Post by joelocaust on May 2, 2010 22:58:13 GMT -5
_________________________________________________________________________BASICS
Kang Xi Jia
Level: 6 Bard/9 Lyric Thaumaturge
Race: Human
Alignment: Neutral Evil
Languages: Common, Dwarven, Elven, Giant
Height: 5'10"
Weight: 170 lbs
_________________________________________________________________________STATS
STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 19 (+4)
WIS: 11 (+0)
CHA: 20 (+5)
FORT: 5
REF: 15
WILL: 11
_____________________________________________________________________DEFENSIVE
HP: 57/57
MOVE: 30' armored
INIT: +8
Chain Shirt
AC: 22 (Touch = 18, FF = 18)
_____________________________________________________________________OFFENSIVE
Rapier
ATK: 14/9
DMG: 1d6
CRIT: 18-20/x2
__________________________________________________________SKILLS/ABILITIES/FEATS
SKILLS
Appraise: 9 (+2 on instruments)
Balance: 13
Bluff: 23
Concentration: 15
Craft (Instruments): 13
Decipher Script: 22
Diplomacy: 22
Disguise: 7
Hide: 10
K(Arcana): 10
K(History): 9
K(Nobility): 9
Listen: 9
Move Silently: 10
Perform (Harp): 23
Sleight of Hand: 11
Speak Language: 2
Spellcraft: 20 (+4 on scrolls)
Use Magic Devices: 18 (+4 on scrolls)
*Bardic Knowledge: 16
BARD ABILITIES
Bardic Music - 15/day, standard action
-Countersong - Perform check replaces allies' saving throws within 30'
-Fascinate - 90' will fascinate 2 creatures for 6 rounds, Perform check = WILL DC
-Inspire Courage - +1 on save/charms, attack, and damage for 5 rounds after I stop playing
-Inspire Competence - +2 on a skill check within 30', up to 2 minutes duration, not self
-Suggestion - Suggest (as per spell) to a fascinated creature, WILL DC = 17
Bardic Knowledge - Can use knowledge check on anything, Bard Lvl + Int
Spell Slots - 4/7/5/5/5/4
Spells Known - 6/7/6/6/6/5
CHA Bonus Spells - +1 2nd through 5th, +2 1st (already added in)
LYRIC THAUMATURGE ABILITIES
Captivating Melody - Gain Captivating Melody Feat for free
Sonic Might - Can spend a Bardic Music use to add 1d6 dmg per level of a sonic spell
FEATS (8 Class, 1 Racial, 1 Bonus)
Captivating Melody - Expend a Bardic Music use to add +2 DC to next Bardic charm spell, Perform DC of 15+SL
Clap of Thunder (Reserve) - Touch attack deals 1d6 per level of highest unused sonic spell (min. 3rd), FORT save or be deafened for 1 round, +1 Caster Level on all sonic spells
Disguise Spell - Perform Check to disguise a spell while playing, equal/greater Spot to notice
Extraordinary Spell Aim - Spellcraft DC 25+SL to miss one creature in target area
Improved Initiative - +4 Initiative
Ironskin Chant - Use a bardic music use to gain DR 5/- within 30' for a round
Lyric Spell - Can use one bardic music per SL to cast a spell
Melodic Casting - Can cast while playing, can use Perform instead of Concentrate
Obscure Lore - +4 Bardic Knowledge
Weapon Finesse - Certain attacks made with dex modifier
_________________________________________________________________________SPELLS
0th (6):
-Dancing Lights
-Detect Magic
-Ghost Sound
-Mage Hand
-Mending
-Read Magic
1st (7):
-Accelerated Movement
-Alarm
-Cure Light Wounds
-Feather Fall
-Identify
-Combined Talent
-Immediate Assistance
2nd (6):
-Deafening Blast
-Deceptive Facade
-Iron Silence
-Cure Moderate
-Shatter
-Sound burst
3rd (6):
-Allegro
-Blink
-Dissonant Chord
-Glibness
-Invisibility Sphere
-Phantom Steed
4th (6):
-Cure Critical Wounds
-Dimension Door
-Listening Coin
-Modify Memory
-Resounding Thunder
-Shout
5th (5):
-Channeled Sonic Blast
-Greater Dispel Magic
-Improvisation
-Seeming
-Wail of Doom
_________________________________________________________________________GEAR
INVENTORY
(36k)Headband of Intellect +6
(2.5k)Ring of Sustenance
(36k)Cloak of Charisma +6
(27.5k)Int +1
(27.5k)Cha +1
(32k)Ring of Protection +4
(5k)Type 2 Bag of Holding
(4k)Amulet of Health +2
(4k)Gloves of Dexterity +2
(100)Chain Shirt
(20)Rapier
(?) Two personal lap-harps, two two-player lap-harps
GOLD: 380
Kang Xi Jia
Level: 6 Bard/9 Lyric Thaumaturge
Race: Human
Alignment: Neutral Evil
Languages: Common, Dwarven, Elven, Giant
Height: 5'10"
Weight: 170 lbs
_________________________________________________________________________STATS
STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 19 (+4)
WIS: 11 (+0)
CHA: 20 (+5)
FORT: 5
REF: 15
WILL: 11
_____________________________________________________________________DEFENSIVE
HP: 57/57
MOVE: 30' armored
INIT: +8
Chain Shirt
AC: 22 (Touch = 18, FF = 18)
_____________________________________________________________________OFFENSIVE
Rapier
ATK: 14/9
DMG: 1d6
CRIT: 18-20/x2
__________________________________________________________SKILLS/ABILITIES/FEATS
SKILLS
Appraise: 9 (+2 on instruments)
Balance: 13
Bluff: 23
Concentration: 15
Craft (Instruments): 13
Decipher Script: 22
Diplomacy: 22
Disguise: 7
Hide: 10
K(Arcana): 10
K(History): 9
K(Nobility): 9
Listen: 9
Move Silently: 10
Perform (Harp): 23
Sleight of Hand: 11
Speak Language: 2
Spellcraft: 20 (+4 on scrolls)
Use Magic Devices: 18 (+4 on scrolls)
*Bardic Knowledge: 16
BARD ABILITIES
Bardic Music - 15/day, standard action
-Countersong - Perform check replaces allies' saving throws within 30'
-Fascinate - 90' will fascinate 2 creatures for 6 rounds, Perform check = WILL DC
-Inspire Courage - +1 on save/charms, attack, and damage for 5 rounds after I stop playing
-Inspire Competence - +2 on a skill check within 30', up to 2 minutes duration, not self
-Suggestion - Suggest (as per spell) to a fascinated creature, WILL DC = 17
Bardic Knowledge - Can use knowledge check on anything, Bard Lvl + Int
Spell Slots - 4/7/5/5/5/4
Spells Known - 6/7/6/6/6/5
CHA Bonus Spells - +1 2nd through 5th, +2 1st (already added in)
LYRIC THAUMATURGE ABILITIES
Captivating Melody - Gain Captivating Melody Feat for free
Sonic Might - Can spend a Bardic Music use to add 1d6 dmg per level of a sonic spell
FEATS (8 Class, 1 Racial, 1 Bonus)
Captivating Melody - Expend a Bardic Music use to add +2 DC to next Bardic charm spell, Perform DC of 15+SL
Clap of Thunder (Reserve) - Touch attack deals 1d6 per level of highest unused sonic spell (min. 3rd), FORT save or be deafened for 1 round, +1 Caster Level on all sonic spells
Disguise Spell - Perform Check to disguise a spell while playing, equal/greater Spot to notice
Extraordinary Spell Aim - Spellcraft DC 25+SL to miss one creature in target area
Improved Initiative - +4 Initiative
Ironskin Chant - Use a bardic music use to gain DR 5/- within 30' for a round
Lyric Spell - Can use one bardic music per SL to cast a spell
Melodic Casting - Can cast while playing, can use Perform instead of Concentrate
Obscure Lore - +4 Bardic Knowledge
Weapon Finesse - Certain attacks made with dex modifier
_________________________________________________________________________SPELLS
0th (6):
-Dancing Lights
-Detect Magic
-Ghost Sound
-Mage Hand
-Mending
-Read Magic
1st (7):
-Accelerated Movement
-Alarm
-Cure Light Wounds
-Feather Fall
-Identify
-Combined Talent
-Immediate Assistance
2nd (6):
-Deafening Blast
-Deceptive Facade
-Iron Silence
-Cure Moderate
-Shatter
-Sound burst
3rd (6):
-Allegro
-Blink
-Dissonant Chord
-Glibness
-Invisibility Sphere
-Phantom Steed
4th (6):
-Cure Critical Wounds
-Dimension Door
-Listening Coin
-Modify Memory
-Resounding Thunder
-Shout
5th (5):
-Channeled Sonic Blast
-Greater Dispel Magic
-Improvisation
-Seeming
-Wail of Doom
_________________________________________________________________________GEAR
INVENTORY
(36k)Headband of Intellect +6
(2.5k)Ring of Sustenance
(36k)Cloak of Charisma +6
(27.5k)Int +1
(27.5k)Cha +1
(32k)Ring of Protection +4
(5k)Type 2 Bag of Holding
(4k)Amulet of Health +2
(4k)Gloves of Dexterity +2
(100)Chain Shirt
(20)Rapier
(?) Two personal lap-harps, two two-player lap-harps
GOLD: 380