Post by joelocaust on Jun 4, 2010 23:14:32 GMT -5
_________________________________________________________________________BASICS
Dergon Bentis
Level: 5 Wizard (Evoker)
Race: Human (+2 INT, +1 skill per level, +1 bonus feat)
Alignment: True Neutral
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Undercommon
Height: 5'10"
Weight: 180 lbs
Age: 18
_________________________________________________________________________STATS
STR: 10 (+0)
DEX: 10 (+0)
CON: 17 (+3)
INT: 18 (+4)
WIS: 8 (-1)
CHA: 12 (+1)
FORT: 4
REF: 1
WILL: 3
_____________________________________________________________________DEFENSIVE
HP: 37/37
MOVE: 30' armored
INIT: +6
No Armor
AC: 10 (Touch = 10, FF = 10)
_____________________________________________________________________OFFENSIVE
Masterwork Silver Dagger
ATK: 3
DMG: 1d4
CRIT: 19-20/x2
__________________________________________________________SKILLS/ABILITIES/FEATS
SKILLS
Appraise: 8
Bluff: 12
Disable Device: 7
K(Arcana): 8
K(Local): 12
Linguistics: 12
Perception: 4
Profession(Gambling): 9
Sleight of Hand: 5
Spellcraft: 12
WIZARD ABILITIES
Arcane Bond - Masterwork Steel Ring, can cast one free spell from book per day
Arcane School (Evoker) - +1 Evocation spell slot per spell level
-Intense Spells - +.5*5 (Wizard Level) damage on Evocation spells (+2)
-Force Missile - 7/day 1d4+2 magic missile standard actions
Bonus Feat - Gain Still Spell as a bonus feat
Cantrips - Reusable level 0 spells
Prohibited Schools - Necromancy, Transmutation
Scribe Scroll - Gain Scribe Scroll as a bonus feat
Spell Slots - 4/5/4/3
INT Bonus Spells - +1 1st through 4th (already added in)
TRAITS
Fast Talker - +1 Bluff, Bluff is always considered a class skill
Reactionary - +2 Initiative
FEATS (3 Class, 1 Racial, 2 Bonus)
Deceitful (Joe Version) - +2 Bluff and Profession (Gambling)
Deft Hands - +2 Disable Device and Sleight of Hand
Improved Counterspell - Can use higher level spells to counter a casting
Improved Initiative - +4 Initiative
Scribe Scroll - SL*CL*25 gp, 2 hours (<250gp) or 1d/1K gp to make a spell scroll
Still Spell - Cast spells without moving, the spell requires 1 level higher slot
_________________________________________________________________________SPELLS
27/200 pages used
0th (4):
-Electric Jolt
-Light
-Ray of Frost
-Sonic Snap
1st (9):
-Blood Wind
-Burning Hands
-Floating Disk
-Ice Dagger
-Light of Lunia
-Magic Missile
-Ray of Flame
-Shocking Grasp
-Sonic Blast
2nd (4*2):
-Fireburst
-Scorch
-Scorching Ray
-Shatter
3rd (2*3):
-Chain Missile
-Lightning Bolt
_________________________________________________________________________GEAR
INVENTORY
(30)Spellbook x2 - 27/200
(2)Backpack
(10)Component Pouch x2
(0)Masterwork Steel Ring
(5)Clothing
(2)Chest
(30)Thieves' Tools
(80)Good Lock
(322)Masterwork Silver Dagger
(1)Dice and decks of cards (not rigged as far as Dergon is aware)
(3)Notepad and small pen
GOLD: 38
Dergon Bentis
Level: 5 Wizard (Evoker)
Race: Human (+2 INT, +1 skill per level, +1 bonus feat)
Alignment: True Neutral
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Undercommon
Height: 5'10"
Weight: 180 lbs
Age: 18
_________________________________________________________________________STATS
STR: 10 (+0)
DEX: 10 (+0)
CON: 17 (+3)
INT: 18 (+4)
WIS: 8 (-1)
CHA: 12 (+1)
FORT: 4
REF: 1
WILL: 3
_____________________________________________________________________DEFENSIVE
HP: 37/37
MOVE: 30' armored
INIT: +6
No Armor
AC: 10 (Touch = 10, FF = 10)
_____________________________________________________________________OFFENSIVE
Masterwork Silver Dagger
ATK: 3
DMG: 1d4
CRIT: 19-20/x2
__________________________________________________________SKILLS/ABILITIES/FEATS
SKILLS
Appraise: 8
Bluff: 12
Disable Device: 7
K(Arcana): 8
K(Local): 12
Linguistics: 12
Perception: 4
Profession(Gambling): 9
Sleight of Hand: 5
Spellcraft: 12
WIZARD ABILITIES
Arcane Bond - Masterwork Steel Ring, can cast one free spell from book per day
Arcane School (Evoker) - +1 Evocation spell slot per spell level
-Intense Spells - +.5*5 (Wizard Level) damage on Evocation spells (+2)
-Force Missile - 7/day 1d4+2 magic missile standard actions
Bonus Feat - Gain Still Spell as a bonus feat
Cantrips - Reusable level 0 spells
Prohibited Schools - Necromancy, Transmutation
Scribe Scroll - Gain Scribe Scroll as a bonus feat
Spell Slots - 4/5/4/3
INT Bonus Spells - +1 1st through 4th (already added in)
TRAITS
Fast Talker - +1 Bluff, Bluff is always considered a class skill
Reactionary - +2 Initiative
FEATS (3 Class, 1 Racial, 2 Bonus)
Deceitful (Joe Version) - +2 Bluff and Profession (Gambling)
Deft Hands - +2 Disable Device and Sleight of Hand
Improved Counterspell - Can use higher level spells to counter a casting
Improved Initiative - +4 Initiative
Scribe Scroll - SL*CL*25 gp, 2 hours (<250gp) or 1d/1K gp to make a spell scroll
Still Spell - Cast spells without moving, the spell requires 1 level higher slot
_________________________________________________________________________SPELLS
27/200 pages used
0th (4):
-Electric Jolt
-Light
-Ray of Frost
-Sonic Snap
1st (9):
-Blood Wind
-Burning Hands
-Floating Disk
-Ice Dagger
-Light of Lunia
-Magic Missile
-Ray of Flame
-Shocking Grasp
-Sonic Blast
2nd (4*2):
-Fireburst
-Scorch
-Scorching Ray
-Shatter
3rd (2*3):
-Chain Missile
-Lightning Bolt
_________________________________________________________________________GEAR
INVENTORY
(30)Spellbook x2 - 27/200
(2)Backpack
(10)Component Pouch x2
(0)Masterwork Steel Ring
(5)Clothing
(2)Chest
(30)Thieves' Tools
(80)Good Lock
(322)Masterwork Silver Dagger
(1)Dice and decks of cards (not rigged as far as Dergon is aware)
(3)Notepad and small pen
GOLD: 38