Post by cOMMUNISMISFANCY on Feb 20, 2010 21:41:18 GMT -5
Sutekh
Human
Druid 5/Planar Shepherd 10
NE Medium Humanoid
Init +0; Listen +13; Spot +13
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Defense
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AC 26, touch 19, flat-footed 18 [Breakdown: 10+8 Wisdom+7 Shield+1 Monk]
HP 104 (15d8(59)+45)
Fort +20 Ref +10, Will +22
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Offense
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Speed: 40 ft. (Breakdown: 30' Human, 10' Dark Creature)
Melee: Wooden Club with Greater Demolition Crystal +10 (1d6)
Ranged: +10
Space/Reach: 5-foot
Special Attacks: None
Spell-Like Abilities: None
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Statistics
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Str 10 , Dex 11 , Con 16, Int 12, Wis 26 , Cha 18
Base Atk: +10;
Feats: Nightbringer Initiate, Power Attack, Spell Focus: Aburjation, Augment Summoning, Metamagic: Extend Spell, Natural Spell, Ashbound Summoning, Metamagic: Fell Drain, Ability Focus (Aura of Loss)
Flaws: Weak Will
Skills: Knowledge (Nature) (18 Ranks), Hide (18+8 Dark Creature Ranks), Move Silently (18 Ranks+6 Dark Creature), Spellcraft (18 Ranks), Concentration (18 Ranks), Knowledge Planes (5 ranks), Profession Astrologer (5 Ranks), Spot (5 Ranks), Listen (5 Ranks)
Languages: Common, Druidic, Infernal, Abyssal
SQ: Darkvision 60', Hide in Plain Sight (Ex), Cold Resistance 10, Superior Low-Light Vision, Damage Reduction 10/Magic
Combat Gear:
Other Gear: Periant of Wisdom +6, Continual Collar of Umbral Metamorphisis, Monk's Belt, Demolition Crystal - Greater. Ring of the Beast, Ring of Freedom of Movement, +5 Heavy Wooden Shield, Mask of Lies,
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Special Abilities
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Animal companion (Level 15)
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge
(nature) and Survival checks.
Wild Empathy (Ex): A druid can use body language, vocalizations,and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard).
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired
Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey (such as dryads, pixies, and sprites).
Wild Shape (5/Day) (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day.
Planar Attunement - Plane of the Dead (Ex): At 1st level. you must choose a single plane of existence other than the Material Plane. Once selected. your planar shepherd features are forever attuned to this plane. You cannot choose a plane with an alignment trait opposed to any component of your own alignment. You and your animal companion ignore any harmful effects derived from your chosen plane's elemental or energy traits, as well as any natural environmental affects associated with the plane. For instance. if you are attuned to Risia. the Plane of Ice. you are not affected by the plane's cold temperatures and on Fernia. you do not take the fire damage for being on a fire-dominant plane. You are also immune to the entrapping effects of planes such as Doluth, If you choose, you can share this benefit with a number of allies equal to your class level: these allies must remain within 100 feet of you to gain this benefit. This immunity does not extend to the plane's physical traits (including gravity and time), alignment traits, or magic traits.
Detect Manifest Zone (Sp): Starting at 2nd level, you can use detect manifest at will.
Wild Shape (Magical Beast)
Plane Shift 2/day
Planar Bubble (Su): Beginning at 5th level, once per day you can create an area around yourself that emulates the environment of your chosen plane. This area mimics all traits of your chosen plane. including physical traits, elemental and energy traits, alignment traits, and magic traits. This area has a 20-foot radius and lasts aslong as you concentrate (up to a maximum of 1 hour perlevel) plus 1d10 rounds.
Intensify Manifest Zone (Sp): At 7th level. You can
use intensify manifest zone once per day. using your
divine caster level. You can affect only manifest zones of
your chosen plane.
Wild Shape (Elemental or Outsider) (Su): In addition to the normal effects of wild shape. you gain all the elemental or outsider's extraordinary, supernatural, and spell-like abilities.
Planar Self: At 10th level. you are a focus for the energies
of your chosen plane. You become an outsider native to
your chosen plane and gain damage reduction 10/magic.
Whenever you are in a manifest zone of your chosen plane.
you gain a +1 bonus to your caster level for all divine spells.
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Spells
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0-Level (6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Detect Magic, Read Magic
1-Level (7/Day) Camouflage, Entangle, Shillelagh, Shillelagh, Shillelagh, Spider Hand, Eyes of the Avoral
2-Level (7/Day) Brambles, Brambles, Snake's Swiftness, Mass, Snake's Swiftness, Mass, Lesser Restoration, Blinding Spittle, Blinding Spittle
3-Level (7/Day) Evard's Menacing Tentacles, Extended Creeping Cold, Extended Creeping Cold, Spikes, Spikes, Venomfire, Venomfire
4-Level (6/Day) Claws of the Savage, Bite of the Wereboar, Superior Magic Fang, Flame Strike, Bite of the Wereboar, Arc of Lightning
5-Level (5/Day) Death Ward, Owl's Insight, Owl's Insight, Call Avalanche, Baleful Polymorph
6-Level (4/Day) Fire Seeds, Superior Resistance, Mummify, Tortoise Shell
7-Level (3/Day) Heal, Heal, True Seeing
8-Level (2/Day) Frostfell, Word of Recall
Sutekh (Wild-Shape)
Sorrowsworn Demon
Druid 5/Planar Shepherd 10
NE Medium Outsider
Init +7; Listen +13; Spot +13
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Defense
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AC 45, touch 22, flat-footed 42 [Breakdown: 10+8 Wis+1 Monk+16 Natural Armor+7 Shield+3 Dex]
HP 119 (59+60)
Fort +20 Ref +13, Will +22 (25 vs Mind-Affecting)
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Offense
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Speed: 50' ft. Land (40' Sorrowsworn, 10' Dark Creature) 90' Fly (Poor) (80' Sorrowsworn, 10' Dark Creature)
Melee: Bite +18 (1d6+14 +1 Con), 2 Claws +16 (1d6+9)
Ranged:
Space/Reach:
Special Attacks: Bite + 2 Claws
Spell-Like Abilities: At will—detect magic, invisibility, nondetection, greater teleport (self plus 50 pounds of objects only); 3/day—greater dispel magic, touch of idiocy (+18 melee touch), unholy blight (DC 19); 1/day—feeblemind (DC 20), mind fog (DC 20), plane shift. Caster level 17th
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Statistics
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Str 29 , Dex 17, Con 16, Int 12 , Wis 26 , Cha 18
Base Atk: +10;
Feats: Nightbringer Initiate, Power Attack, Spell Focus: Aburjation, Augment Summoning, Metamagic: Extend Spell, Natural Spell, Ashbound Summoning, Metamagic: Fell Drain, Ability Focus (Aura of Loss), Improved Initiative, Improved Toughness
Flaws: Weak Will
Skills: Knowledge (Nature) (18 Ranks), Hide (18+8 Dark Creature Ranks+8 Racial), Move Silently (18 Ranks+6 Dark Creature+8 Racial), Spellcraft (18 Ranks), Concentration (18 Ranks), Knowledge Planes (5 ranks), Profession Astrologer (5 Ranks), Spot (5 Ranks), Listen (5 Ranks), Surival (+8 Racial)
Languages: Common, Druidic, Infernal, Abyssal
SQ: Damage reduction 5/cold iron and
good, Damage reduction 10/magic, darkvision 60 ft., immunity to electricity and poison, mind reading, outsider traits, resistance to acid 10, cold 10, and fire 10, spell resistance 25, strong willed,
telepathy 100 ft.
Combat Gear:
Other Gear: Periant of Wisdom +6, Continual Collar of Umbral Metamorphisis, Monk's Belt, Demolition Crystal - Greater. Ring of the Beast, Ring of Freedom of Movement, +5 Heavy Wooden Shield, Mask of Lies, + 5 Cloak of Resistance
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Special Abilities (As Non-Wild Shape Plus Below)
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Aura of Loss (Su): A sorrowsworn demon radiates feelings of intense personal loss. Any creature within 30 feet of a sorrowsworn demon must make a DC 26 Will save or be overwhelmed with feelings of despair as they continually visualize the most terrible losses they’ve ever endured or can imagine happening. These feelings manifest as a –2 penalty on attack rolls, saving throws, ability checks, and skill checks. An opponent that fails this save and has also had its mind read by the sorrowsworn demon is more likely to fall victim to its whispers of loss (see below).
In addition, due to the distracting nature of the aura, any affected creatures that attempt to cast spells must succeed on a Concentration check (DC 20 + spell level) to avoid losing the spell.
This ability lasts for as long as affected creatures remain within the area of the aura and for 2d6 rounds after they leave. Creatures that leave the aura and reenter must make another save upon reentry or be affected once more, regardless of whether they made their initial saving throw.
The sorrowsworn demon can suppress or activate this ability at will as a free action. This is a mind-affecting ability. The save DC is Charisma-based.
Whispers of Loss (Su): A sorrowsworn demon preys on an enemy’s feelings of loss, both real and projected. While engaged in combat, it whispers and hisses constantly, both aloud and in the minds of those creatures that can understand it. A sorrowsworn demon can intensify these whispers, focusing them as a free action each round on one target within 60 feet that can understand it. Each round, it can change targets at will (this is also a free action, although the previous victim might suffer lasting effects from the whispers of loss, as described below). These intensified whispers of loss have different effects, depending on the sorrowsworn demon’s whims and tactics.
Any creature that has succumbed to both a sorrowsworn demon’s aura of loss and mind reading abilities takes an additional –2 penalty on any saves to resist the sorrowsworn
demon’s whispers.
Future Sorrow: A sorrowsworn demon whispers of the losses to come, and the futility of struggling against the inevitability of loss. The target creature is stunned for 2 rounds (Will DC 24 negates). This is a fear effect.
Great Emptiness: A sorrowsworn demon whispers of the great losses of history: genocides and other mass murders, great tragedies, and sacrifices that resulted in no greater good. The target creature becomes confused for 5 rounds (Will DC 24 negates).
Past Losses: A sorrowsworn demon describes the target creature’s past losses, both real and imagined. The creature is dazed for 3 rounds as it contemplates all the losses of its life (Will DC 24 negates).
Whispers of loss is a mind-affecting ability and only functions against creatures with an Intelligence score of 3 or higher. A creature that succeeds on the saving throw against a whispers of loss effect is immune to that effect (but not the other effects) for 24 hours. Caster level 17th. The save DCs are Charisma-based.
Mind Reading (Sp): Once per roundas a free action, a sorrowsworn demon can read the mind of one opponent (Will DC 24 negates). This ability functions exactly as the detect thoughts spell (caster level 20th), except that the effect is immediate. An opponent that fails this save and has also succumbed to the sorrowsworn demon’s aura of loss is more likely to fall victim to its
whispers of loss (see above). A creature that succeeds on the saving throw is immune to that sorrowsworn demon’s mind reading ability for the next 24 hours. The save DC is Charisma-based.
Strong Willed (Ex): Masters of manipulating minds, sorrow sworn demons are in turn especially resistant to similar abilities. They have a +4 racial bonus on saves against mind-affecting spells and abilities.
Telepathy (Su): Sorrowsworn demons can communicate telepathically with any creature within 100 feet that has a language.
Skills: A sorrowsworn demon has a +8 racial bonus on Hide, Move Silently, and Survival checks.
Name: Dodger
Undead Dog Animal Companion.
NE Medium Undead
Init +2; Senses Scent, Darkvision 60'; Perception +5
Aura
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Defense
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AC x, touch x, flat-footed x (Breakdown: +11 Natural,
hp 18 (11d12+x)
Fort +Immunity, Ref +9, Will +8
Defensive Abilities
DR:N/A
Immunities: Critical Hits, Mind Affecting, Sleep, Paralysis, Ability Drain, Energy Drain, Fatigue, Exhaustion, Poiston, Stunning, Disease
Resist:N/A;
SR:N/A
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Offense
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Speed
Melee Bite
Ranged N/A
Space/Reach 5ft/5ft
Special Attacks
Spell-Like Abilities N/A
Spells Known/Prepared N/A
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Statistics
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Str 18, Dex 22, Con -, Int 4 , Wis 12 , Cha 6
Base Atk +5
Feats: Track (Bonus), Power Attack, Dodge, Mobility, Spring Attack
Skills Perception +x, Survival +x; Racial Modifiers +4 Jump, +4 Survival
Languages: N/A
SQ: Scent
Combat Gear:
Other Gear:
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Special Abilities
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Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex)
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal).
Human
Druid 5/Planar Shepherd 10
NE Medium Humanoid
Init +0; Listen +13; Spot +13
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Defense
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AC 26, touch 19, flat-footed 18 [Breakdown: 10+8 Wisdom+7 Shield+1 Monk]
HP 104 (15d8(59)+45)
Fort +20 Ref +10, Will +22
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Offense
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Speed: 40 ft. (Breakdown: 30' Human, 10' Dark Creature)
Melee: Wooden Club with Greater Demolition Crystal +10 (1d6)
Ranged: +10
Space/Reach: 5-foot
Special Attacks: None
Spell-Like Abilities: None
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Statistics
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Str 10 , Dex 11 , Con 16, Int 12, Wis 26 , Cha 18
Base Atk: +10;
Feats: Nightbringer Initiate, Power Attack, Spell Focus: Aburjation, Augment Summoning, Metamagic: Extend Spell, Natural Spell, Ashbound Summoning, Metamagic: Fell Drain, Ability Focus (Aura of Loss)
Flaws: Weak Will
Skills: Knowledge (Nature) (18 Ranks), Hide (18+8 Dark Creature Ranks), Move Silently (18 Ranks+6 Dark Creature), Spellcraft (18 Ranks), Concentration (18 Ranks), Knowledge Planes (5 ranks), Profession Astrologer (5 Ranks), Spot (5 Ranks), Listen (5 Ranks)
Languages: Common, Druidic, Infernal, Abyssal
SQ: Darkvision 60', Hide in Plain Sight (Ex), Cold Resistance 10, Superior Low-Light Vision, Damage Reduction 10/Magic
Combat Gear:
Other Gear: Periant of Wisdom +6, Continual Collar of Umbral Metamorphisis, Monk's Belt, Demolition Crystal - Greater. Ring of the Beast, Ring of Freedom of Movement, +5 Heavy Wooden Shield, Mask of Lies,
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Special Abilities
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Animal companion (Level 15)
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge
(nature) and Survival checks.
Wild Empathy (Ex): A druid can use body language, vocalizations,and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard).
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired
Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey (such as dryads, pixies, and sprites).
Wild Shape (5/Day) (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day.
Planar Attunement - Plane of the Dead (Ex): At 1st level. you must choose a single plane of existence other than the Material Plane. Once selected. your planar shepherd features are forever attuned to this plane. You cannot choose a plane with an alignment trait opposed to any component of your own alignment. You and your animal companion ignore any harmful effects derived from your chosen plane's elemental or energy traits, as well as any natural environmental affects associated with the plane. For instance. if you are attuned to Risia. the Plane of Ice. you are not affected by the plane's cold temperatures and on Fernia. you do not take the fire damage for being on a fire-dominant plane. You are also immune to the entrapping effects of planes such as Doluth, If you choose, you can share this benefit with a number of allies equal to your class level: these allies must remain within 100 feet of you to gain this benefit. This immunity does not extend to the plane's physical traits (including gravity and time), alignment traits, or magic traits.
Detect Manifest Zone (Sp): Starting at 2nd level, you can use detect manifest at will.
Wild Shape (Magical Beast)
Plane Shift 2/day
Planar Bubble (Su): Beginning at 5th level, once per day you can create an area around yourself that emulates the environment of your chosen plane. This area mimics all traits of your chosen plane. including physical traits, elemental and energy traits, alignment traits, and magic traits. This area has a 20-foot radius and lasts aslong as you concentrate (up to a maximum of 1 hour perlevel) plus 1d10 rounds.
Intensify Manifest Zone (Sp): At 7th level. You can
use intensify manifest zone once per day. using your
divine caster level. You can affect only manifest zones of
your chosen plane.
Wild Shape (Elemental or Outsider) (Su): In addition to the normal effects of wild shape. you gain all the elemental or outsider's extraordinary, supernatural, and spell-like abilities.
Planar Self: At 10th level. you are a focus for the energies
of your chosen plane. You become an outsider native to
your chosen plane and gain damage reduction 10/magic.
Whenever you are in a manifest zone of your chosen plane.
you gain a +1 bonus to your caster level for all divine spells.
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Spells
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0-Level (6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Detect Magic, Read Magic
1-Level (7/Day) Camouflage, Entangle, Shillelagh, Shillelagh, Shillelagh, Spider Hand, Eyes of the Avoral
2-Level (7/Day) Brambles, Brambles, Snake's Swiftness, Mass, Snake's Swiftness, Mass, Lesser Restoration, Blinding Spittle, Blinding Spittle
3-Level (7/Day) Evard's Menacing Tentacles, Extended Creeping Cold, Extended Creeping Cold, Spikes, Spikes, Venomfire, Venomfire
4-Level (6/Day) Claws of the Savage, Bite of the Wereboar, Superior Magic Fang, Flame Strike, Bite of the Wereboar, Arc of Lightning
5-Level (5/Day) Death Ward, Owl's Insight, Owl's Insight, Call Avalanche, Baleful Polymorph
6-Level (4/Day) Fire Seeds, Superior Resistance, Mummify, Tortoise Shell
7-Level (3/Day) Heal, Heal, True Seeing
8-Level (2/Day) Frostfell, Word of Recall
Sutekh (Wild-Shape)
Sorrowsworn Demon
Druid 5/Planar Shepherd 10
NE Medium Outsider
Init +7; Listen +13; Spot +13
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Defense
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AC 45, touch 22, flat-footed 42 [Breakdown: 10+8 Wis+1 Monk+16 Natural Armor+7 Shield+3 Dex]
HP 119 (59+60)
Fort +20 Ref +13, Will +22 (25 vs Mind-Affecting)
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Offense
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Speed: 50' ft. Land (40' Sorrowsworn, 10' Dark Creature) 90' Fly (Poor) (80' Sorrowsworn, 10' Dark Creature)
Melee: Bite +18 (1d6+14 +1 Con), 2 Claws +16 (1d6+9)
Ranged:
Space/Reach:
Special Attacks: Bite + 2 Claws
Spell-Like Abilities: At will—detect magic, invisibility, nondetection, greater teleport (self plus 50 pounds of objects only); 3/day—greater dispel magic, touch of idiocy (+18 melee touch), unholy blight (DC 19); 1/day—feeblemind (DC 20), mind fog (DC 20), plane shift. Caster level 17th
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Statistics
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Str 29 , Dex 17, Con 16, Int 12 , Wis 26 , Cha 18
Base Atk: +10;
Feats: Nightbringer Initiate, Power Attack, Spell Focus: Aburjation, Augment Summoning, Metamagic: Extend Spell, Natural Spell, Ashbound Summoning, Metamagic: Fell Drain, Ability Focus (Aura of Loss), Improved Initiative, Improved Toughness
Flaws: Weak Will
Skills: Knowledge (Nature) (18 Ranks), Hide (18+8 Dark Creature Ranks+8 Racial), Move Silently (18 Ranks+6 Dark Creature+8 Racial), Spellcraft (18 Ranks), Concentration (18 Ranks), Knowledge Planes (5 ranks), Profession Astrologer (5 Ranks), Spot (5 Ranks), Listen (5 Ranks), Surival (+8 Racial)
Languages: Common, Druidic, Infernal, Abyssal
SQ: Damage reduction 5/cold iron and
good, Damage reduction 10/magic, darkvision 60 ft., immunity to electricity and poison, mind reading, outsider traits, resistance to acid 10, cold 10, and fire 10, spell resistance 25, strong willed,
telepathy 100 ft.
Combat Gear:
Other Gear: Periant of Wisdom +6, Continual Collar of Umbral Metamorphisis, Monk's Belt, Demolition Crystal - Greater. Ring of the Beast, Ring of Freedom of Movement, +5 Heavy Wooden Shield, Mask of Lies, + 5 Cloak of Resistance
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Special Abilities (As Non-Wild Shape Plus Below)
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Aura of Loss (Su): A sorrowsworn demon radiates feelings of intense personal loss. Any creature within 30 feet of a sorrowsworn demon must make a DC 26 Will save or be overwhelmed with feelings of despair as they continually visualize the most terrible losses they’ve ever endured or can imagine happening. These feelings manifest as a –2 penalty on attack rolls, saving throws, ability checks, and skill checks. An opponent that fails this save and has also had its mind read by the sorrowsworn demon is more likely to fall victim to its whispers of loss (see below).
In addition, due to the distracting nature of the aura, any affected creatures that attempt to cast spells must succeed on a Concentration check (DC 20 + spell level) to avoid losing the spell.
This ability lasts for as long as affected creatures remain within the area of the aura and for 2d6 rounds after they leave. Creatures that leave the aura and reenter must make another save upon reentry or be affected once more, regardless of whether they made their initial saving throw.
The sorrowsworn demon can suppress or activate this ability at will as a free action. This is a mind-affecting ability. The save DC is Charisma-based.
Whispers of Loss (Su): A sorrowsworn demon preys on an enemy’s feelings of loss, both real and projected. While engaged in combat, it whispers and hisses constantly, both aloud and in the minds of those creatures that can understand it. A sorrowsworn demon can intensify these whispers, focusing them as a free action each round on one target within 60 feet that can understand it. Each round, it can change targets at will (this is also a free action, although the previous victim might suffer lasting effects from the whispers of loss, as described below). These intensified whispers of loss have different effects, depending on the sorrowsworn demon’s whims and tactics.
Any creature that has succumbed to both a sorrowsworn demon’s aura of loss and mind reading abilities takes an additional –2 penalty on any saves to resist the sorrowsworn
demon’s whispers.
Future Sorrow: A sorrowsworn demon whispers of the losses to come, and the futility of struggling against the inevitability of loss. The target creature is stunned for 2 rounds (Will DC 24 negates). This is a fear effect.
Great Emptiness: A sorrowsworn demon whispers of the great losses of history: genocides and other mass murders, great tragedies, and sacrifices that resulted in no greater good. The target creature becomes confused for 5 rounds (Will DC 24 negates).
Past Losses: A sorrowsworn demon describes the target creature’s past losses, both real and imagined. The creature is dazed for 3 rounds as it contemplates all the losses of its life (Will DC 24 negates).
Whispers of loss is a mind-affecting ability and only functions against creatures with an Intelligence score of 3 or higher. A creature that succeeds on the saving throw against a whispers of loss effect is immune to that effect (but not the other effects) for 24 hours. Caster level 17th. The save DCs are Charisma-based.
Mind Reading (Sp): Once per roundas a free action, a sorrowsworn demon can read the mind of one opponent (Will DC 24 negates). This ability functions exactly as the detect thoughts spell (caster level 20th), except that the effect is immediate. An opponent that fails this save and has also succumbed to the sorrowsworn demon’s aura of loss is more likely to fall victim to its
whispers of loss (see above). A creature that succeeds on the saving throw is immune to that sorrowsworn demon’s mind reading ability for the next 24 hours. The save DC is Charisma-based.
Strong Willed (Ex): Masters of manipulating minds, sorrow sworn demons are in turn especially resistant to similar abilities. They have a +4 racial bonus on saves against mind-affecting spells and abilities.
Telepathy (Su): Sorrowsworn demons can communicate telepathically with any creature within 100 feet that has a language.
Skills: A sorrowsworn demon has a +8 racial bonus on Hide, Move Silently, and Survival checks.
Name: Dodger
Undead Dog Animal Companion.
NE Medium Undead
Init +2; Senses Scent, Darkvision 60'; Perception +5
Aura
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Defense
--------------------------------------------------------------------------------
AC x, touch x, flat-footed x (Breakdown: +11 Natural,
hp 18 (11d12+x)
Fort +Immunity, Ref +9, Will +8
Defensive Abilities
DR:N/A
Immunities: Critical Hits, Mind Affecting, Sleep, Paralysis, Ability Drain, Energy Drain, Fatigue, Exhaustion, Poiston, Stunning, Disease
Resist:N/A;
SR:N/A
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Offense
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Speed
Melee Bite
Ranged N/A
Space/Reach 5ft/5ft
Special Attacks
Spell-Like Abilities N/A
Spells Known/Prepared N/A
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Statistics
--------------------------------------------------------------------------------
Str 18, Dex 22, Con -, Int 4 , Wis 12 , Cha 6
Base Atk +5
Feats: Track (Bonus), Power Attack, Dodge, Mobility, Spring Attack
Skills Perception +x, Survival +x; Racial Modifiers +4 Jump, +4 Survival
Languages: N/A
SQ: Scent
Combat Gear:
Other Gear:
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Special Abilities
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Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex)
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal).