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Post by Cadic's Devoted on Jun 11, 2010 21:41:49 GMT -5
Sabatto drops his sunrod where he is standing, and then quickly chants a spell, turning invisible. He then, while invisible, pulls a TinderTwig from the pouch at his side and takes a quick step diagonally towards the area where the enemies are. (Towards and to the side, whichever side he is closest to.)
Initiative: 10+0=10
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Post by joelocaust on Jun 11, 2010 23:13:01 GMT -5
Dergon attempts to discern the location of the foes. He also, upon seeing nothing, urgently says "If anybody can make me see the problem, I can fix it..."
[ooc] Dergon delays action until he can see something or something else begins casting, at which point I can attempt to counterspell it. IF the sound gets close enough, Dergon casts Burning Hands on the area in front of the group (or where the creature seems to be). 5d4+2=16 [/ooc]
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Post by Mesavan on Jun 12, 2010 12:56:38 GMT -5
The hum of magical energy in the room builds as practitioners draw forth power.
Dergon, reacting quickly, draws Ingrid and Andrezi into the center of the formation. He then readies himself for trouble.
While facing the rustling to the North, Dergon hears the casting of one of his own prepared spells, Chain Missle, to the South. From a spot in front of the wall to the South explodes a series of glowing blue bolts as Dergon spins around to deliver in kind, an explosion of energy washing harmlessly over you.
Ingrid sends her Dancing Lights across the room to illuminate where the first sound came from. You can now plainly see the disturbance in the sand where someone was crouching 25 ft to the North.
Now that the magical force has dissipated, an Ulfen man stands facing you 20 ft from the south.
Dropping the sunrod to the ground, Sabatto fades into invisibility.
With a hiss of hellfire and smell of brimstone, a roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. DC 11 Kn(Planes): Lemure The flabby creature moves forward and gets a single claw on Dergon (atk: 9+4=13; 2+2=4 damage). After seeing a single Lemure appear, some expressive cursing can be hear from the north.
Andrezi casts Shield and whispers "The Ulfen is a decoy, aim to it's right, he stepped aside."
Ricneiros starts summoning, adding words invoking fiendish energy. (The wolves will be summoned at the beginning of your next round.)
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Post by joelocaust on Jun 12, 2010 21:06:42 GMT -5
He also quietly whispers to the group, "Thanks Andrezi. So it might be nice if someone else started casting back..." at which point he yells out, "You cast Chain Missile like a bitch!" and lightning bolts the spot targeted by Andrezi, through the Lemure if possible. If I cannot avoid hitting the party (shooting over/around), I will instead tag the summoner through the lemure if I can locate him by his cursing/casting.
LB Dmg: 24+2=26 Defensive Casting Conc: 17+9=26
HP 33/37 Spells Remaining: 0th: 3 uses (any of Electric Jolt, Light, Ray of Frost, or Sonic Snap) 1st: MagMissilex2, Ray of Flame 2nd: Fireburst, Scorchx2, Scorching Ray 3rd: ChainMissile *: One free spell still for the day 7/7 Force Missiles
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Nate
Senior Member
Posts: 487
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Post by Nate on Jun 12, 2010 23:34:14 GMT -5
An elven man in fine green garments appears in the room. Upon seeing that a battle in progress, he quickly finds cover. He makes the assumption that the younger people are the ones he is to join and says to avoid being attacked, "I am a student and was just ported here by a Chelaxian." He then casts mage armor.
[ooc] 16+2=18 initiative [ooc]
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Post by Cadic's Devoted on Jun 13, 2010 1:10:34 GMT -5
Moving slowly through the combat, Sabatto moves up next to the spot that Andrezi pointed out (Assuming I can get there in a single move action). He then carefully uncorks his bottle and splashes it in a waving motion across the specified area at about hip height. (I figure that is roughly a standard action, and let me know if you are going to consider that an "attack" that would end my Invisbility. Not sure if it would or not, considering I don't deal any damage or do anything violent.)
If the liquid appears to come in contact with something in mid air, (and you allow the further action), he will then strike his Tindertwig on a small strip of rough material that appears to be like sand paper, and that one can only assume is there for this exact purpse, and touch the burning end of the Tindertwig to the spot in the air where the liquid splashed.
[ooc] not entirely sure what every single one of those actions would be considered, I'll leave it up to DM interpretation on exactly how much that gets done this round. Let me know. If there is any way of doing this and not losing my invisibility, let me know, though I dont figure there is. And for further clarification, the liquid in the bottle was indeed Lamp Oil, and entire Pint of it.[/ooc]
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Post by cOMMUNISMISFANCY on Jun 14, 2010 18:17:57 GMT -5
[Initiative: 2+1=3]
Ricneiros begins to chant once the combat begins, summoning a pack of wolves to his aid. He places his summoned minions near the invisible foe, allowing their strong sense of smell to pinpoint his next move.
Once he has the location of the invisible foe, he will cast glitterdust to reveal it to them all.
[Full-Round Action to summon 1d3(3) Fiendish Wolves near where the invisible foe may be.
Wolf NE Medium fiendish animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSES AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) hp [17] [2d8+8] Fort [+7], Ref +5, Will +1 SR 6 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5
OFFENSE Speed 50 ft. Melee bite [+4] [1d6+3] plus trip) Special Attack Smite evil/good
STATISTICS Str [17], Dex 15, Con [19], Int 2, Wis 12, Cha 6 Base Atk +1; CMB +2 [+4]; CMD [16] ( [20] vs trip) Feats Skill Focus (Perception) Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)
SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Jun 14, 2010 19:37:13 GMT -5
Andrezi seems to be holding back, waiting for something.
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Post by laerilin on Jun 15, 2010 10:58:58 GMT -5
Ingrid stays near Andrezi, as he seems to be the only one who is not casting spells. She seems reluctant to fight.
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Post by Mesavan on Jun 15, 2010 22:12:04 GMT -5
Dergon shoots a bolt of lightning through the lemure and past it, hopefully, to it's summoner. The lemure is hit full on with the electricity, causing it to vanish in a puff of hellfire. The bolt continues toward where Dergon last heard the summoner, but is intercepted by a second bolt of lightning coming from the east. The two bolts connect and deflect harmlessly into the wall.
The Ulfen standing to the south casts resilient sphere, creating a globe of force attempting to enclose Ingrid.
An elven man in fine green garments appears in the room. Upon seeing that a battle in progress, he quickly finds cover saying, "I am a student and was just ported here by a Chelaxian." He then casts mage armor.
Ingrid hesitates to fight, stuck inside the bubble of force surrounding her.
All of you hear the faint scuffing of boots coming closer from the west (where no mage has appeared).
Sabatto approaches the spot to the right of the Ulfen and pours the oil on that spot and lights the oil on fire. You hear the oil meet cloth and it begins to burn, a point of light, but no fire appears. Sabatto then appears next to the light, gleeful.
From the north, booted feet kick through the sand and the chanting of a high level summoning spell can be heard starting up.
Andrezi holds his action, waiting for something.
Ricneiros finishes his summon, creating 3 hellish wolves on the spot to the north. One of the three picks up a scent and heads to the far eastern corner, the other two following. Ricneiros then casts glitterdust before the wolf gets there, outlining a form in the midsts of a spell. The form retains his sight, but loses his spell.
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Post by joelocaust on Jun 15, 2010 23:45:45 GMT -5
"Oh good, there are four of them now," Dergon yells. Dergon strafes westward attempting to avoid provoking attacks from the westward presence. While moving, Dergon shouts at the new arrival, "I don't suppose you cast offensively, Armor Boy? If not, feel free to cower by the other two!" Once there, he will magic missile the lit target to the south. Assuming that the lit target is not sufficient enough for a target spell, Dergon moves to line up the western scuffling and the southern target, through which he casts a Scorch spell (again aiming high to miss Sabbato).
DMG- Magic Missile: 3d4+5=15 or Scorch: 2d8+2=10
HP 33/37 Spells Remaining: 0th: 3 uses (any of Electric Jolt, Light, Ray of Frost, or Sonic Snap) 1st: MagMissile(x2), Ray of Flame 2nd: Fireburst, Scorch(x2), Scorching Ray 3rd: ChainMissile *: One free spell still for the day 7/7 Force Missiles
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Post by laerilin on Jun 16, 2010 10:00:57 GMT -5
Ingrid makes her spellcraft, (9+13=22) but doesn't quite make her reflex save (4+2+12=18).
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Jun 16, 2010 19:45:31 GMT -5
Andrezi breathes in sharply as if he suddenly touched something cold, "*hiii*, no. Still only three so far as I can see," he seems to be on edge, but surprisingly calm compared to how he acted when you first met. He continues to wait and watch.
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Nate
Senior Member
Posts: 487
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Post by Nate on Jun 16, 2010 20:13:09 GMT -5
The elven man seems not to bother with the remark made and positions himself so that the other people are between him and the sounds of others approaching. With one hand he reached into the pouch at his side pulls a small bit of iron. With the other he starts moving his lithe fingers in quick practiced movements and ends with a movement that resembles grabbing fly from the air. As he finiches this movement, there is a subtle snap of arcane energy as he tries to catch the Ulfen in his spell.
[ooc] I try to give my self cover and cast Hold person on the Ulfen, DC 20. If he is an illusion and I can't targer him I will simply change my target to the glow-in-the-dark guy. [ooc]
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Post by joelocaust on Jun 17, 2010 2:12:14 GMT -5
"Until you cast something useful, there are four!" Dergon yells at Andrezi, having countered a chain missile from the south, been countered by a lightning bolt from the east, moving toward scuffling from the west, and hearing a summoning spell from the north.
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