Post by Cadic's Devoted on Nov 11, 2009 21:03:13 GMT -5
Player name: Nick
Character Name: Morik Lightbringer
Aliases: Aegis of Light
Race: Dream Dwarf
Classes: Knight 5
Alignment: L-G
Occupation: Knight
HP: 55
AC: 22 FF: 22 Touch: 10
BAB: +5
Attacks: (all assuming I'm wearing my tower shield)
WarAxe: +7 1d10+3
Throwing Axe (Thrown): +3 1d6+3
Light Hammer: +6 1d4+3
Light Hammer (Thrown): +3 1d4+3
Appearance:
History:
Other notes:
STR: 16
DEX: 10
CON: 17
INT: 10
WIS: 12
CHA: 16
Fort: +4
Reflex: +1
Will: +5
Feats:
• Mounted Combat (PH 98)² : Negate hits on mount with Ride check.
• Power Attack (PH 98) : Trade attack bonus for damage (up to base
attack bonus).
• Tower Shield Proficiency (PH 101) : No armor check penalty on
attack rolls."
• Endurance (PH 93) : +4 Bonus on checks or saves to resist nonlethal damage
Skills: Intimidate +11, Knowledge Religion +4,
Abilities:"–– RACE ABILITIES ––
• -2 Dexterity, +2 Constitution
• Base land speed of 20 feet.
• Darkvision 90 feet.
• Stonecunning: +2 racial bonus on checks to notice unusual
stonework. Can find such by passing within 10 feet, and can find
stonework traps as a rogue can. Can intuit depth.
• Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf
gains a +4 bonus on ability checks made to resist being bull rushed
or tripped when standing on the ground.
• +2 racial bonus on Diplomacy checks made with creatures of the
earth subtype.
• Dream Sight (Su): You can see ethereal creatures as easily as you see material creatures and objects.
• Spell Power: Your effective caster level when casting divination
spells or with the earth descriptor increases by 1.
• Favored Class: Druid
–– CLASS ABILITIES ––
• Proficient in all armor, and all shields(including tower shields)
• Proficient with all simple and martial weapons, and with Dwarven
Urgrosh, Dwarven Waraxe.
• Knight's Code: (Pg.27 PHB II)
• Knight's Challenge: 5/day (Pg. 25 PHB II)
• Fighting Challenge (Ex): + 1 (Pg. 25 PHB II)
• Test of Mettle (Ex): (Pg. 26 PHB II)
• Shield Block: You gain a +1 shield bonus to AC vs. a designated foe.
• Bulwark of Defense (Ex): Any opponent that starts it's turn in a
square you threaten, treats all squares you threaten as difficult terrain.
• Armor Mastery (Medium) (Ex): You can ignore the speed reduction from medium armor.
• Vigilant Defender (Ex): If an enemy tries to use the tumble skill to move through an area you threaten or your square, the DC for the check is increased by 5.
Spells:
Equipment
Body: Full plate
Head:
Face:
Neck:
Arms:
Hands:
Feet:
Back:
Torso:
Waist:
Rings:
Weapons: Mwk Dwarven Waraxe, Light Hammer (x3), throwing axe (x3)
Other: Holy Water x4 , 50 ft silk rope, 100 pieces of Chalk, Backpack.
Gained in Dungeon: Ring of X-ray Vision. Iron bands of Bolliro. Greater Metamagic rod of Maximize(Given to Flin).
Money: 0 gp
Character Name: Morik Lightbringer
Aliases: Aegis of Light
Race: Dream Dwarf
Classes: Knight 5
Alignment: L-G
Occupation: Knight
HP: 55
AC: 22 FF: 22 Touch: 10
BAB: +5
Attacks: (all assuming I'm wearing my tower shield)
WarAxe: +7 1d10+3
Throwing Axe (Thrown): +3 1d6+3
Light Hammer: +6 1d4+3
Light Hammer (Thrown): +3 1d4+3
Appearance:
History:
Other notes:
STR: 16
DEX: 10
CON: 17
INT: 10
WIS: 12
CHA: 16
Fort: +4
Reflex: +1
Will: +5
Feats:
• Mounted Combat (PH 98)² : Negate hits on mount with Ride check.
• Power Attack (PH 98) : Trade attack bonus for damage (up to base
attack bonus).
• Tower Shield Proficiency (PH 101) : No armor check penalty on
attack rolls."
• Endurance (PH 93) : +4 Bonus on checks or saves to resist nonlethal damage
Skills: Intimidate +11, Knowledge Religion +4,
Abilities:"–– RACE ABILITIES ––
• -2 Dexterity, +2 Constitution
• Base land speed of 20 feet.
• Darkvision 90 feet.
• Stonecunning: +2 racial bonus on checks to notice unusual
stonework. Can find such by passing within 10 feet, and can find
stonework traps as a rogue can. Can intuit depth.
• Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf
gains a +4 bonus on ability checks made to resist being bull rushed
or tripped when standing on the ground.
• +2 racial bonus on Diplomacy checks made with creatures of the
earth subtype.
• Dream Sight (Su): You can see ethereal creatures as easily as you see material creatures and objects.
• Spell Power: Your effective caster level when casting divination
spells or with the earth descriptor increases by 1.
• Favored Class: Druid
–– CLASS ABILITIES ––
• Proficient in all armor, and all shields(including tower shields)
• Proficient with all simple and martial weapons, and with Dwarven
Urgrosh, Dwarven Waraxe.
• Knight's Code: (Pg.27 PHB II)
• Knight's Challenge: 5/day (Pg. 25 PHB II)
• Fighting Challenge (Ex): + 1 (Pg. 25 PHB II)
• Test of Mettle (Ex): (Pg. 26 PHB II)
• Shield Block: You gain a +1 shield bonus to AC vs. a designated foe.
• Bulwark of Defense (Ex): Any opponent that starts it's turn in a
square you threaten, treats all squares you threaten as difficult terrain.
• Armor Mastery (Medium) (Ex): You can ignore the speed reduction from medium armor.
• Vigilant Defender (Ex): If an enemy tries to use the tumble skill to move through an area you threaten or your square, the DC for the check is increased by 5.
Spells:
Equipment
Body: Full plate
Head:
Face:
Neck:
Arms:
Hands:
Feet:
Back:
Torso:
Waist:
Rings:
Weapons: Mwk Dwarven Waraxe, Light Hammer (x3), throwing axe (x3)
Other: Holy Water x4 , 50 ft silk rope, 100 pieces of Chalk, Backpack.
Gained in Dungeon: Ring of X-ray Vision. Iron bands of Bolliro. Greater Metamagic rod of Maximize(Given to Flin).
Money: 0 gp