The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Feb 9, 2010 0:25:04 GMT -5
Doesn't really look like I'd have a clear line of sight, so Wen just steps back 5 ft.
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 9, 2010 8:22:41 GMT -5
TURN 46 Positive energy surges out from Richard, but the boneclaws seem to resist it. They don't like it, though. #2 takes a swipe at Richard, connecting for 15 damage. #1 continues its futile attacking of Morik. BEGIN TURN 47
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 9, 2010 10:30:42 GMT -5
"That true Richie? yo Rich? you ok?"
Pierce fires another magic missile at the nearest Boneclaw.
"Damn! why won't these things go down?"
He takes a step forward ready to defend the others if they need it.
I'll use Wings of Cover again if the Boneclaw tries to target Richard again, or if both try to target Morik. Wings of Cover only works against one attack, so I can only prevent so much...
Magic Missile: 13 damage Move to (-2, 6)
Spells Left 2- 2/5 1- 1/7 0- 4/6
HP - 36/36 Empowers, 0/3 Maximizes, 2/3
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Feb 9, 2010 12:21:05 GMT -5
Richard takes a 5ft step to (-2,7) and collapses The wolf jumps out and pulls him back to (-3,9) [OOC/] Let me know if the wolf needs to make strength checks [/OOC]
HP: 0/35 Disabled AC: 19 FF: 18 TU: 11
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 9, 2010 12:56:27 GMT -5
what lowered you to -1? you only take damage while at 0 hp if you do a strenuous activity, like attacking or casting a spell. Simple move actions and movement don't damage you...
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Feb 9, 2010 13:13:41 GMT -5
[OOC/] PHB p. 135 "0 Hit Points: If your hit points drop to 0, you are disabled. You can only take one move action or standard action per turn, and you take 1 point of damage after completing an action." I read this as after any action you loose a hit point. Further reading refined this so I will modify.[/OOC]
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 9, 2010 13:29:24 GMT -5
[ooc] SRD: Disabled (0 Hit Points)
When your current hit points drop to exactly 0, you’re disabled.
You can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying.
Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.
Pretty sure it says something similar in the PHB, just didn't feel like looking it up in the book when it is easier to use the site...[/ooc]
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Feb 9, 2010 14:14:49 GMT -5
Wen moves forward to administer to Richard a potion of cure moderate wounds.
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Post by Cadic's Devoted on Feb 9, 2010 17:24:56 GMT -5
Seeing the claws slash past him to attack Richard, Morik growls. "GET BACK RICHARD! Damnit!" Letting his axe drop, he grabs the Iron bands of Bolirro from his belt pouch and throws it straight into #2's face, watching in satisfaction as the magical bands expand and trap the creature, leaving it easy to pummel. "Break out of that you damnedable thing!"
Attack 1: 18+3=21 Touch Attack DC 30 Str check to break out.
HP: 21/55 AC: 24 (25 versus #1) 28(29 VS #1) If Arnik Keeps Iron Guards Glare on. I glow like a torch.
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Post by cOMMUNISMISFANCY on Feb 9, 2010 19:55:43 GMT -5
Arnik continues to pummel the first of the Boneclaws, his weapon leaving a series of bloody punctures in its flesh.
[Standard Action: Mountainhammer + Stone Power 5 + Attack #1] [Attack Roll: 9 + 8 = 17 to hit] [Damage Roll: 3d6(13)+1d8(5)+7=25 damage & ignores DR/Hardness]
[Temporary Hitpoints 10/10] [Delayed Damage Pool 0/10] [Hitpoints 42/43] [AC 17] [Stance: Iron Guard's Glare]
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Deej
Senior Member
Posts: 342
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Post by Deej on Feb 10, 2010 8:47:39 GMT -5
TURN 47 Richard is able to withdraw, leaning on his wolf. Wen steps over and hands out a potion. Pierce and Arnik strike at the bound #2, and it dies. #1 steps up and continues to swipe (unsuccessfully) at Morik. Then three new plague walkers appear. XP awards: everyone: 1 kill - 300XP Pierce: killing blow - 100XP Morik: killing blow - 100XP Richard: killing blow - 100XP Wen: Healing - 100XP Arnik: killing blow - 100XP BEGIN TURN 48
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lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
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Post by lonewolf2017 on Feb 10, 2010 12:46:06 GMT -5
Richard groans a little and Points at the newcomers (specifically #2) "Yay more Friends!" Another groan and he fires two blasts of golden light from his hand and stops glowing.
Light of Mercuria Ranged Touch Attack:20(nat)+3=23 Crit:Immune Damage:4+5=9 Bolt 1 6+5=11 Bolt 2
[OOC/] Do I need to roll the D8's for the pot? and what was the Caster Level of its maker[/OOC]
HP: 0/35 (healed but by an unknown ammount) AC: 19 FF: 18 TU: 11
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Post by Cadic's Devoted on Feb 10, 2010 14:11:54 GMT -5
Speaking the command word, the Iron Bands on the dead one slip off of the creatures body, flying back through the air and constricting on each other, returning back into ball form as they land at his feet. Picking them up from the ground (Probably provoking), he then throws it at #1, smiling as the Bands expand and constrict around the remaining bone claw, rendering it useless. "Go help the others Arnik, I'll be there shortly! We can take care of this guy at our leasure!"
Free action to Speak the command word. Move action to pick them up. Standard action to use them on him.
Attack: 15+7=22 Touch Attack.
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Feb 10, 2010 14:22:06 GMT -5
Pierce moves North (-2, 8) and fires a blast of force using the metamagic rod at the nearest plague walker.
Blast of Force - Atk: 18 + 4 = 22 touch, Dmg: 6 * 3 = 18, Fort Save DC 17 or fall prone.
"I'm just about burned out already, I don't know how much more I can handle..."
Spells Left 2- 1/5 1- 1/7 0- 4/6
HP - 36/36 Empowers, 0/3 Maximizes, 1/3
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Post by cOMMUNISMISFANCY on Feb 10, 2010 14:37:28 GMT -5
"That plan works for me!" Arnik calls over his shoulder as he stabs at the remaining bone claw. The strength of Arnik's blow lifts Richard's spirits so much that he once again finds the will to continue fighting. After his attack, Arnik quickly marches by his weakened companion to watch their flank against the oncoming Plaguewalkers.
[Swift Action: Switch to Martial Spirit Stance] [Standard Action: Revitalizing Strike + Combat Expertise (5) at Boneclaw] [Attack Roll: 7 + 8 = 15 vs flat-footed (since it is squeezing)] [Damage Roll: 1d8(2)+1d6(1)+7=10 damage] [Healing: Morik Heals 2 hitpoints -> Martial Spirit [Healing: Richard Heals 3d6(15) + 5 = 20 hitpoints -> Revitalizing Strike
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