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Post by cOMMUNISMISFANCY on Feb 13, 2010 0:19:11 GMT -5
Arnik swipes once at the plague walker as it is pushed back, and then follows through with a hard strike.
[Attack of Opportunity] [Attack Roll: 6+13+1 = 20 to hit] [Damage Roll: 1d8(6)+1d6(5)+7+1=19 damage]
[Standard Action] Attack + Foehammer [Attack Roll 8+13+1=22 to hit] [Damage Roll: 1d8(4)+3d6(14)+7+1=26 damage & ignores DR]
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 15, 2010 11:36:13 GMT -5
TURN 50 [sorry about the late post. I've been rather distracted this weekend.] The plague walker could only be moved 5 feet because there's a wall there. It doesn't matter much, since the last attack finishes it off before he has a chance to explode. XP awards: everyone: 1 kill - 300XP everyone: killing blow - 100XP BEGIN TURN 51
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Post by cOMMUNISMISFANCY on Feb 15, 2010 14:23:07 GMT -5
Arnik moves quickly to attack the imprisoned monster, hoping to aid his allies in the process.
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Post by Cadic's Devoted on Feb 16, 2010 4:11:46 GMT -5
Morik moves to the corner of the intersecting hallways, to where he can keep an eye on the creature that Arnik is finishing off, and still see down the hallway that the plague walkers came down.
Move to (-1,8).
HP: 48/55 AC: 26 (27 versus #4) I glow like a torch.
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 16, 2010 7:46:43 GMT -5
TURN 51 The deathclaw fails once more to escape the bands. you see no new activity at the moment. XP awards Arnik: healing - 100XP BEGIN TURN 52
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Feb 16, 2010 12:46:15 GMT -5
Richard walks over to (-1,6) and grins at the creature. "Remember me abomination?" He flicks his wrist and flings a vile of holy water at the monster.
Attack: 15+3=18 Ranged Touch Damage: 3+2=5 Holy
HP: 35 AC: 19 FF: 18 TU: 11
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Post by cOMMUNISMISFANCY on Feb 16, 2010 21:02:37 GMT -5
Arnik calls back to the others, "We are going to need to continue pushing deeper into this place. Let us see if these endless granite hallways are all it has to offer."
Stabbing the creature once more for good measure, Arnik turns and heads back the way he was going before.
[Standard Action: MountainHammer + Stone Power 5] [Attack Roll: 8 + 8 = 16 vs flatfooted] [Damage Roll: 3d6(8)+1d8(3)+7= 18 damage & ignores DR] [Martial Spirit Heal -> Arnik heals 2 hitpoints]
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 16, 2010 23:05:23 GMT -5
Pierce moves ahead to start exploring again, glowing coin in hand. He moves to the end of the hall and looks to the left and right.
Double Move to (8,8) should be 5 feet from the end of the long horizontal hall we're in...
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 17, 2010 8:26:28 GMT -5
TURN 52 The boneclaw didn't like that one bit, but is still up. Pierce finds what amounts to a small empty room. XP awards: Pierce: scouting - 100XP BEGIN TURN 53
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Post by cOMMUNISMISFANCY on Feb 17, 2010 21:24:19 GMT -5
Arnik continues his hurried exploration of what seems like endless corridors of stone.
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Post by Cadic's Devoted on Feb 17, 2010 21:32:30 GMT -5
Sighing heavily, Morik taps his foot impatiently, watching as Arnik moves off around the corner and out of sight. "Yeah, I guess I'll stand here and keep an eye on our friend here....." Mumbling to himself he continues, "Guess I'll finish it off after everyones gone, and I can safely let it off its leash."
[ooc] Morik stands there, unwilling to leave the thing by itself as long as it is still standing, but bound by his code of honor not to strike it while it can't fight back.[/ooc]
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Kiirnodel
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Posts: 937
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Post by Kiirnodel on Feb 17, 2010 21:44:35 GMT -5
Pierce moves northwest (to 0,16) unless he sees something of interest, at which point he either moves toward it (items) or away if it seems dangerous (enemies)
[ooc] Sorry Morik, didn't remember you were a Knight and had that limitation, and at this point I'm too far away to help anyway. [/ooc]
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Feb 18, 2010 2:56:46 GMT -5
Richard looks at Morik. "Well I suppose you could release it but I promise that would make me take twice as long to kill it." He smiles and steps up swinging his mace at the creature.
Attack:4+2=Miss (6) damage: no point even rolling.
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 18, 2010 8:43:38 GMT -5
TURN 53 Pierce sees a crystal, and Arnik sees something that looks kinda like a bead necklace from where he's standing. Richard's wolf wanders over to see what his master is doing. XP awards: Pierce: scouting - 100XP Arnik: scouting - 100XP BEGIN TURN 54
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 18, 2010 9:01:11 GMT -5
Pierce picks up the item then continues to move north (You didn't reveal the map so I can't tell you where, use your best judgement I have a move speed of 30 ft.)
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