Post by Cadic's Devoted on Nov 30, 2007 19:21:51 GMT -5
Player name: Nick
Character Name: Braska Harpell
Aliases:
Race: Human
Classes: Wizard 6, Geometer 5, LoreMaster 14
Alignment: C-N
Occupation: Gatherer of Knowledge, Lore Master, Explorer.
HP: 250
AC: 20
+ Greater Mage Armor: 21
+ Shield:25
+ Bite of the Were Boar: 33
BAB: +11/+6 EAB:+2
SR: 18
Move speed: 30 ft Land/ 30 Ft Fly (Perfect)
Appearance:
History:
Other notes: Mind Blank Effect
STR: 14
DEX: 18
CON: 23
INT: 34
WIS: 13
CHA: 14
Bite of the Were Boar stats:
STR: 30
DEX: 20
CON: 25
INT: 34
WIS: 13
CHA: 14
+7 Nat armor +Scintilating Scales=+7 Deflection bonus
Fort: +20
Reflex: +18
Will: +25
Feats:FEATS ––
• Combat Casting (PH 92) : +4 bonus on Concentration checks for
defensive casting.
• Combat Reflexes (PH 92) : Additional attacks of opportunity.
• Eschew Materials (PH 94) : Cast spells without material components.
• Skill Focus (PH 100) (Knowledge (arcana)) : +3 bonus on checks with
selected skill.
• Obscure Lore: +4 to all Lore/Bardic Knowledge Checks
• Insightful Reflexes : Use Int instead of Dex for Reflex saves
• Scribe Scroll (PH 99)² : Create magic scrolls.
• Empower Spell (PH 93) : Increase spell's variable, numeric effects
by 50%.
• Maximize Spell (PH 97) : Maximize spell's variable, numeric effects.
• Quicken Spell (PH 98) : Cast spells as free action.
• Polyglot (CAd 192) : You can speak all languages. If literate you
may read and write them too.
• Searing Spell (SS 53) : Your fire spells deal damage to fire
resistant creatures.
• Ignore Material Components (EL 57 or SRD)
• Spell Opportunity (EL 67 or SRD) : Whenever you are allowed to make
an AoO, you may cast and attack with a touch spell.
• Cross Training (Search, Disable Device)
Background Feat: Fearless
Skills:
Appraise: +21
Concentation: +34
Decipher Script: +40
Disable Device: +20
Know Arcana: +44
Know Archecture & Engineering: +20
Know Dungeoneering: +20
Know Geography:+15
Know History: +35
Know Local: +30
Know Nature: +20
Know Religion: +25
Know Planes: +40
Search: +35
Spellcraft: +42
UMD: +16
Abilities:
Lore: D20+28
Secret:
¤ Secrets of inner strength: +2 bonus to will saves.
¤ The lore of true stamina: +2 bonus to fort saves.
¤ Secret knowledge of avoidance: +2 bonus to ref saves.
¤ Dodge trick: +1 dodge bonus to AC.
• Bonus Language(s): You have learned two additional language(s).
• Greater Lore(Ex): You can identify items per touch, as the spell.
You may use only once per item examined
• True Lore(Ex): Once per day, you can examine an item as if you used
a legend lore or analyze dweomer spell
• Glyph of Warding: You have added glyph of warding to your spellbook.
• Spellglyph(Su): You can prepare a spellglyph.
• Book of Geometry(Ex): Each spell you learn from now on requires
only a single page in your spellbook.
• Sigilsight(Ex): You can use the Search skill to find magic traps
based on writing, as a rogue can. Add your caster level as a bonus to
the Search.
• Pass Sigil(Su): As a standard action, you can attempt to pass a
magical ward based on written symbols, sigils, runes or glyphs. If
you succeed, you suppress its effects for as long as you concentrate.
• Powerful Spellglyph(Ex): You caster level is 1 higher for any spell
you cast with the use of a spellglyph.
• Greater Glyph of Warding: You add greater glyph of warding to your spellbook.
Spells Per level:
0: 4
1st: 7
2nd: 7
3rd: 7
4th: 7
5th: 6
6th: 6
7th: 6
8th: 6
9th: 5
TRAITS ––
• Absent-Minded (UA Pg 87) : Gain +1 on Knowledge checks, -1 to Spot
and Listen.
• Nearsighted (UA Pg 89) : Gain +1 on Search checks, -1 Spot.
–– FLAWS ––
• Curious
Equipment
Body: Robe of the Magi
Head: Headband of Int +6
Face:
Neck:Amulet of Health +6
Arms: Bracers of Lightning
Hands: Glove of Storing x2 (Staff of Power in one, Staff of Life in the other)
Feet: Cloud Walker Anklets
Back: Phoenix Cloak
Torso: Vest of Thunder
Waist: Prismatic Veil (All 7 Veils of the Magic Item set in one)
Rings: Ring of Stormfire, Ring of Greater Universal Energy Resistance.
Other:
Rod of absorption A (50/0/0) (Charges Filled/Charges used/Charges not filled)
Rod of absorption B (25/0/25)
Rod of absorption C (0/0/50)
Staff of Power
Staff of Life
Bag of Holding Type IV
Many Spell books (Has every arcane spell in existance from 1-9)
2000 GP worth of random adventuring gear.
Immovable Rod
Money: 20 Plat
45 Gold
45 Silver
50 Copper
Character Name: Braska Harpell
Aliases:
Race: Human
Classes: Wizard 6, Geometer 5, LoreMaster 14
Alignment: C-N
Occupation: Gatherer of Knowledge, Lore Master, Explorer.
HP: 250
AC: 20
+ Greater Mage Armor: 21
+ Shield:25
+ Bite of the Were Boar: 33
BAB: +11/+6 EAB:+2
SR: 18
Move speed: 30 ft Land/ 30 Ft Fly (Perfect)
Appearance:
History:
Other notes: Mind Blank Effect
STR: 14
DEX: 18
CON: 23
INT: 34
WIS: 13
CHA: 14
Bite of the Were Boar stats:
STR: 30
DEX: 20
CON: 25
INT: 34
WIS: 13
CHA: 14
+7 Nat armor +Scintilating Scales=+7 Deflection bonus
Fort: +20
Reflex: +18
Will: +25
Feats:FEATS ––
• Combat Casting (PH 92) : +4 bonus on Concentration checks for
defensive casting.
• Combat Reflexes (PH 92) : Additional attacks of opportunity.
• Eschew Materials (PH 94) : Cast spells without material components.
• Skill Focus (PH 100) (Knowledge (arcana)) : +3 bonus on checks with
selected skill.
• Obscure Lore: +4 to all Lore/Bardic Knowledge Checks
• Insightful Reflexes : Use Int instead of Dex for Reflex saves
• Scribe Scroll (PH 99)² : Create magic scrolls.
• Empower Spell (PH 93) : Increase spell's variable, numeric effects
by 50%.
• Maximize Spell (PH 97) : Maximize spell's variable, numeric effects.
• Quicken Spell (PH 98) : Cast spells as free action.
• Polyglot (CAd 192) : You can speak all languages. If literate you
may read and write them too.
• Searing Spell (SS 53) : Your fire spells deal damage to fire
resistant creatures.
• Ignore Material Components (EL 57 or SRD)
• Spell Opportunity (EL 67 or SRD) : Whenever you are allowed to make
an AoO, you may cast and attack with a touch spell.
• Cross Training (Search, Disable Device)
Background Feat: Fearless
Skills:
Appraise: +21
Concentation: +34
Decipher Script: +40
Disable Device: +20
Know Arcana: +44
Know Archecture & Engineering: +20
Know Dungeoneering: +20
Know Geography:+15
Know History: +35
Know Local: +30
Know Nature: +20
Know Religion: +25
Know Planes: +40
Search: +35
Spellcraft: +42
UMD: +16
Abilities:
Lore: D20+28
Secret:
¤ Secrets of inner strength: +2 bonus to will saves.
¤ The lore of true stamina: +2 bonus to fort saves.
¤ Secret knowledge of avoidance: +2 bonus to ref saves.
¤ Dodge trick: +1 dodge bonus to AC.
• Bonus Language(s): You have learned two additional language(s).
• Greater Lore(Ex): You can identify items per touch, as the spell.
You may use only once per item examined
• True Lore(Ex): Once per day, you can examine an item as if you used
a legend lore or analyze dweomer spell
• Glyph of Warding: You have added glyph of warding to your spellbook.
• Spellglyph(Su): You can prepare a spellglyph.
• Book of Geometry(Ex): Each spell you learn from now on requires
only a single page in your spellbook.
• Sigilsight(Ex): You can use the Search skill to find magic traps
based on writing, as a rogue can. Add your caster level as a bonus to
the Search.
• Pass Sigil(Su): As a standard action, you can attempt to pass a
magical ward based on written symbols, sigils, runes or glyphs. If
you succeed, you suppress its effects for as long as you concentrate.
• Powerful Spellglyph(Ex): You caster level is 1 higher for any spell
you cast with the use of a spellglyph.
• Greater Glyph of Warding: You add greater glyph of warding to your spellbook.
Spells Per level:
0: 4
1st: 7
2nd: 7
3rd: 7
4th: 7
5th: 6
6th: 6
7th: 6
8th: 6
9th: 5
TRAITS ––
• Absent-Minded (UA Pg 87) : Gain +1 on Knowledge checks, -1 to Spot
and Listen.
• Nearsighted (UA Pg 89) : Gain +1 on Search checks, -1 Spot.
–– FLAWS ––
• Curious
Equipment
Body: Robe of the Magi
Head: Headband of Int +6
Face:
Neck:Amulet of Health +6
Arms: Bracers of Lightning
Hands: Glove of Storing x2 (Staff of Power in one, Staff of Life in the other)
Feet: Cloud Walker Anklets
Back: Phoenix Cloak
Torso: Vest of Thunder
Waist: Prismatic Veil (All 7 Veils of the Magic Item set in one)
Rings: Ring of Stormfire, Ring of Greater Universal Energy Resistance.
Other:
Rod of absorption A (50/0/0) (Charges Filled/Charges used/Charges not filled)
Rod of absorption B (25/0/25)
Rod of absorption C (0/0/50)
Staff of Power
Staff of Life
Bag of Holding Type IV
Many Spell books (Has every arcane spell in existance from 1-9)
2000 GP worth of random adventuring gear.
Immovable Rod
Money: 20 Plat
45 Gold
45 Silver
50 Copper