Post by cOMMUNISMISFANCY on Mar 1, 2009 16:10:46 GMT -5
Name: Saubwa Vaess
Race: Kobold
Age: 13
Classes: Ranger 1/Scout 4
Size: Small
Speed: 40'
Health: [46 / 46 ]
Defense:
AC: 22=10+3(Armor)+5(Dex)+1(Size)+1(Nat)+1(Dodge)+1(Skirm)
Flat: 15=10+3(Armor)+1(Size)+1(Nat)
Touch: 17=10+5(Dex)+1(Size)+1(Dodge)+1(Skirm)
Attributes:
Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 9 (-1)
Attacks:
Base Attack: +4
Full Attack: +11 Shot (1d4+1)
Saves:
Fort: +7
Reflex: +11
Will: +2
Feats:
F) Dodge
F) Mobility
1) Precise Shot
3) Improved Skirmish
5) Swift Hunter
Flaws:
Gullible - You believe what you see, and you trust others more than you should.
Benefit: You suffer a -2 penalty on saving throws made to resist enchantment and illusion spells and effects. You also suffer a -4 penalty on Sense Motive checks.
No Time For Book Learning - You put no faith in the written word.
Benefit: You are illiterate. You can never learn to read any language, and you suffer a -2 penalty on all Knowledge checks except Knowledge (nature).
Class Features:
10 foot move = 2d6 Skirmish, +2 AC
20 foot move = 4d6 Skirmish, +4 AC
Favored Enemy (Undead)
Favored Enemy (Constructs)
Battle Fortitude +1
Trapfinding
Track
Wild Empathy
Uncanny Dodge
Trackless Step
Fast Movement +10'
Race Features:
Darkvision 60'
+1 Nat Armor
Light Sensitivity
Skills
Balance: 5 (+10)
Disable Device: 8 (+11)
Hide: 8 (+21)
Knowledge: Nature 4 (+7)
Listen: 8 (+9)
Move Silently: 8 (+13)
Ride: 5 (+10)
Search: 8 (+15)
Spot: 8 (+9)
Survival: 8 (+9)
Tumble: 8 (+15)
Equipment:
Composit Shortbow +1
Snot Green Quiver with 200 Arrows
Blood Red Quiver with 20 Adamantine, 20 Alchemical Silver, and 20 Cold Iron Arrows
Studded Leather Armor
Rope 50'
Moleskin knapsack with a big hole in the side
Tattered Clothing
Dagger
Race: Kobold
Age: 13
Classes: Ranger 1/Scout 4
Size: Small
Speed: 40'
Health: [46 / 46 ]
Defense:
AC: 22=10+3(Armor)+5(Dex)+1(Size)+1(Nat)+1(Dodge)+1(Skirm)
Flat: 15=10+3(Armor)+1(Size)+1(Nat)
Touch: 17=10+5(Dex)+1(Size)+1(Dodge)+1(Skirm)
Attributes:
Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 9 (-1)
Attacks:
Base Attack: +4
Full Attack: +11 Shot (1d4+1)
Saves:
Fort: +7
Reflex: +11
Will: +2
Feats:
F) Dodge
F) Mobility
1) Precise Shot
3) Improved Skirmish
5) Swift Hunter
Flaws:
Gullible - You believe what you see, and you trust others more than you should.
Benefit: You suffer a -2 penalty on saving throws made to resist enchantment and illusion spells and effects. You also suffer a -4 penalty on Sense Motive checks.
No Time For Book Learning - You put no faith in the written word.
Benefit: You are illiterate. You can never learn to read any language, and you suffer a -2 penalty on all Knowledge checks except Knowledge (nature).
Class Features:
10 foot move = 2d6 Skirmish, +2 AC
20 foot move = 4d6 Skirmish, +4 AC
Favored Enemy (Undead)
Favored Enemy (Constructs)
Battle Fortitude +1
Trapfinding
Track
Wild Empathy
Uncanny Dodge
Trackless Step
Fast Movement +10'
Race Features:
Darkvision 60'
+1 Nat Armor
Light Sensitivity
Skills
Balance: 5 (+10)
Disable Device: 8 (+11)
Hide: 8 (+21)
Knowledge: Nature 4 (+7)
Listen: 8 (+9)
Move Silently: 8 (+13)
Ride: 5 (+10)
Search: 8 (+15)
Spot: 8 (+9)
Survival: 8 (+9)
Tumble: 8 (+15)
Equipment:
Composit Shortbow +1
Snot Green Quiver with 200 Arrows
Blood Red Quiver with 20 Adamantine, 20 Alchemical Silver, and 20 Cold Iron Arrows
Studded Leather Armor
Rope 50'
Moleskin knapsack with a big hole in the side
Tattered Clothing
Dagger