Post by The Lord of Blades on May 10, 2010 3:33:11 GMT -5
Player Name: The Lord of Blades
Character Name: Hak On Fung
Aliases: None
Race: Human
Classes: Bard 6, Lyric Thaumaturge 9
Alignment: Neutral Evil
Occupation: Musician
HP: 77/77
AC: 18
Touch: 18
Flat-Footed: 16
BAB: +9/+4
Grapple: +9
Attack Bonus: +9 (STR) / +11 (DEX)
Damage (with hands): 1d8
Initiative: +2
Speed: 30 ft.
Appearance:
History: to be added
Other Notes:
Known Languages: Common, (one more, will update when I confer with Joe)
STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 22 (+6)
Fort: +9
Reflex: +16
Will: +15
Skills:
Balance +11
Concentration +16
Craft (Instruments) +16
Decipher Script +10
Knowledge (Dungeoneering) +8
Knowledge (Religion) +8
Knowledge (Planes) +8
Listen +16
Perform (Harp) +24
Spellcraft +10
Feats:
(Bonus:) Captivating Melody
Weapon Finesse
Extraordinary Spell Aim
Lyric Spell
Melodic Casting
Clap of Thunder
Disguise Spell
Extra Music
Blind-Fight
Hear The Unseen
Abilities:
Bardic Music - 19/day, standard action
Countersong - Perform check replaces allies' saving throws within 30'
Fascinate - 90' will fascinate 2 creatures for 6 rounds, Perform check = WILL DC
Inspire Courage - +1 on save/charms, attack, and damage for 5 rounds after I stop playing
Inspire Competence - +2 bonus on target creature's skill (one) checks within 30 feet, up to 2 minutes (max).
Suggestion - Suggestion against a fascinated creature (Will Save DC18)
Bardic Knowledge - (+6)
Sonic Might - adds 1d6 points of sonic damage per spell level of unused Sonic Spell per use of Bardic Music to a spell with the sonic descriptor.
Spells:
Per Day:
Level: 0/1/2/3/4/5
Spell: 4/7/6/5/5/4
Spells Known:
0:
-Light
-Detect Magic
-Resistance
-Ghost Sound
-Mage Hand
-Read Magic
1:
-Joyful Noise
-Alarm
-Cure Light Wounds
-Feather Fall
-Ventriloquism
2:
-Sound Burst
-Painful Echoes
-Shatter
-Invisibility
-Eagle's Splendor
3:
-Displacement
-Dissonant Chord
-Dispel Magic
-Slow
-Haste
4:
-Cure Critical Wounds
-Interminable Echo
-Resounding Thunder
-Dimension Door
-Shout
5:
-Channeled Sonic Blast
-Summon Monster V
-Endless Slumber
-Improvisation
Equipment
Weapon: None
Body: Vest of Resistances +4
Head: None
Face: None
Neck: Amulet of Health +6
Arms: None
Hands: None
Feet: None
Back: Cloak of Charisma +6
Torso: None
Waist: Monk's Belt
Rings: Ring of Freedom of Movement, Ring of Protection +4
Inventory: Three weeks of rations, tuning devices, parchment, replacement strings, instrument repair kits, one lap-harp. Other various adventuring tools such as sunrods, small mirrors, and rope (roughly 500 Deben worth total)
Money: 1,500 Deben
Character Name: Hak On Fung
Aliases: None
Race: Human
Classes: Bard 6, Lyric Thaumaturge 9
Alignment: Neutral Evil
Occupation: Musician
HP: 77/77
AC: 18
Touch: 18
Flat-Footed: 16
BAB: +9/+4
Grapple: +9
Attack Bonus: +9 (STR) / +11 (DEX)
Damage (with hands): 1d8
Initiative: +2
Speed: 30 ft.
Appearance:
History: to be added
Other Notes:
Known Languages: Common, (one more, will update when I confer with Joe)
STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 22 (+6)
Fort: +9
Reflex: +16
Will: +15
Skills:
Balance +11
Concentration +16
Craft (Instruments) +16
Decipher Script +10
Knowledge (Dungeoneering) +8
Knowledge (Religion) +8
Knowledge (Planes) +8
Listen +16
Perform (Harp) +24
Spellcraft +10
Feats:
(Bonus:) Captivating Melody
Weapon Finesse
Extraordinary Spell Aim
Lyric Spell
Melodic Casting
Clap of Thunder
Disguise Spell
Extra Music
Blind-Fight
Hear The Unseen
Abilities:
Bardic Music - 19/day, standard action
Countersong - Perform check replaces allies' saving throws within 30'
Fascinate - 90' will fascinate 2 creatures for 6 rounds, Perform check = WILL DC
Inspire Courage - +1 on save/charms, attack, and damage for 5 rounds after I stop playing
Inspire Competence - +2 bonus on target creature's skill (one) checks within 30 feet, up to 2 minutes (max).
Suggestion - Suggestion against a fascinated creature (Will Save DC18)
Bardic Knowledge - (+6)
Sonic Might - adds 1d6 points of sonic damage per spell level of unused Sonic Spell per use of Bardic Music to a spell with the sonic descriptor.
Spells:
Per Day:
Level: 0/1/2/3/4/5
Spell: 4/7/6/5/5/4
Spells Known:
0:
-Light
-Detect Magic
-Resistance
-Ghost Sound
-Mage Hand
-Read Magic
1:
-Joyful Noise
-Alarm
-Cure Light Wounds
-Feather Fall
-Ventriloquism
2:
-Sound Burst
-Painful Echoes
-Shatter
-Invisibility
-Eagle's Splendor
3:
-Displacement
-Dissonant Chord
-Dispel Magic
-Slow
-Haste
4:
-Cure Critical Wounds
-Interminable Echo
-Resounding Thunder
-Dimension Door
-Shout
5:
-Channeled Sonic Blast
-Summon Monster V
-Endless Slumber
-Improvisation
Equipment
Weapon: None
Body: Vest of Resistances +4
Head: None
Face: None
Neck: Amulet of Health +6
Arms: None
Hands: None
Feet: None
Back: Cloak of Charisma +6
Torso: None
Waist: Monk's Belt
Rings: Ring of Freedom of Movement, Ring of Protection +4
Inventory: Three weeks of rations, tuning devices, parchment, replacement strings, instrument repair kits, one lap-harp. Other various adventuring tools such as sunrods, small mirrors, and rope (roughly 500 Deben worth total)
Money: 1,500 Deben