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Post by Yamazaki on Dec 10, 2007 19:28:20 GMT -5
[ooc] I shall post more in depth once I get my compy up and running proper. But for now, basic actions. [/ooc]
Zomiel keeps an eye around while Braska and Jecht pay attention for traps. Every few minutes of walking, he pulls down his blindfold (granting blindsense 60') for a little bit and then pulls it back up in a minute so that he has eye-sight again.
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Post by Cadic's Devoted on Dec 10, 2007 20:35:18 GMT -5
Walking along calmly behind Jecht, Braska keeps his eyes open for any further sigils they might run into, letting Jecht take care of the more menial mechanical traps. As he walks he realizes that it might be helpful to have some light, and, figuring that there wont be much living here that relies on sight to find prey anyway, promptly reaches into the bag at his side and pulls out an everburning torch, slipping it into the leather loops on his back specially designed for that express purpose, leaving his hands free, but putting the torch up over his right shoulder for illumination purposes.
Also, feeling it prudent, he snaps the fingers of his left hand and suddenly his staff of Power is in that hand, and he begins walking along, using it as a bit of a walking stick, his eyes still continually scanning for signs of danger.
And, as a sudden thought occurs to him, he reaches into his bag and pulls out a piece of chalk (white), and reaches out and puts a rough arrow on the left wall, about every 10 feet or so.
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The Lord of Blades
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Ero Sennin
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Post by The Lord of Blades on Dec 10, 2007 21:06:50 GMT -5
After about 20 minutes of walking you all hear a low rumbling noise and are fortunate in not needing to have extrasensory means to notice the wall that Braska just drew a chalk arrow... the arrow is moving down. Behind it you can vaguely see the glint of light against a metallic frame before the metal itself (a strange black matte metal) seems to aborb the light. You hear a rumbling on the opposite wall and realize the same thing lurks behind it as well. These two ~10 foot tall metal creatures seem to have a mist filling the gaps between their skeletal frames. Two long arms end in metal claws and a dour skull-shaped head surmounts its broad torso without any neck of a sort (instead being connected by a metal band moving around behind and joining it around the lower back).
The creatures silently come to life and appear to be floating in a somewhat hunched shape you speculate is natural to them. (KNOWLEDGE ARCANA DC:::45)
As they advance out of their darkened chambers (you're unsure if it is a corridor or just a small storage room) you hear a low howling. Something else has noticed your presence and is coming from the direction you were previously headed.
Roll Initiative, you were not surprised due in part to Braska's chalk.
{{{This is not a trap, rather the act of something sentient on this floor that is, quite simply, out to get you}}}
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Post by Cadic's Devoted on Dec 10, 2007 21:19:03 GMT -5
After the first 10 minutes of walking, Braska motions everyone forward of him some, and then takes a moment to kneel down and place his hand on the ground where they came from. It flashes blue momentarily, and the sigil disappears from the back of his hand, reappearing on the floor under where his hand is placed. Standing up, he puts a double arrow on the wall at this point (so that we know exactly where it is), before taking his place back up and continuing on down the passage, putting his staff back away with a snap, realizing that at this point, still being full up on spells, he will be more effective with his rod in hand, and takes it up.
As the wall in front of him rises, having just drawn an arrow there, and hearing the wall behind him rise, he realizes that he is now standing inbetween two probably very dangerous creatures... not a good place to be. Recognizing them for what they are, he realizes just how much trouble he might be in, and quickly waves his hand once, affording him a much faster reaction time.
Knowledge Arcana: 55 Initiative (Including the Immediate action Nerve skitter I cast):21
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Post by Dave on Dec 10, 2007 21:35:09 GMT -5
Seeing that something dangerous is beginning to happen, Jecht takes a step back, to better protect Braska, adjusting his grip on his sword. "Just what are those, by the way?"
Initiative: 19
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Post by Cadic's Devoted on Dec 10, 2007 21:43:24 GMT -5
"Shadesteel golems, not too bad on their own, although they are quite formidable..They become more strategic when allied with undead, so I would watch out."
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Post by Yamazaki on Dec 10, 2007 22:05:41 GMT -5
[ init: 19+11=30 = I go first lol ]
"Tch. Bloody hell." Zomiel's right hand takes the cig from his mouth with haste, snaping his fingers to switch it with a flametouched iron sword. Golems, eh? 2 of 'em, even. They don't bleed, so no bloodwind and it looks like Jecht's gonna take agro. That means Punishing Stance for now... The blade master shifted his stance, raising his sword above his shoulder and readied to throw it. Another sword appeared in his left hand with a snap.
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Kiirnodel
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Post by Kiirnodel on Dec 10, 2007 22:07:13 GMT -5
On their walk, an array of strange but arcane symbols start to float around Warshades head, giving off a dim light. (Not much help for visibility, but its something).
Initiative: 24
"We will have to see if they brought along any friends then."
{As a note on special sight: any illusions or effects that cause a creature to change form, I immediately get a Will Save on}
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The Lord of Blades
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Ero Sennin
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Post by The Lord of Blades on Dec 10, 2007 22:57:33 GMT -5
ORDER
Zomiel 30 Warshade 24 THE ENEMY -?- Braska 21 Jecht 19
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Post by Yamazaki on Dec 10, 2007 23:42:59 GMT -5
The blade master smirked a bit. Although he was surprised by the sudden appearance of golems, it wasn't enough to throw him off guard. He pulled down the blindfold once again and focused his inner energies into his right arm. Zomiel threw the bastard sword - it flew straight for his target, the golem closest.
[ Zomiel pulls down the blindfold, gaining blindsense 60'. He then uses Lightning Throw, which launches his weapon in a 30' line. The reflex DC is the attack roll, 8+41=49. Reflex for half. It does 1d10+14+12d6 (=67 damage by my roll). The weapon will return to his hand at the end of the round.]
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Kiirnodel
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Post by Kiirnodel on Dec 11, 2007 0:11:52 GMT -5
-Warshade Delays-
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The Lord of Blades
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Ero Sennin
Please allow me to introduce myself: I'm a man of wealth and taste
Posts: 1,314
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Post by The Lord of Blades on Dec 11, 2007 1:07:03 GMT -5
Zomiel hurls the bastard sword and it connects with the golem (Shadesteel Golem B) for the full damage, impressively hewing a chunk of metal on the strike and chopping it the rest of the way off (the metal chunk clanks inert against the ground) on the return as it flies back towards Zomiel.
Both Golems seem to act in unison in response and emit a burst of inky black negative energy. This energy surges out in a ripple and washes over the party as well as hitting the golems on opposite sides (although they seem to ignore it). If you are under a Death Ward or similar spell this energy does not effect you.
Two DC26 Fortitude saves are necessary.
The first will half the wave of 44 negative energy damage. The second will half the second wave of 44 negative energy damage (don't know how it came up 44 again).
If you make only one save you'll take 66. If you make neither, 88, if you make both, 44. If you have negative energy resistance 5 you would subtract it from both attacks and therefore subtract 10 total (For clarity and simplicity).
You notice that even while emitting the dark energy they glide forward, hovering above the ground and one advances Zomiel while the other advances on Jecht (who blocked it from approaching Braska). Shadesteel Golem A misses and is deflected by Jecht effortlessly as it attempts to slam its claws into him repeatedly. Shadesteel Golem B glides over and manages to slam a clawed hand towards Zomiel only missing by less than an inch (Zomiel literally feels it cut a few hairs off and breathes a sigh of relief).
Anyone in the party can notice (especially braska having discerned their nature somewhat knows they have only Darkvision and Lowlight vision yet they can make out your party effortlessly) that they are homing in on you without error as though you are clearly visible even in the strange dark/black hallways.
It is your turn Braska.
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Post by Cadic's Devoted on Dec 11, 2007 18:20:28 GMT -5
Standing there calmly, protected from the negative energy by his ring of Death ward, Braska looks from one of the golems to the other, and then down the hall to where the howling noise is coming from. Deciding to take care of the more immediate problem (And wishing these things were as immune to magic as they are "Would have been very interesting to see what a Shadesteel Golem looked like when made of glass...."), he waves his hands through a few motions and, ignoring the rod in his right hand, since this isnt a spell he uses very often, watches as a bolt of lightning arcs from the one in front of Jecht, over him and his allies heads, and straight into the one next to Zomiel.
[ooc] Immune to the negative energy burst Via Death Ward. Cast Arc of Lightning (Which does NOT allow for SR): Reflex save 27 for half. Does 15d6 (53 total). Electrical damage. To both of them.
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Post by Dave on Dec 11, 2007 19:06:28 GMT -5
Breaking the waves of dark energy with his bracer, Jecht looks the golems over. "Huh, guess they're not too bad, then. You take 'em out, and I'll watch your backs, everybody."
[ooc]Soulfire ability on bracer protects me from negative energy. I begin using Robilar's Gambit (anyone who attacks me provokes an AoO from me, delivered after their original strike). I also use a free action to use Aura of Invincibility (everyone in the party gets a +1 morale bonus to attacks and saves). Then I ready an action to move in front of any party member being attacked by something I could block.
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Post by Yamazaki on Dec 11, 2007 23:20:11 GMT -5
[ooc] Just posting the results from the fort saves [/ooc]
Zomiel shrugs the dark waves like they were nothing.
[ Thanks to insane fort save of 33 and mettle, Zomiel takes no damage for both attacks. (rolled 17 and 11, thus getting 50 and 44 respectively on my rolls) ]
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