Post by cOMMUNISMISFANCY on Jan 19, 2010 21:33:30 GMT -5
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Not 'Fer Landlubbers
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//The Greedy Mermaid\\
The starting location of the campaign. A two-masted corsair ship with 12-cannon. Lightly crewed by trollkin slave rowers with a two-dozen man boarding party. The Greedy Mermaid is crewed by a fierce gobber captain.
//Five-Fingers - Port of Deceit\\
Information Forthcoming
//Religion\\
Primitive gods
The Devourer Wurm is commonly worshiped by barbarous tribes, many trollkin, ogrun, gobbers and by the Circle Orboros. The Devourer Wurm represents predation and the raw, chaotic, destructive power of nature. Worship of the Wurm is all but unknown amongst civilized people in the Iron Kingdoms.
Dhunia is primarily worshiped by the more "civilized" groups of trollkin. However Ogrun and Gobbers have been known to worship her as well. Dhunia represents the world itself (Caen) and its fertility. Many barbarous groups oscillate between devotion to the Devourer Wurm and devotion to Dhunia.
The Creator of Man
Menoth, the Creator of Man, is seen as the creator of the Human race, the giver of law and civilization. The traditions of Menoth worship are ancient and strict. Worshipers of Menoth are a minority in most of the Iron Kingdoms. A civil war in Cygnar resulted in a mass-migration of its Menoth-worshiping population to the Protectorate of Menoth, an autonomous theocratic state formed as part of a peace settlement. The Protectorate of Menoth is the only majority-Menite global power. Khador has a large Menite minority, and officially recognizes both faiths, Menite and Morrowan
The Twins
Two mortal siblings, Morrow and Thamar, rebelled against the rule of Menoth's priest-kings, and eventually ascended to godhood themselves. Both represent freedom and self-improvement, though Morrow represents goodness and altruism, while Thamar represents evil and self-interest. Worshipers of Morrow are a majority in Khador, Llael, Ord, and Cygnar.
Worship of Thamar is typically done in secret, for while veneration of Thamar is legal in most countries, much of the activity done in her name is not.
The Maiden of Gears
A more abstract, recent addition to the gods worshiped in the Iron Kingdoms, Cyriss reveals herself through astrological patterns, mathematical paradoxes, and principles of physics. Her worshipers are a small fringe group, including many erudite scholars and engineers.
On the surface, the Cult of Cyriss seems to be relatively harmless, encouraging the use and advancement of technology throughout society. However, there have been rumors of sinister plots within the Maiden's secret temples.
The Dragonfather
While not universally accepted as a divine entity, Lord Toruk controls the nightmare kingdom of Cryx and is worshiped as a god by many of its inhabitants. He is the most powerful dragon in the world, called the Dragonfather largely because legend states that all other dragons on Caen were spawned when Toruk split his heartstone or Athanc into multiple pieces and each piece regenerated as a separate dragon.
One great goal of most worshipers of Lord Toruk is to continue service to him in undeath. Through the necromantic practices of his priests and other servants, Toruk keeps the souls of those who worship him from passing to Urcaen, the realm of gods and departed souls. Lord Toruk is believed to have the power of a god, though he has no presence in the Divine Realm.
The Stonefathers
The Dwarves worship the thirteen Stonefathers, who they believe founded their race and wrote the fundamental documents governing their society. Individual Stonefathers have influence over various aspects of Dwarven life, but they are always worshiped as a group. The foundations of Dwarven law and custom were laid out by the Stonefathers, and observation of and participation in these legal traditions is considered a sacrament of sorts
The Divine Court
The Elves of Ios have a set of gods, each governing particular aspects of the calendar, with spheres of influence such as day, night, and the individual seasons. The ancient elven kingdom of Lyoss attempted to create a bridge to the realm of the elven gods and thus bring them to Caen physically, so that they might better aid the elven people. The Bridge of Worlds allowed the elven gods to traverse the boundary between Caen and Urcaen. In so doing, a great disaster struck the world and the Gate is assumed to have exploded destroying the elven kingdom and many of its' inhabitants. The gods ushered their surviving people to another place but being unable to return to their celestial realm were rapidly losing their powers. The gods eventually departed their people to seek a way to return home. A long time passed without word until a terrible accident occurred, the nature of which is unknown, which caused most of the elven clerics to lose communication with their gods. Only worshipers of Nyssor (god of winter) and Scyrah, goddess of spring, continue to receive spells and the blessing of their deity.
//The Kingdoms\\
Descriptions Forthcoming:
Rhul
Khador
Cygnar
Ord ->
Lhael
Protectorate of Menoth
Cryx
Ios
//Technology\\
Information Forthcoming
//Magic\\
Information Forthcoming
//New Classes & Feats Available\\
Information Forthcoming
Base Classes:
Gun Mage
Arcane Mechanik
Bodger
War-Bard (Bard Variant)
Scout (Ranger Variant)
Berserker (Barbarian Variant)
Fell Caller
Combat Alchemist
Circle Druid
Knight Exemplar
Prestiege Classes:
Adventuring Scholar
Agent (Spy)
Amethyst Rose
Arcane Tempest
Battle Chaplain
Blackclad
Bone Grinder
Enforcer
Field Mechanik
Infernalist
Ironhead
Mage Hunter
Preceptor of Cyriss
Malefactor
Mechanist
Monster Hunter
Pistoleer
Rifleman
Scrutator
Second-story Man
Warcaster
//Races Available\\
Information Forthcoming: If the race you want to choose isn't here. Send me a PM. I will post a Pathfinder converted stat block for the races below shortly.
Human
Rhulic Dwarves
Iosian Elves
Nyssian Elves
Gobbers
Bogrin
Ogrun
Trollkin
Satyrix
Not 'Fer Landlubbers
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//The Greedy Mermaid\\
The starting location of the campaign. A two-masted corsair ship with 12-cannon. Lightly crewed by trollkin slave rowers with a two-dozen man boarding party. The Greedy Mermaid is crewed by a fierce gobber captain.
//Five-Fingers - Port of Deceit\\
Information Forthcoming
//Religion\\
Primitive gods
The Devourer Wurm is commonly worshiped by barbarous tribes, many trollkin, ogrun, gobbers and by the Circle Orboros. The Devourer Wurm represents predation and the raw, chaotic, destructive power of nature. Worship of the Wurm is all but unknown amongst civilized people in the Iron Kingdoms.
Dhunia is primarily worshiped by the more "civilized" groups of trollkin. However Ogrun and Gobbers have been known to worship her as well. Dhunia represents the world itself (Caen) and its fertility. Many barbarous groups oscillate between devotion to the Devourer Wurm and devotion to Dhunia.
The Creator of Man
Menoth, the Creator of Man, is seen as the creator of the Human race, the giver of law and civilization. The traditions of Menoth worship are ancient and strict. Worshipers of Menoth are a minority in most of the Iron Kingdoms. A civil war in Cygnar resulted in a mass-migration of its Menoth-worshiping population to the Protectorate of Menoth, an autonomous theocratic state formed as part of a peace settlement. The Protectorate of Menoth is the only majority-Menite global power. Khador has a large Menite minority, and officially recognizes both faiths, Menite and Morrowan
The Twins
Two mortal siblings, Morrow and Thamar, rebelled against the rule of Menoth's priest-kings, and eventually ascended to godhood themselves. Both represent freedom and self-improvement, though Morrow represents goodness and altruism, while Thamar represents evil and self-interest. Worshipers of Morrow are a majority in Khador, Llael, Ord, and Cygnar.
Worship of Thamar is typically done in secret, for while veneration of Thamar is legal in most countries, much of the activity done in her name is not.
The Maiden of Gears
A more abstract, recent addition to the gods worshiped in the Iron Kingdoms, Cyriss reveals herself through astrological patterns, mathematical paradoxes, and principles of physics. Her worshipers are a small fringe group, including many erudite scholars and engineers.
On the surface, the Cult of Cyriss seems to be relatively harmless, encouraging the use and advancement of technology throughout society. However, there have been rumors of sinister plots within the Maiden's secret temples.
The Dragonfather
While not universally accepted as a divine entity, Lord Toruk controls the nightmare kingdom of Cryx and is worshiped as a god by many of its inhabitants. He is the most powerful dragon in the world, called the Dragonfather largely because legend states that all other dragons on Caen were spawned when Toruk split his heartstone or Athanc into multiple pieces and each piece regenerated as a separate dragon.
One great goal of most worshipers of Lord Toruk is to continue service to him in undeath. Through the necromantic practices of his priests and other servants, Toruk keeps the souls of those who worship him from passing to Urcaen, the realm of gods and departed souls. Lord Toruk is believed to have the power of a god, though he has no presence in the Divine Realm.
The Stonefathers
The Dwarves worship the thirteen Stonefathers, who they believe founded their race and wrote the fundamental documents governing their society. Individual Stonefathers have influence over various aspects of Dwarven life, but they are always worshiped as a group. The foundations of Dwarven law and custom were laid out by the Stonefathers, and observation of and participation in these legal traditions is considered a sacrament of sorts
The Divine Court
The Elves of Ios have a set of gods, each governing particular aspects of the calendar, with spheres of influence such as day, night, and the individual seasons. The ancient elven kingdom of Lyoss attempted to create a bridge to the realm of the elven gods and thus bring them to Caen physically, so that they might better aid the elven people. The Bridge of Worlds allowed the elven gods to traverse the boundary between Caen and Urcaen. In so doing, a great disaster struck the world and the Gate is assumed to have exploded destroying the elven kingdom and many of its' inhabitants. The gods ushered their surviving people to another place but being unable to return to their celestial realm were rapidly losing their powers. The gods eventually departed their people to seek a way to return home. A long time passed without word until a terrible accident occurred, the nature of which is unknown, which caused most of the elven clerics to lose communication with their gods. Only worshipers of Nyssor (god of winter) and Scyrah, goddess of spring, continue to receive spells and the blessing of their deity.
//The Kingdoms\\
Descriptions Forthcoming:
Rhul
Khador
Cygnar
Ord ->
Lhael
Protectorate of Menoth
Cryx
Ios
//Technology\\
Information Forthcoming
//Magic\\
Information Forthcoming
//New Classes & Feats Available\\
Information Forthcoming
Base Classes:
Gun Mage
Arcane Mechanik
Bodger
War-Bard (Bard Variant)
Scout (Ranger Variant)
Berserker (Barbarian Variant)
Fell Caller
Combat Alchemist
Circle Druid
Knight Exemplar
Prestiege Classes:
Adventuring Scholar
Agent (Spy)
Amethyst Rose
Arcane Tempest
Battle Chaplain
Blackclad
Bone Grinder
Enforcer
Field Mechanik
Infernalist
Ironhead
Mage Hunter
Preceptor of Cyriss
Malefactor
Mechanist
Monster Hunter
Pistoleer
Rifleman
Scrutator
Second-story Man
Warcaster
//Races Available\\
Information Forthcoming: If the race you want to choose isn't here. Send me a PM. I will post a Pathfinder converted stat block for the races below shortly.
Human
Rhulic Dwarves
Iosian Elves
Nyssian Elves
Gobbers
Bogrin
Ogrun
Trollkin
Satyrix