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Post by cOMMUNISMISFANCY on Nov 28, 2009 0:59:16 GMT -5
Arnik shifts his position slightly, gaining the space necessary to launch forward and slide his guirsarme deep into the gut of the bloodied zombie to the east of Morik, but he stumbles over a loose stone in the floor and his guirsarme drives wide to the right. His attempt to distract the opening through his attack seems to do little to distract the undead creature.
[OOC Manuever Granted -> Leading the Attack 5-ft step from (0,2) to (0,1) then full-attack + leading the attack + stone power(2) Attack roll -> 1+7-2=auto failure, 4 temporary hitpoints]
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Deej
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Post by Deej on Nov 28, 2009 8:15:47 GMT -5
TURN 5 After straigtening out my mistakes on who hit who and who moved where, I'm pretty sure that this is what the field looks like now. BTW, that last hit on the zombie that liked Pierce was enough to take it down. Pierce is in position to see a new zombie appear from around the corner. The zombie that appeared last round charges, at Arnik and lazily twirls his greatclub over his head. Almost unexpectedly, he connects a solid blow with it. (7 damage. If you try to trip for your AoO, his opposed strength is a 12). The last zombie of the original trio struggles once again to get past Morik's massive shield, but once again only manages to make some noise clambering against it. XP awards: everyone: 2 kills - 600XP Arnik: - bloodying a foe - 100XP - Killing Blow - 100XP Pierce - Buffing - 100XP - Granting flanking - 100XP Morik - bloodying a foe - 100XP - Killing Blow - 100XP BEGIN TURN 6
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Kiirnodel
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Post by Kiirnodel on Nov 28, 2009 12:02:55 GMT -5
"Another one incoming," Pierce calls out the warning to everyone as he throws a blast of disruptive energy at the he sees coming around the corner. Seeing one of the zombies getting in an attack, he moves to assist Arnik. "Here, let me see if I can help you with this one, heh."
Pierce casts disrupt undead (Atk: 11 + 3 = 14 touch, Dmg = 5) then moves south (then diagonally southwest at the end to avoid AoO) to move into a position Arnik can flank with (1,-1).
[ooc] I realize Pierce goes after Arnik, so this will have to be a flank next round... If after Arnik's turn he has moved and there is a different better position to flank from I may change my action slightly... I'm heading out for most of the day so I wanted to get this post in when I could.
Also, I wanted to confirm. The experience total for each of so far is 900 xp? 100 for each of us earlier, then 600 each for the 2 kills and 200 additional bonus xp each this round for various things. [/ooc]
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Post by cOMMUNISMISFANCY on Nov 28, 2009 14:05:03 GMT -5
Arnik hears the low moan of the approaching zombie before he sees it, his backward momentum carrying him into a low spins as he slashes out with his guirsarme to cut at its decomposing legs. As the creature goes down, he sets his feet and pushes his blade into its abdomen. He twists the blade as he pulls it out, tearing at the creatures guts before he slams it straight through the creatures body.
[OOC Melee Touch Attack - > 20+7 = Auto Hit Opposed strength-check 16+3+4=23 Melee Attack - > 15+7=22 Damage -> 4+4+4 = 12 That leaves the zombie 10 feet away and prone.
Attack using Stone Power (4 temporary hitpoints) Actual turn attack - > 15+7-2 = 20 Damage -> 6+1+4 = 11]
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Post by Cadic's Devoted on Nov 28, 2009 16:10:03 GMT -5
With a low growl, he swings his axe hard at the zombie in front of him, burying it deep in the thing's side before tearing it out, putting his shield back in the way of the thing getting to him.
+1 ac Vs the zombie to the north of me. Power attack 3 Attack: 20+5-3=Auto Hit Damage: 9+3+3=15
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Deej
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Post by Deej on Nov 29, 2009 8:35:05 GMT -5
TURN 6 The zombie was tripped before he could get to Arnik, but Pierce has enough move to make it to (2,-2) instead. The tripped zombie stands up (doesn't provoke) The zombie that Pierce saw earlier follows him around the corner. The two zombies stare at him menacingly, while brandishing their greatclubs. The zombie to the north fails to be any threat to the valiant knight. (Also, Jordan, I think you are mixing up some of the tripping rules from Pathfinder. I checked them in the PHB, and the act of tripping doesn't let you immediately make an attack, so I haven't been figuring those attacks in. Do you have a maneuver or stance that you are doing for that?) XP awards: Arnik: - (oddly enough, nothing this round) Pierce - Bloodying a foe - 100XP - Granting flanking - 100XP Morik - bloodying a foe - 100XP BEGIN TURN 7
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Post by cOMMUNISMISFANCY on Nov 29, 2009 13:45:16 GMT -5
Arnik moves to his left, gaining a tactical advantage over the two zombies following Pierce as he slices down at the injured one to his right with a vicious thrust of the guirsarme. [OOC: First, I move to (3,1) then all manuevers recovered this round -- Douse the Flames, Charging Minotaur, and Stone Bones are granted. Attack: Stone Power 2 + Stone Bones = 16+7-2 = 21 Damage = 2d4+1d6+4 = 8+4+4 = 16 damage I also gain 4 temporary hitpoints and DR 5 until next round As to your question involving trip, yes, here is the text of improved trip IMPROVED TRIP [GENERAL] You are trained not only in tripping opponents safely but also in following through with an attack. Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt. So please count those attacks back in and does that bloody the one with the second attack for XP purposes? ]
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Deej
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Post by Deej on Nov 29, 2009 14:10:41 GMT -5
*rereads improved trip in PHB*
Huh. never read it that closely.
Refiguring, that outright kills the zombie. Add 200XP to your total. Since the mistake was on my end, I won't revoke the 100XP from Pierce for bloodying or flanking, and allow him to revise his actions from last round if he wishes.
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Post by Cadic's Devoted on Nov 29, 2009 15:17:42 GMT -5
Taking another swing at the zombie to his north, he doesn't even wait to see if it will drop the foe, instead immediately moving away from the zombie, his shield still held towards it incase it is still moving, so as to put pressure on the two zombies that are attacking Pierce.
+1 AC vs the zombie to the north. Power Attack 3 Attack: 20+5-3=Auto Damage:7+3+3=13
Move action to move to (0,2) (I think thats right. Its been a while since I worked with coordinates. That should be two square's to the right of 0,0. Right above and between both zombies so that I am threatening them both. .... That is assuming the map is still accurate after the past couple of posts.
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Kiirnodel
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Post by Kiirnodel on Nov 29, 2009 15:50:36 GMT -5
[ooc] So just to confirm, I attacked the one that appeared last round, the same one that followed me around the corner. Arnik's attacks downed the one pictured at (1, -1). If that is all the case, then I would have moved to (0,-2) instead, but it isn't a big deal. [/ooc]
Pierce grumbles, "back off, ya rotting freak". Stepping back, he swings again, taking a defensive stance.
Atk: 9 - 5 = 4; 4 Dmg (although it most likely misses)
(+2 to AC for 1 round)
[Steps back as a five foot step diagonally northwest (location depends on where the DM determines I am]
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Deej
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Post by Deej on Nov 30, 2009 7:56:31 GMT -5
TURN 7 The last blow to the northern zombie looked like it almost took it out, but just barely didn't. The northern zombie attempts to charge Pierce (If Arnik tries to trip, trip resist roll: 7). His attempt to slam into him fails to do anything harmful. The eastern zombie tries to strike back at Morik, but only manages to scrape against his armor. As that happens, a rather large, two-headed skeleton lumbers into the room. If it had any flesh left, you'd swear that it was glaring menacingly at Arnik. When he's within arms length, he takes a swing at him and connects hard. (Arnik takes 10 damage) (as another note, the 'G' denotes a greatclub that the zombie dropped. XP awards: Everyone: 1 kill - 300XP Arnik: killing blow - 100XP Pierce: nothing this round Morik: nothing this round BEGIN TURN 8
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Kiirnodel
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Post by Kiirnodel on Nov 30, 2009 8:18:30 GMT -5
[ooc] Alrighty then, moving around doesn't seem to be helping [/ooc] Pierce chuckles to himself, " Now we have something worthwhile" As he steps back to where he was, back to the wall, the crystal around his neck begins to glow. With a few quick words and well practiced gestures two missiles of pure energy streak out from his hand striking the large skeleton. [Pierce 5-foot steps back to (0,-2), then casts magic missile while utilizing his Empowered Spellshard, auto hit: (2d4) 7*1.5 + 2 = 12 force damage]
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Post by cOMMUNISMISFANCY on Nov 30, 2009 11:45:31 GMT -5
Arnik seems surprised by the sudden entrance of the skeleton and his minions. The strike catches him in the right shoulder as he is working to slow the zombie following Pierce, but the blow seems mitigated by the power of the stone coursing through him. He turns to meet his new foe, his first jab aimed to knock his weapon to the side, but he clashes steel against steel with a reverberating ring. As Pierce's magic missile strike it, he finds a momentary opening and aims for the spine.
[OOC: You can assume that I will always trip on AOOs. I have 3 of them a round and my melee touch attack is +7, my trip modifier is +7, my attack modifier is +7, and damage for the melee attack after the trip is 2d4+1d6+4.
Manuever granted this turn is Foehammer. Gives me Charging Minotaur, Foehammer, and Douse the Flames granted.
I take 5 points of damage into my temporary damage pool. Of which 4 will be mitigated by temporary hitpoints at the end of the turn, leaving me with 1 actual hp damage.
Attack of Opportunity Against Northern Zombie as it charges Pierce Melee Touch -> 4+7 = 11 touch attack Opposed Strength -> 10+7 = 17 strength (wins) Melee Attack -> 15 +7 = 22 Damage -> 4+4+4 = 12 damage to the Northern Zombie that charged Pierce
Attack During my Turn Activating Stone Power (2) + Foehammer Melee Attack ->9+7-2+1 = 15 to hit Damage ->2d4+3d6+4 = 5+12+4 = 22 Damage and ignores DR
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Post by Cadic's Devoted on Nov 30, 2009 23:07:36 GMT -5
(assuming that Arniks AoO takes out the "northern" zombie that was almost dead.) Taking a 5 foot step to the west, putting himself next to the large skeleton that just appeared, he swings his axe at the thing, keeping his shield turned towards it.
5 foot step (Does not provoke) +1 AC vs the Skeleton Attack:10+5=15 Damage:7+3=10
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Deej
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Post by Deej on Nov 30, 2009 23:50:04 GMT -5
only 1HP? so where did the other 5 go?...
Let's double check some stuff.
Stone Power: When you use an attack action or a full attack action, or you initiate a stone dragon strike in melee combat, you can take a penalty of as much as -5 on your attack rolls. This number cannot ecceed your base attack bonus. You gain temporary hit points equal to twice the number that you subtract from your attack rolls ( to a maximum of +10). These temporary hit points last until beginning of your next turn. This feat counts as Power Attack for meeting other pre-reqs.
Foehammer is a devoted spirit strike, therefore does not work with stone power.
Your furious counterstrike does, though. Your attack should have only done 19 damage, not 22.
Your delayed damage pool delays damage until the end of your next turn, which was the one you just took. So unless you have DR from somewhere that you failed to specify, you should still take a net of 10 damage this round.
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