Post by joelocaust on Jan 12, 2010 12:38:40 GMT -5
Fuck your plenty of examples.
BARTH LAVARI
LVL 1 ROG
RACE Human
ALIGNMENT Chaotic Neutral
HP 8
BAB 0
AC 16 Touch = 13 FF = 13
Initiative 3
Dagger Melee Thrown
Attack +1 +3
Damage d4+1 19/20 x2
10' range, +2 Sleight of Hand to conceal
Studded Leather
AC +3, Max Dex +5, -1 Skills, 15% Spell Fail, Full move, 20 lbs
Move = 40'
STR 12 1
DEX 16 3
CON 15 2
INT 16 3
WIS 15 2
CHA 9 -1
FORTITUDE 2
REFLEX 5
WILL 2
SKILLS Pts Adjusted Score
Appraise 0 3
Balance 4 6
Bluff 0 -1
Climb 4 4
Craft (Alchemy) 4 7
Craft (Mechanics) 4 7
Craft (Trapmaking) 4 9
Decipher Script 4 7
Disable Device 4 7
Escape Artist 0 2
Forgery 0 3
Gather Information 0 -1
Hide 0 2
Jump 0 0
Knowledge (Architecture) 4 7
Listen 0 2
Move Silently 0 2
Open Lock 4 7
Search 4 7
Sleight of Hand 0 2
Spot 4 6
Swim 0 -1
Tumble 0 2
Use Rope 4 7
CLASS ABILITIES - ROGUE
Sneak Attack +1d6 from hiding attack
Trapfinding Search to find traps, DC20 = Non-Mag, DC25 = Mag
FEATS 1 human, 1 lvl 1, 1 faerun
Fleet of Foot (Thindol) +10 Move Speed
Combat Expertise -1 to -5 Attack for +1 to +5 AC, max of BAB (0)
Deadly Defense +1d6 on defensive attacks
WEAPON PROFICIENCIES
Basic, Crossbows, Thrown
INVENTORY
Daggers 12
Studded Leather Armor
Artisan Tools (MW) +2 Trapmaking
Springs, nuts, bolts, screws
Nails, hammer, crowbar, plyers
wrench, chisel, gum-like substance
metal wire spool, wire-cutters
kerosene-soaked string (fuses)
screwdriver, saw, hand-drill
hairpins, 3 wind-up clocks
Thieves' Tools
Backpacks 2
Flint and Steel
Mirror
50' Silk Rope
Bell
Belt
Hooded Lantern
Tindertwigs (Matches) 20
Oil Flasks (pre fused) 20
GOLD 0
LANGUAGES
Common
Dwarven
Elven
Gnome
Thalassan
BARTH LAVARI
LVL 1 ROG
RACE Human
ALIGNMENT Chaotic Neutral
HP 8
BAB 0
AC 16 Touch = 13 FF = 13
Initiative 3
Dagger Melee Thrown
Attack +1 +3
Damage d4+1 19/20 x2
10' range, +2 Sleight of Hand to conceal
Studded Leather
AC +3, Max Dex +5, -1 Skills, 15% Spell Fail, Full move, 20 lbs
Move = 40'
STR 12 1
DEX 16 3
CON 15 2
INT 16 3
WIS 15 2
CHA 9 -1
FORTITUDE 2
REFLEX 5
WILL 2
SKILLS Pts Adjusted Score
Appraise 0 3
Balance 4 6
Bluff 0 -1
Climb 4 4
Craft (Alchemy) 4 7
Craft (Mechanics) 4 7
Craft (Trapmaking) 4 9
Decipher Script 4 7
Disable Device 4 7
Escape Artist 0 2
Forgery 0 3
Gather Information 0 -1
Hide 0 2
Jump 0 0
Knowledge (Architecture) 4 7
Listen 0 2
Move Silently 0 2
Open Lock 4 7
Search 4 7
Sleight of Hand 0 2
Spot 4 6
Swim 0 -1
Tumble 0 2
Use Rope 4 7
CLASS ABILITIES - ROGUE
Sneak Attack +1d6 from hiding attack
Trapfinding Search to find traps, DC20 = Non-Mag, DC25 = Mag
FEATS 1 human, 1 lvl 1, 1 faerun
Fleet of Foot (Thindol) +10 Move Speed
Combat Expertise -1 to -5 Attack for +1 to +5 AC, max of BAB (0)
Deadly Defense +1d6 on defensive attacks
WEAPON PROFICIENCIES
Basic, Crossbows, Thrown
INVENTORY
Daggers 12
Studded Leather Armor
Artisan Tools (MW) +2 Trapmaking
Springs, nuts, bolts, screws
Nails, hammer, crowbar, plyers
wrench, chisel, gum-like substance
metal wire spool, wire-cutters
kerosene-soaked string (fuses)
screwdriver, saw, hand-drill
hairpins, 3 wind-up clocks
Thieves' Tools
Backpacks 2
Flint and Steel
Mirror
50' Silk Rope
Bell
Belt
Hooded Lantern
Tindertwigs (Matches) 20
Oil Flasks (pre fused) 20
GOLD 0
LANGUAGES
Common
Dwarven
Elven
Gnome
Thalassan