Post by Kiirnodel on Oct 9, 2007 20:06:49 GMT -5
Player name: Ben T.
Character Name: Flin
Aliases:
Race: Pixie
Classes: Rogue 2/Swashbuckler 3/ Invisible Blade 4/ Avenging Executioner 2 (Pixie LA +4)
Alignment: Chaotic Neutral - Neutral Evil
Occupation: Vicious Deviant, Vengeance Seeker, Slayer of the Living, Exarch of Vrtra
HP: 108
AC: 36 (10 + 12 Dex + 1 Size + 3 Armor + 3 Natural Armor + 1 Deflection + 1 Insight + 5 Int)
BAB: +11/+6/+1
Attack: Vicious +23 (1d4 + 12* plus Vicious Intimidation[See Spells]) (15-20/x2)
Full Attack: Vicious and Devious +21/+16/+11 (1d4 + 12* plus Vicious Intimidation[See Spells]) (15-20/x2) +21 (1d4 + 12*) (15-20/x2)
Possible Extra effects: Sneak Attack +6d6, Sudden Strike +1d6**
Combat Expertise: - 2 Attack +2 AC +1d6 damage
Attack Notes:
*: Creatures immune to sneak attack or critical hits are immune to the Insightful Strike and take 10 less damage [see Abilities]
**: A successful Sudden Strike causes Bloody Blade to take effect [see Abilities]
Move 10 ft. Fly 60ft(perfect)
Appearance: This pixie is merely a shadow of his normal fun-loving brethren, his original delight and playfulness has become twisted and cruel. His clothes are stained in blood as is his skin. He carries two kukris that are obviously over-sized for him, but he pays it no mind.
History: Originally living the life of any normal Pixie, Flin was a happy and playful little Sprite, living in peace with his brethren. Then, out of nowhere, a group of adventurers stumbled across his home. All too quickly things turned red in their beautiful green forest home. It was with complete terror and dread that Flin raced from his home as quickly he could to avoid the rampaging menace of those intruders.
Traveling quite far, Flin eventually came to a bustling city, one where a few pieces of missing food were hardly noticed, and he could use his skills at hiding and tricking the unwary to live a meager life. Slowly, he recovered from his ordeal, and quickly his fear turned to regret, while his dread turned to hatred. He knew he had to become stronger, smarter, and most of all more cunning than his hated foe.
It was then that Flin came across a strange blade on one of his raids for food. At first it attracted his attention because of its bright and shiny nature, and his little pixie mind could not leave it alone. The blade's surface was inexplicable reflective, and as it turned out, its edge was sharp. Flin, quickly took a liking to the blade and carried it with him always, treasuring it even if he could not wield it properly. When he knew he was alone and could practice uninterrupted, he would train with the blade, teaching himself to use it, despite it being too large for him. Once he started actually using the blade, Flin realized it was no ordinary thing. Going from place to place he eventually heard rumors of such a blade in legends, but, it had a twin. Now realizing he held in his hand Devious, he was driven in his quest to complete his weapons and find Vicious. He knew that with these blades he would become complete and would be able to face any foe.
Using the blades' natural tendency to seek each other, Flin eventually found what he sought. He easily killed the second blades owner, doing so without a second thought or any remorse. He soon held what was rightfully his, and nothing could have stopped him. With his newfound blade he found also a bit of courage and confidence, he started to outright demand the food that he had previously stolen. Now he instilled fear into the victims that he formerly tricked and confused. Completing his quest for a weapon, now he could start his quest for vengeance.
This is when he fell into the hands of the Queen of Death. She could sense his wrath and saw a chance to twist him to her own objectives. At first, merely using him as a pawn that could be manipulated, Flin prove his worth in blood. Now, he has grown attached to his new matron and will serve her even into death, or undeath as it may be.
Other notes: Languages - Common, Sylvan, Elven, Halfling, Gnome, and Draconic
STR: 10 (+0)
DEX: 33 (+11) [27]
CON: 14 (+2)
INT: 30 (+10) [24]
WIS: 18 (+4)
CHA: 28 (+9) [22]
Fort: +10 (6 Base + 2 Con + 4 Resistance - 2 Legacy)
Reflex: +27 (11 Base + 12 Dex + 4 Resistance + 2 Grace - 2 Legacy)
Will: +12 (6 Base + 4 Wis + 4 Resistance - 2 Legacy)
Feats:
Pixie Bonus - Dodge
Background - Persuasive
1st Class Level - Two-Weapon Fighting
Swashbuckler - Weapon Finesse
3rd Class Level - Weapon Focus (Kukri)
6th Class Level - Monkey Grip
9th Class Level - Deadly Defense
12th Class Level - Daring Outlaw
15 - Combat Reflexes
Flaw: Slow
Flaw Feat: Improved Flight
(Flin cannot run or move very quickly across the ground, but he has learned to fly better to compensate for this)
Flaw: Shaky
Flaw Feat: Combat Expertise
(Flin's horrible experience early in life has left him permanently scarred, though this presents itself most when he tries to use a bow, the weapon he tried to use against his foes as he fled from his home)
Skills: Balance: +23, Bluff +33, Decipher Script +15, Disable Device +14, Escape Artist +24, Forgery +14, Gather Information +13, Hide +31(Invisible +51 while moving, +71 while still), Intimidate +33, Knowledge(local) +15, Listen +23, Move Silently +32, Open Lock +15, Search +16, Sense Motive +12, Sleight of Hand +18, Spot +23, Tumble +29, Use Magic Device +14
Resistances:
Spell Resistance: 27
Damage Reduction: 10/cold iron
Fire: 5
Cold: 5
Abilities:
Pixie
Greater Invisibility(Su): remains invisible even when attacking. Constant, but can be suppressed or resumed as a free action
Spell-like abilities(Sp): see Spells
Special Arrows(Ex): Able to create special arrows as if meeting any requirements. Memory Loss: DC 18 Will save or lose all memory. Sleep: DC 18 Fortitude save or be affected as though by a sleep spell, regardless of Hit Dice.
Rogue
Sneak Attack(Ex): +3d6
Trapfinding(Ex): Able to find traps with DC higher than 20
Evasion(Ex): No damage on successful Reflex Save
Swashbuckler
Grace(Ex): +2 competence bonus on Reflex Saves
Insightful Strike(Ex): Add Intelligence bonus(if any) to damage with "finessable" weapons. Creatures immune to sneak attack or critical hits are immune to this ability.
Dodge(Ex): Designate a target, gain +2 Dodge Bonus to AC against Melee attacks from that opponent. Can be used separately or in conjunction with the Dodge feat.
Invisible Blade
Dagger Sneak Attack(Ex): +3d6. As Rogue sneak attack but only with Daggers, Punching Daggers, and Kukris
Unfettered Defense(Ex): While wearing no armor and wielding only daggers, kukris, or punching daggers, add Intelligence Bonus to AC to a maximum of Invisible Blade level
Bleeding Wound(Ex): On a successful dagger sneak attack, sacrifice one die of sneak attack to cause a wound that deals 1 point of damage each round afterwards, multiple wounds cause cumulative damage(Heal DC 15, or any curing spells stop the bleeding)
Uncanny Feint(Ex): While wielding daggers, kukris, or punching daggers, feint in combat as a free action rather than a standard action
Feint Mastery(Ex): While wielding daggers, kukris, or punching daggers, take 10 on Bluff checks to feint in combat
Avenging Executioner
Bloody Blade(Ex): Whenever you deal Sudden strike damage with a melee weapon, the target of the sudden strike and all opponenets within 30 ft. of you who can see the target are shaken for a number of rounds equal to your avenging executioner level. Will Save DC 21 negates. Creatures whose HD exceed your character level are not affected
Sudden Strike(Ex): +1d6
Rapid Intimidation(Ex): move action to use Intimidate to demoralize an opponent
Devious
Devious Synergy(Su): Bluff +5(+7 if within 30 ft. of Vicious)
Devious Mastery(Su): Take 10 on Bluff to deceive
Devious Eavesdropper(Sp): see Spells
Vicious
Vicious Synergy(Su): Intimidate +5/(+7 if within 30 ft. of Devious)
Vicious Mastery(Su): Take 10 on Intimidate to demoralize
Vicious Intimidation(Su): See spells
Devious & Vicious: When the two blades are within 30 ft. of each other, effective enhancement bonus is +1 better than normal.
Spells:
Pixie Spell-like abilities: 1/day - lesser confusion(DC 20), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts(DC 21), dispel magic, entangle(DC 20), permanent image(DC 25; visual and auditory elements only). Caster level 8th.
Devious Eavesdropper(Sp): 1/day - detect thoughts(DC 21). Caster level 5th
Vicious Intimidation(Su): First time successfully use Vicious to attack an opponent and deal damage, that oppenent must as if the target of a cause fear spell (DC 20). Caster level 5th.
Equipment
Weapons: Vicious and Devious (both function as +2 Keen Kukris) [See Notes] (Weapons of Legacy 67-69)
Rod of Thunder and Lightning
Body: Ghost Shroud (MIC 104)
Head: Headband of Intellect +6
Face: Blindfold of True Darkness (MIC 75)
Neck: Amulet of Natural Armor +2
Arms: Bracers of Armor +3
Hands: Gloves of Dexterity +6
Feet: Boots of Elvenkind + Agile Leaping(MIC 76) [See Notes]
Shoulders: Cloak of Charisma +6
Torso: Vest of Resistance +4 + Resist Fire 5 + Resist Cold 5 (MIC 147)
Waist: Belt of Ultimate Athleticism (MIC 75)
Rings: Ring of Sustenance
Other: Dusty Rose Prism Ioun Stone, Hewards Handy Haversack, Masterwork Longbow, 20 Arrows, 10 Pixie Memory Loss Arrows, 10 Pixie Sleep Arrows, Miscellaneous Adventuring Equipment not exceeding 444 gp...
Notes: Weapons: Spent 4,000 on legacy rituals for Devious and Vicious, as well as removing 4,616 for "finding the blades"
Feet: Elvenkind (2,500) + Agile Leaping (600) x2 = 3,700
Money: 26716 gp
Character Name: Flin
Aliases:
Race: Pixie
Classes: Rogue 2/Swashbuckler 3/ Invisible Blade 4/ Avenging Executioner 2 (Pixie LA +4)
Alignment: Chaotic Neutral - Neutral Evil
Occupation: Vicious Deviant, Vengeance Seeker, Slayer of the Living, Exarch of Vrtra
HP: 108
AC: 36 (10 + 12 Dex + 1 Size + 3 Armor + 3 Natural Armor + 1 Deflection + 1 Insight + 5 Int)
BAB: +11/+6/+1
Attack: Vicious +23 (1d4 + 12* plus Vicious Intimidation[See Spells]) (15-20/x2)
Full Attack: Vicious and Devious +21/+16/+11 (1d4 + 12* plus Vicious Intimidation[See Spells]) (15-20/x2) +21 (1d4 + 12*) (15-20/x2)
Possible Extra effects: Sneak Attack +6d6, Sudden Strike +1d6**
Combat Expertise: - 2 Attack +2 AC +1d6 damage
Attack Notes:
*: Creatures immune to sneak attack or critical hits are immune to the Insightful Strike and take 10 less damage [see Abilities]
**: A successful Sudden Strike causes Bloody Blade to take effect [see Abilities]
Move 10 ft. Fly 60ft(perfect)
Appearance: This pixie is merely a shadow of his normal fun-loving brethren, his original delight and playfulness has become twisted and cruel. His clothes are stained in blood as is his skin. He carries two kukris that are obviously over-sized for him, but he pays it no mind.
History: Originally living the life of any normal Pixie, Flin was a happy and playful little Sprite, living in peace with his brethren. Then, out of nowhere, a group of adventurers stumbled across his home. All too quickly things turned red in their beautiful green forest home. It was with complete terror and dread that Flin raced from his home as quickly he could to avoid the rampaging menace of those intruders.
Traveling quite far, Flin eventually came to a bustling city, one where a few pieces of missing food were hardly noticed, and he could use his skills at hiding and tricking the unwary to live a meager life. Slowly, he recovered from his ordeal, and quickly his fear turned to regret, while his dread turned to hatred. He knew he had to become stronger, smarter, and most of all more cunning than his hated foe.
It was then that Flin came across a strange blade on one of his raids for food. At first it attracted his attention because of its bright and shiny nature, and his little pixie mind could not leave it alone. The blade's surface was inexplicable reflective, and as it turned out, its edge was sharp. Flin, quickly took a liking to the blade and carried it with him always, treasuring it even if he could not wield it properly. When he knew he was alone and could practice uninterrupted, he would train with the blade, teaching himself to use it, despite it being too large for him. Once he started actually using the blade, Flin realized it was no ordinary thing. Going from place to place he eventually heard rumors of such a blade in legends, but, it had a twin. Now realizing he held in his hand Devious, he was driven in his quest to complete his weapons and find Vicious. He knew that with these blades he would become complete and would be able to face any foe.
Using the blades' natural tendency to seek each other, Flin eventually found what he sought. He easily killed the second blades owner, doing so without a second thought or any remorse. He soon held what was rightfully his, and nothing could have stopped him. With his newfound blade he found also a bit of courage and confidence, he started to outright demand the food that he had previously stolen. Now he instilled fear into the victims that he formerly tricked and confused. Completing his quest for a weapon, now he could start his quest for vengeance.
This is when he fell into the hands of the Queen of Death. She could sense his wrath and saw a chance to twist him to her own objectives. At first, merely using him as a pawn that could be manipulated, Flin prove his worth in blood. Now, he has grown attached to his new matron and will serve her even into death, or undeath as it may be.
Other notes: Languages - Common, Sylvan, Elven, Halfling, Gnome, and Draconic
STR: 10 (+0)
DEX: 33 (+11) [27]
CON: 14 (+2)
INT: 30 (+10) [24]
WIS: 18 (+4)
CHA: 28 (+9) [22]
Fort: +10 (6 Base + 2 Con + 4 Resistance - 2 Legacy)
Reflex: +27 (11 Base + 12 Dex + 4 Resistance + 2 Grace - 2 Legacy)
Will: +12 (6 Base + 4 Wis + 4 Resistance - 2 Legacy)
Feats:
Pixie Bonus - Dodge
Background - Persuasive
1st Class Level - Two-Weapon Fighting
Swashbuckler - Weapon Finesse
3rd Class Level - Weapon Focus (Kukri)
6th Class Level - Monkey Grip
9th Class Level - Deadly Defense
12th Class Level - Daring Outlaw
15 - Combat Reflexes
Flaw: Slow
Flaw Feat: Improved Flight
(Flin cannot run or move very quickly across the ground, but he has learned to fly better to compensate for this)
Flaw: Shaky
Flaw Feat: Combat Expertise
(Flin's horrible experience early in life has left him permanently scarred, though this presents itself most when he tries to use a bow, the weapon he tried to use against his foes as he fled from his home)
Skills: Balance: +23, Bluff +33, Decipher Script +15, Disable Device +14, Escape Artist +24, Forgery +14, Gather Information +13, Hide +31(Invisible +51 while moving, +71 while still), Intimidate +33, Knowledge(local) +15, Listen +23, Move Silently +32, Open Lock +15, Search +16, Sense Motive +12, Sleight of Hand +18, Spot +23, Tumble +29, Use Magic Device +14
Resistances:
Spell Resistance: 27
Damage Reduction: 10/cold iron
Fire: 5
Cold: 5
Abilities:
Pixie
Greater Invisibility(Su): remains invisible even when attacking. Constant, but can be suppressed or resumed as a free action
Spell-like abilities(Sp): see Spells
Special Arrows(Ex): Able to create special arrows as if meeting any requirements. Memory Loss: DC 18 Will save or lose all memory. Sleep: DC 18 Fortitude save or be affected as though by a sleep spell, regardless of Hit Dice.
Rogue
Sneak Attack(Ex): +3d6
Trapfinding(Ex): Able to find traps with DC higher than 20
Evasion(Ex): No damage on successful Reflex Save
Swashbuckler
Grace(Ex): +2 competence bonus on Reflex Saves
Insightful Strike(Ex): Add Intelligence bonus(if any) to damage with "finessable" weapons. Creatures immune to sneak attack or critical hits are immune to this ability.
Dodge(Ex): Designate a target, gain +2 Dodge Bonus to AC against Melee attacks from that opponent. Can be used separately or in conjunction with the Dodge feat.
Invisible Blade
Dagger Sneak Attack(Ex): +3d6. As Rogue sneak attack but only with Daggers, Punching Daggers, and Kukris
Unfettered Defense(Ex): While wearing no armor and wielding only daggers, kukris, or punching daggers, add Intelligence Bonus to AC to a maximum of Invisible Blade level
Bleeding Wound(Ex): On a successful dagger sneak attack, sacrifice one die of sneak attack to cause a wound that deals 1 point of damage each round afterwards, multiple wounds cause cumulative damage(Heal DC 15, or any curing spells stop the bleeding)
Uncanny Feint(Ex): While wielding daggers, kukris, or punching daggers, feint in combat as a free action rather than a standard action
Feint Mastery(Ex): While wielding daggers, kukris, or punching daggers, take 10 on Bluff checks to feint in combat
Avenging Executioner
Bloody Blade(Ex): Whenever you deal Sudden strike damage with a melee weapon, the target of the sudden strike and all opponenets within 30 ft. of you who can see the target are shaken for a number of rounds equal to your avenging executioner level. Will Save DC 21 negates. Creatures whose HD exceed your character level are not affected
Sudden Strike(Ex): +1d6
Rapid Intimidation(Ex): move action to use Intimidate to demoralize an opponent
Devious
Devious Synergy(Su): Bluff +5(+7 if within 30 ft. of Vicious)
Devious Mastery(Su): Take 10 on Bluff to deceive
Devious Eavesdropper(Sp): see Spells
Vicious
Vicious Synergy(Su): Intimidate +5/(+7 if within 30 ft. of Devious)
Vicious Mastery(Su): Take 10 on Intimidate to demoralize
Vicious Intimidation(Su): See spells
Devious & Vicious: When the two blades are within 30 ft. of each other, effective enhancement bonus is +1 better than normal.
Spells:
Pixie Spell-like abilities: 1/day - lesser confusion(DC 20), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts(DC 21), dispel magic, entangle(DC 20), permanent image(DC 25; visual and auditory elements only). Caster level 8th.
Devious Eavesdropper(Sp): 1/day - detect thoughts(DC 21). Caster level 5th
Vicious Intimidation(Su): First time successfully use Vicious to attack an opponent and deal damage, that oppenent must as if the target of a cause fear spell (DC 20). Caster level 5th.
Equipment
Weapons: Vicious and Devious (both function as +2 Keen Kukris) [See Notes] (Weapons of Legacy 67-69)
Rod of Thunder and Lightning
Body: Ghost Shroud (MIC 104)
Head: Headband of Intellect +6
Face: Blindfold of True Darkness (MIC 75)
Neck: Amulet of Natural Armor +2
Arms: Bracers of Armor +3
Hands: Gloves of Dexterity +6
Feet: Boots of Elvenkind + Agile Leaping(MIC 76) [See Notes]
Shoulders: Cloak of Charisma +6
Torso: Vest of Resistance +4 + Resist Fire 5 + Resist Cold 5 (MIC 147)
Waist: Belt of Ultimate Athleticism (MIC 75)
Rings: Ring of Sustenance
Other: Dusty Rose Prism Ioun Stone, Hewards Handy Haversack, Masterwork Longbow, 20 Arrows, 10 Pixie Memory Loss Arrows, 10 Pixie Sleep Arrows, Miscellaneous Adventuring Equipment not exceeding 444 gp...
Notes: Weapons: Spent 4,000 on legacy rituals for Devious and Vicious, as well as removing 4,616 for "finding the blades"
Feet: Elvenkind (2,500) + Agile Leaping (600) x2 = 3,700
Money: 26716 gp