Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 11, 2007 23:28:56 GMT -5
-Warshade stops delaying-
Casts Death Ward on himself, as it seems everyone else is having no trouble with the energy effect.
[ooc] Warshade took half damage (I didn't nat 1 either fort save), not too bad, but just in case, he is protecting himself from further damage [/ooc]
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Post by Yamazaki on Dec 12, 2007 17:40:58 GMT -5
The blade master shifted his stance, preparing to dodge and parry. He brings up a sword up high and slashes into his foe. He put everything into this strike, making sure it would finish the golem before it could attack again.
[ Zomiel uses a swift action to switch to Supreme Parry Stance (gains DR 5/-) and uses Finishing Move. Attack roll: 17+41=58, does 17+ extra damage. The extra damage depends on the golem - if it has less than max HP, it takes 6d6 extra damage; if less than half HP, it takes 14d6. ]
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 12, 2007 22:07:20 GMT -5
Both golems seem to move at the last second and the lightning only grazes them instead of a direct hit. Zomiel's second attack seems to tear into the golem however it remains standing and appears intact as though it didn't receive what would've been the worst of the blow.
The golem engaged with Zomiel pulls back its right arm and slams it forward with a great deal of force breaking through the parry and connecting with Zomiel's left shoulder as its other arm comes up and across, catching Zomiel's other shoulder.
Zomiel takes 20 and then 24 points of damage (DR factored in).
The golem engaged with Jecht swings its left arm across and then follows with a straight blow from its right, Jecht leans back from the first and catches the second on a bracer, his arm not budging under the impact before he swings his arm to deflect the blow aside harmlessly.
Jecht takes no damage and can take up to 2 Attacks of Opportunity.
The howling from down the halls continues to grow louder, and anyone not engaged in melee (within 10 feet of the golems as that is their reach) may make a spot check DC 70 to attempt to see what is coming down the hall. If you have a blindsense method that extends 180 feet your check is reduced to DC 40, if you have darkvision, DC 60. Other than that, using regular eyesight and the light from the torch and etc, DC 70.
It is now Braska's turn (Jecht may post his AoO's out of initiative lineup).
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Post by Dave on Dec 12, 2007 22:34:41 GMT -5
Power Attacking 15
Attack 1: 19+26=45, 11+28=39 to confirm (yay! good start to combat, lol) Damage 1: 2d6{15}+70=85 (4d6{23}+140=163 if confirmed) [+2d6+2=14 if Magebane applies] [+1d6=11 vs extraplanar creatures]
Attack 2: 1{-20}+31=11 Damage 2: Yeah, right... 2d6{9}+48=57 [+2d6+2=28 if magebane applies] [+1d6=1 vs extraplanar creatures]
My weapon is starmetal, so it counts as adamantine. It is also +7, +9 if magebane applies. Ghost touch too.
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Post by Cadic's Devoted on Dec 12, 2007 22:49:14 GMT -5
Not liking the howling noises coming from down the hall at all, he raises the rod and waves it a few times, motioning across the hallway several times, chanting a few words of arcane power. As he finishes a wall of shimmering force appears across the entire hallway about 60 feet further on from them in the direction the howling is coming from. "There that should give us time to finish these before dealing with whatever that is."
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Post by Cadic's Devoted on Dec 12, 2007 23:50:27 GMT -5
(this is for after battle)
After taking a few steps down the hallway, Braska suddenly stops, turning around and striding back. "I do believe we almost forgot something.... maybe." And with that he begins looking over the alcoves that the Golems came out of.
Search: 55
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 13, 2007 2:10:59 GMT -5
[Combat has been settled in Chatroom]
The party begins to advance and the flames continue to smolder silently. Braska turns to search the compartments and finds that they do indeed go back a solid 15 feet further than originally believed. On each side is a suit of +1 Greater Shadow Full Plate crafted from Mithril (roughly 40k in value per suit, expect to sell each for 20k without some diplomatic measures). They were nearly invisible against the black walls until you bumped into them.
As the party advances, they come to a stretch with two paths break off the main hallway they've been following. Both paths are on the left side (west) and they both parallel eachother (as far as you can see. They each head North-West (forward and left) at a 45ยบ from the hall you're in. The flames do not extend down either path as it seems you must alter your current path first before the flames accompany you down a new one. The path you're on dead-ends in a flat wall of black stone.
Path A is the path closer to where you came from. Path B is the path closer to the dead end. Neither path is lit and you can sense nothing down either of them other than darkness. There is no noise but the ones you make and the whole place has resumed its preternatural stillness since the hectic combat.
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Post by Dave on Dec 13, 2007 10:46:20 GMT -5
"Anyone have a good idea which of these we should take? If not, I'm heading this way." As Jecht gestures down the first hall we came across.
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Post by Cadic's Devoted on Dec 13, 2007 18:02:34 GMT -5
"Why don't we hold here a few minutes and let me see what I can find out. Guard the area if you would." After speaking he begins going through the casting of a spell, chanting and making specific gestures, pulling out a handfull of black marbles for use in the spell, for a full minute. At the end he tosses the marbles into the air and they seem to blink out of existance for a moment, 27 identical ones reappearing moments later in a group floating in the air in front of him. "Spread out down these 3 hallways (Yes thats including the one we came from), and return if you spot danger or one hour has passed."
As the eyes spread out, exploring, he turns to the group. "Shall we take a bit of a break then, while we wait to see what happens with my probes?" With that he folds his legs up and sits floating in mid air, pulling a book from his bag and flipping through the pages.
[ooc] I cast Greater Prying Eyes (PHB 267), which made 27 prying eyes that each have True Seeing out to 120 ft. They follow the commands I gave. which means 9 would have explored each hallway, including the way we came from, which means if they make it all the way back to where we came in, they would spread through the alternate hallways we didnt explore. They have a hide check of 29 (Plus whatever you might give them for me making them black, if you'll allow that), and spot checks of 40.[/ooc]
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Post by Cadic's Devoted on Dec 13, 2007 20:11:03 GMT -5
After having the couple of batches return from the two side paths after only a few minutes, and then sending a couple back out, one of which returns, the other is sent to watch something. He sets one of the remaining eyes at the entrance to the tunnel they came from with instructions to return if it sees anything coming. The others are sent off into a corner to float, hopefully out of harms way for now.
"Well it seems there are some Shadow Demons down this first hallway. About 15 of them or so. Nasty little buggers. But they should be easily dispatched. Down the other hall seems to be a deceptively still Black Slaad..and I don't think I care to mess with that for now. So, if you all would like to prepare yourselves defensively, I believe I am going to get rid of our blocking problem. I should eliminate most of them, but just in case I dont, be prepared."
After everyone prepares themselves (Feel free to place yourselves or whatever) Braska sets himself about 10 feet back from the entrance to tunnel A, and goes into the throws of spellcasting, ending with by raising his hand and suddenly everything within 60 ft is brightened as if it were Daytime. After this he goes to casting again, ending with a low scream, and a ball of pure sound flies out, exploding with the energy of pure sound at a location about 335 feet away (325 feet into the hallway).
[ooc] Braska informs the others of what he has seen, and then after giving them a few moments to get into place, centers a Daylight spell on himself, and then Centers a Cacophonic Burst (Spell Compendium 41: Its basically a fireball using Sound with a 15 dice cap) down the hall into the middle of the group of Shadow Demons. Reflex save DC27. Full damage:60 Sonic Damage. Half=30 (Duh)[/ooc]
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Post by Yamazaki on Dec 13, 2007 21:11:14 GMT -5
Fully healed thanks to his innate regeneration abilities, Zomiel dropped the smoldering remains of a cigarette. If anything will come out from that, I bet something will, I better be ready... Once Braska finished his spells, Zomiel walked in front of the mage and move a little to the left. "I hope you're ready for this one, Jecht. I got a hunch that they'll be coming soon..." The blade master drew his twin adamantine swords and resumed his defensive stance.
[ Zomiel moves to the front of Braska, draws his swords and resumes Supreme Parry Stance ]
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Post by Dave on Dec 13, 2007 22:53:59 GMT -5
Looking cocky and brandishing his immense sword, Jecht moves to the front. "Yeah, I'm sure they'll be here soon. But I'm always ready, so who cares!" He positions himself to cover as much of the hall as possible.
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Kiirnodel
Keeps Coming Back for More
Posts: 937
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Post by Kiirnodel on Dec 14, 2007 22:00:15 GMT -5
Warshade stays back with Braska, behind the skilled line of defense, ready to react to whatever may come.
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The Lord of Blades
Game Masters
Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 15, 2007 19:31:43 GMT -5
The sound echoes loudly through the halls of darkness and drowns out what may be shrieks of monsters torn asunder by the raw force of the sound. The ringing echoes die down and the place is left incredibly still once more. Nothing comes out of either tunnel. Braska, your eyes do not return to you but they still seem to be active indicating there is no danger as of the moment that they can detect.
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Post by Cadic's Devoted on Dec 16, 2007 19:42:07 GMT -5
After a few moments Braska orders one of his eyes down the hallway, with orders to look in the area where the creatures were/are and then report back.
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