once, drawing his axe and hefting his tower shield. "Ach, I agree that this'll be no good position to defend from. Too many ways the baddies'll get at and surround us. But as for which way to go, any of them look as goo' as the others. Pick a direction I say. If nothing else we can fortify one of the hallways." Looking at Pierce he chuckles from under his helm. "Just stay near me magey, I'll keep the shamblin' things 'way from ya while ya fry them with your magic."
Spot: 10+1=11 Listen:13+1=14 Initiative: 10+0=10
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Kiirnodel
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Post by Kiirnodel on Nov 24, 2009 20:53:21 GMT -5
I think our best bet is either a corner or a longer passage where we can see our opponents coming. [Pointing North] Can you see if that passage goes on very far with your eyes, Morik? It may be our bet for now.
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Post by Cadic's Devoted on Nov 24, 2009 21:03:59 GMT -5
(ooc: Lets see... since every day is a round..... I drew my axe, which was a move action.. already had the shield on... so yeah I guess I still have the move.)
Moving towards the hallway to the north, he looks down it, conveying what he sees to his compatriots, his shield and axe held at the ready. (90 ft darkvision)
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Kiirnodel
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Post by Kiirnodel on Nov 24, 2009 21:26:40 GMT -5
Pierce will follow his comrade.
[ooc] I also should have a move action left [/ooc]
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Deej
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Post by Deej on Nov 24, 2009 22:32:01 GMT -5
You see that the hallway to the north goes 20ft. then dead ends. You also see some zombies standing there.
And regarding the teleporting of new characters: they come in at (0,0)
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Deej
Senior Member
Posts: 342
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Post by Deej on Nov 25, 2009 8:25:56 GMT -5
TURN 2: You all see and hear the zombies easily. One goes for each of you, but their attacks miss. Morik may make two attacks of opportunity, and Pierce may make one (if he is armed). XP awards: -Arnik: scouting - 100XP -Pierce: creating a light source - 100XP -Morik: scouting (and finding enemies) - 100XP BEGIN TURN 3 Initiative order is: -Arnik -Pierce -Morik -them
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Post by Cadic's Devoted on Nov 25, 2009 11:19:11 GMT -5
(Assuming that I am green, Pierce is Light blue, and Arnik is Dark blue.... also, just a note, keep in mind that it takes double movement for any of them to move through squares that I threaten, if they start their turn in a square I threaten. (Knight ability) )
Keeping his shield facing the one to the north of him, Morik swings at the one moving towards Pierce as it moves past him. AOO as it moves past (which means its off turn, as the enemies are going) Power attack 3 Attack: 17+5-3=19 to hit Damage: 10+3+3=16 Damage
(Will post the rest of my actions for my actual turn when it is my initiative.)
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Post by cOMMUNISMISFANCY on Nov 25, 2009 14:57:08 GMT -5
Their cold, lifeless eyes are the first thing that Arnik notices as they rush towards them. In an instant, he lowers his right shoulder, dropping into a low stance and slices from right to left across the oncoming zombie's rotting legs. Quickly taking a step backwards, angling for a defensive position with the rest of his party, he calls upon his god and strikes out at the zombie once more with righteous fury. The ruby gem beneath the head of his axe flashes red as he brings his guirsarme back across the zombies neck, severing the head from the body with surprisingly little gore. He lets out a grunt as the blow connects, but immediately swivels his head to find the next foe.
[OOC] The zombie will provoke an attack of opportunity when it moves within 5-feet of me due to my reach weapon. I will attempt to trip the zombie before it can move into the adjacent square. Also, I made a flash card with each of my Crusader manuevers on it and drew randomly for the three I am granted in the first round of combat)
Crusader Granted Manuevers 1st Round of Combat Charging Minotaur Stone Bones Foe Hammer
Attack of Opportunity: Trip Attack -> 17+7= 24 melee touch attack Opposed Strength Check -> 7 + 3 + 4 = 14 strength check Melee Attack if I Win Opposed Strength Check: -> 14 + 7 = 21 Damage if all of that hits - > 2d4+4 = 3+4=7 damage
On my actual turn, I will take a 5-ft step to (-2,0) and activate my Foe Hammer manuever. Attack Roll -> 20+5(Stone Power -2 for 4 temporary HP) = Auto Hit Confirm Roll -> 18+5= 23 If that confirms -> 6d4+3d6+12 = 13+12+12= 37 damage and ignores 5 DR
Stance: Iron Guard's Glare Any foe I threaten which does not target me for its attacks has a -4 penalty to attack.
I will alter the above description when I get your official judgement.
[/OOC]
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