Post by cOMMUNISMISFANCY on May 22, 2010 10:41:22 GMT -5
Ricneiros Gellantara
Human Chelaxian Wizard 5
NE Medium Humanoid
Init +1; Perception +0
Human Chelaxian Wizard 5
NE Medium Humanoid
Init +1; Perception +0
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Defense
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AC 10, touch 10, flat-footed 10
HP 32 (Wizard 6+4(4))+(Favored Class 5)+(Con 5)
Fort +2(Wiz 1, Con 1), Ref +2 (Wiz 1, Dex 1), Will +3 (Wiz 3)
Defensive Abilities:
Weaknesses:
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee attack: Dagger +0 (1d6-2)/(19-20)x2
Ranged attack: Acid Darts +3 (1d6+2)/(20)x2
Space/Reach 5-Foot
Special Attacks
Spell-Like Abilities: Acid Dart 8/day
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Statistics
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Str 7, Dex 12, Con 13, Int 21, Wis 10, Cha 12
Base Atk +2; CMB +0; CMD 9
(Human) Metamagic: Extend Spell; (1st) Spell Focus: Conjuration; (Wiz 1) Scribe Scroll; (3rd) Augment Summoning; (5th) Acidic Splatter; (Wiz 5) Craft Wonderous Item
Skills: Appraise +13 (5 Rank, 5 Int, 3 CS), Hide +5 (5 Ranks), Intimidate +10 (5 Ranks, 1 Trait, 1 Cha, 3 CS), Knowledge: Arcana +13 (5 Ranks, 5 Int, 3 CS), Knowledge: History +10 (2 Ranks, 5 Int, 3 CS), Knowledge: Nobility +10 (2 Ranks, 5 Int, 3 CS), Knowledge: Local +9 (1 Rank, 5 Int, 3 CS), Sleight of Hand +5 (5 Ranks), Spellcraft +13 (5 Ranks, 5 Int, 3 CS), Linguistics +13 (5 Ranks, 5 Int, 3 CS)
Languages: Common, Elven, Draconic, Kelish, Shadowtongue, Osirani, Varisian, Dwarven, Infernal, Abyssal, Celestial
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Traits
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Bully - You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Hedge Magician - Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%.
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Spellbook
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Prohibited Schools: Enchantment, Necromancy, Evocation
Per Day
Cantrips: Unlimited
Bonded Item: 1 (Any Spell in Spellbook)
1st-Level: 2 (Base), 2 (Bonus), 3 (Conjuration)
2nd-Level: 1 (Base), 1 (Bonus), 3 (Conjuration)
3rd-Level: 0 (Base), 1 (Bonus), 3 (Conjuration)
Spellbook (21 of 100 Pages Filled)
-- Cantrips --
Acid Splash
Detect Magic
Mage Hand
Open Close
--1st Level-- (9 Pages) (7 1st Level-Known, 2 2nd Level-Known)
Grease (Prepared X1)
Mage Armor (Prepared X1)
Mount (Prepared X1)
Summon Monster I (Prepared X2)
Comprehend Languages
Detect Secret Doors
Identify
Lesser Orb of Acid (Prepared X1)
Wall of Smoke (Prepared X1)
--2nd Level-- (8 Pages) (2 3rd Level-Known, 2 4th Level-Known)
Summon Monster II (Prepared X2)
Acid Arrow (Prepared X1)
Glitterdust (Prepared X1)
Cloud of Bewilderment (Prepared X1)
--3rd Level-- (6 Pages) (2 5th-Level Known)
Summon Monster III (Prepared X3)
Acid Breath (Prepared X1)
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Equipment
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Spell Component Pouch - 5 Gold
Dagger - 2 Gold
Scholar's Outfit - Free
Paper, 100 Pages - 40 Gold
Ink Vial - 1 Gold
Wrist Sheath - 1 Gold
Ink, 2 Vials - 16 Gold
Inkpen, - 1 Silver
Chest, False Bottomed - 52 Gold
Chalk, 10 Pieces - 1 Silver
Scroll Case - 1 Gold
Map Case - 1 Gold
Masterwork Signet Ring - Gellantara Family - Free
Masterwork Backpack - 50 gold
Candle, 10 - 1 Silver
Lamp, Common - 1 Silver
Lock, Simple - 20 Gold
Soap, 2 Bars - 2 Copper
Stationary, 10 Pages - 10 Gold
Gold Necklace - 100 Gold
Cage (Tiny) -2 Gold
Glove, Falconry - 15 Gold
Bird, Falcon - 40 Gold
Slave, Halfling - 100 Gold
43 Gold, 5 Silver, 8 Copper in Wealth
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Special Abilities
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Focused Specialist (Complete Mage): Replaces: You lose one spell slot from each level of wizard spells you can cast. If you later gain the ability to cast higher-level wizard spells, you lose one spell slot from each new level of spells you can cast. You must also choose another prohibited school of magic, which can't be divination. Benefit: You can prepare two additional spells of your speciality school per spell level each day. There extra spells are in addition to those normally granted to a specialist wizard. This benefit doesn't apply to spells gained from classes other than wizard.
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.