Deej
Senior Member
Posts: 342
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Post by Deej on Dec 8, 2009 14:02:18 GMT -5
I seem to have missed that in your post. All that that would have changed would be #2 stepping foreward then attacking. You can assume that you moved, and are at (1,0).
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Post by Cadic's Devoted on Dec 8, 2009 14:16:51 GMT -5
[ooc] Right, works for me.[/ooc]
Keeping his shield held towards #1, Morick will quickly hack at #2 to drop the thing.
+1 AC vs #1.
Attack: 14+6=20 Damage: 10+3=13
Current AC: 22 (23 vs #1) Current HP: 39/45
Special notes: Darkvision 90', can see Ethereal.
-If- #2 is already dead by my initiative: Morick will hack at #1, swinging hard to take it down faster.
+1 AC vs #1. Power Attack: 3 Attack: 14+6-3=17 Damage: 10+3+3=16
Current AC: 22 (23 vs #1) Current HP: 39/45
Special notes: Darkvision 90', can see Ethereal.
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 9, 2009 8:05:05 GMT -5
TURN 16 None of you are sure how #2 should still be moving, since it looks like the slightest tap would crumble it. Nonetheless it manages to bring its greatclub down on Morik once more. Morik takes 11 damage The rest of them all miss. XP awards: Arnik: bloodying a foe - 100XP Pierce: nothing this round Morik: nothing this round Wen: nothing this round
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 9, 2009 10:06:39 GMT -5
Pierce seems to be getting slightly irked by these creatures' failure to simply stop moving.
Seeing an opportunity to take down the skeleton giving Morik trouble without wasting to many resources, he strikes out at multiple targets with his missiles rather than focusing on a single foe.
Pierce casts magic missile targeting both #2 and #3.
EDIT - Forgot casting defensively, 5 + 13 = 18. DC 16 - PASS
1 missile on 2 for 4 damage. 2 missiles on 3 for 8 damage.
Spells Left 2- 3/4 1- 5/7 0- 5/6
HP - 16/31 Empowers, 2/3
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Post by cOMMUNISMISFANCY on Dec 9, 2009 11:58:59 GMT -5
A splintering CRAAAAACK is heard as Arnik thrusts his spear through the skeleton's spinal column, sending its lifeless form to the ground in a heap of dried bones. He yells out in a thick Germanic accent,
"Come lads, let us push down one of these other corridors and look for more weapons!"
[OOC: Manuever granted this round -> Stone Bones. Manuevers available -> Stone Bones, Foe Hammer, Leading the Attack, Dousing the Flames
Swift Action -> Change aura to Martial Spirit Move Action -> 5-ft step to (3,-2) Standard Action -> Activate Foehammer + Comabt Expertise (4) and strike the bloodied skeleton Attack Roll -> 15 + 10 - 4 = 21 to hit Damage Roll -> 3 + 16 + 7 = 26 damage and ignores DR Martial Spirit Heal -> Morik regains 2 hp
Health [36/36] Delayed Damage [0/10] AC [21] [/OOC]
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Post by Cadic's Devoted on Dec 9, 2009 12:40:44 GMT -5
With a grimace from the greatclub slamming into his back, he hears the crackle of Pierce's magic missle hit the thing behind him. Checking to see if the thing has finally stopped moving, he swings at the one in front of him, continuing to hold his shield towards it. "If we are goin' to move, then move! These things're gettin' on me nerves. Ta the north-east looks clear ta me! I'll hold the anchor!"
+1 AC vs #1. Power Attack: 4 Attack: 19+6-4=21 Damage: 8+3+4=15
Current AC: 22 (23 vs #1) Current HP: 30/45
Special notes: Darkvision 90', can see Ethereal.
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 9, 2009 15:33:27 GMT -5
Wen will take another 5 foot step to the East, unleashing another Eldritch Blast against #3. Ranged Touch Attack 4+4 = 8 to hit; 1+1 = 2 damage
[OOC]...son of a bitch, c'mon Dice, quit hatin.[/OOC]
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Dec 10, 2009 0:33:11 GMT -5
Richard appears standing with his arms outstretched a holy symbol in both hands. A brilliant flash of light emanates from his body as he shouts "In the Name of Pelor Be consumed!"
Greater Turn Undead 19+5=24 5+4=9+7=16x1.5 =24 (Greater is granted from the Sun Domain 1/day targets are destroyed rather then turned.)
Looking around Himself Richard spies Morik. "Morik old friend how dare you come to fight the undead and don't tell me about it."
[OOC] since my turning is a free action (quicken turning) I use my move action to position my self alongside Morik to act as healer[/OOC]
Initiative 10+1=11 (so much for my good rolls lol)
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Post by Cadic's Devoted on Dec 10, 2009 0:56:21 GMT -5
"Ach, its about time ye showed up. If ye wouldn't spend so much time in prayer, ye might get me messages earlier. I swear, if I didn' get ye out of that temple now and then, ye'd never stop yer prayin'."
(So from what I know of turning. That means he can turn any undead within 60 feet that have 7 hd or less, with a total amount less than or equal to 24... so unless I miss my guess all the undead on the board probably just fell apart... Let me know if I'm wrong and I'll get rid of this last part.)
Looking around at all the crumbled bodies of the skeletons that were just plaguing them he grunts. "Ye always did have a way of takin away all me fun, ye sun lovin' wind bag." Chuckling he claps Richard on the back and looks around at the rest of the group.
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 10, 2009 10:19:21 GMT -5
TURN 17 skeletons 2 and 4 fall apart at the slightest jolting of Pierce's bolt of force and Arnik's spear. The two remaining skeletons (#1 and #3) are bathed in light light that of the sun, and crumple to dust. As everyone shouts back and forth, two new undead shamble in from the western corridors. They are obviously not zombies. (Knowledge: Religion to identify). Current initiative order: Arnik - 15 Pierce - 13 Richard - 11 Morik - 10 Wen - 5 them - 0 XP awards: everyone: 4 kills - 1200XP Arnik: killing blow - 100XP Pierce: killing blow - 100XP Richard: killing blow x2 - 200XP Morik: nothing this round Wen: nothing this round BEGIN TURN 18
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Post by cOMMUNISMISFANCY on Dec 10, 2009 10:33:19 GMT -5
True to his word, Arnik quickly makes his way around the corner to the east, disappearing from view momentarily.
[OOC: All manuevers reset this turn. New manuevers granted -> Dousing the Flames, Foehammer, Crusader's Strike.
Move Action: Move to (1,5) then Arnik will do one of three things. If there is an undead in range he will attack it. Otherwise, he will attempt to end his movement next to treasure and use is standard action to pick it up. If neither of the previous two conditions are met, he will double move thirty feet further down the corridor, looking for other treasures and generally scouting. I will update the RP section above once I get feedback.
Standard Action: Currently waiting for details.
Knowledge(Religion): 1(Yay!) + 7 = 8 -> I got nothing.
Health [36/36] Delayed Damage [0/10] AC [17]
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 10, 2009 11:51:10 GMT -5
Pierce takes the short opportunity between the skeletons and the new undead to cast a defensive spell.
Pierce casts blur
Spells Left 2- 2/4 1- 5/7 0- 5/6
HP - 16/31 Empowers, 2/3
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Dec 10, 2009 12:09:35 GMT -5
Richard Glances around seeing if any of his new compatriots are in need of healing (If any are obvious let me know if not visibly injured they will have to let me know so I can start healing). Seeming to only mildly take notice of the new undead that have entered. Slowly he begins to glow with a brilliant golden light.
Casts: Light of Mercuria (1 s.a. to cast 10 min/lev=30 Min Duration) Knowledge Religion 16+6=22
HP: 24 AC: 19 FF: 18 TU: 11
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Post by Cadic's Devoted on Dec 10, 2009 12:38:04 GMT -5
Looking at the the two creatures coming in from the west he grunts. "Well, at least the fun is back."
Knowledge Religion: 20+3=23
Currentt AC: 22 (23 vs #1) Current HP: 30/45
Special notes: Darkvision 90', can see Ethereal.
(Will edit this post with the rest of my action once the results of the knowledge check are known, Also... What kind of weapons are they holding, if any?).
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Deej
Senior Member
Posts: 342
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Post by Deej on Dec 10, 2009 18:20:53 GMT -5
Morik and Richard both know that these are mummies. Morik may also know one thing about them.
@communism: did you mean (1,5) as in the dead end to the north, or (5,1) which is around the corner to the east?
Either way, you don't immediately see treasure or enemies, but will have different options for paths.
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