Post by cOMMUNISMISFANCY on Jul 16, 2008 20:27:59 GMT -5
Player name: Jordan
Character Name: Zhebansam Wabbadodo
Aliases: Zheb or The Dark One
Race: Gnome
Classes: Illusionist 5/Shadow Adept 1/Shadowcraft Mage 5/Shadowcrafter 4
Alignment: CN
Occupation: Holder of Secrets
Dark Creature Templete
Darkvision
Superior Low-Light Vision
+10' Speed
Cold Resistance 10
Hide In Plain Sight (EX)
+8 Hide, +6 Move Silently
HP: 82/82
AC:
BAB: +6/+1
Speed: 30'
Init: +5
STR: 8 (-1)
DEX: 16 (+3)
CON: 16 (+3)
INT: 27 (+8)
WIS: 15 (+2)
CHA: 12 (+1)
Fort: +11
Reflex: +21
Will: +10
Feats: By Acquisition
1) Spell Focus (Illusion)
1) Strong Soul (Regional)
1) Scribe Scroll
3) Shadow Weave Magic
5) Heighten Spell
6) Greater Spell Focus (Illusion)
9) Signature Spell (Silent Image)
12) Earth Sense
15) Earth Spell
Skills: (126 Ranks)
(Ranks+Ability+Misc)
Concentration: 18+3 = 21
Spellcraft: 18+8=26
Hide: 18+3+15=36
Disguise: 6+3+2=11
Bluff: 6+1+5=12
Move Silently=18+3+6=27
Knowledge (Planes)=10+8=18
Knowledge (Arcana)=10+8=18
Sleight of Hand=18+3=21
Skill Trick: Conceal Spellcasting (Sleight of Hand vs Spot)
Skill Trick: Swift Concentration (Maintain Concentration as Swift Action)
Abilities:
Chains of Disbelief (Ex) Even if a viewer disbelieves an
illusion created by an illusionist using this variant and communicates the details of the illusion to other creatures, those
other creatures do not receive the normal +4 bonus on their saving throws to disbelieve the illusion. Furthermore, even when
presented with incontrovertible proof that the illusion isn’t real,
creatures must still succeed on a Will saving throw to see objects
or creatures that the illusion obscures, although they get a +10
bonus on the saving throw.
Illusion Mastery (Ex) An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if he had mastered it with the Spell Mastery feat.
Pernicious Magic You gain a +4 bonus on caster level checks to defeat spell resistance. Does not extend to spells cast from evocation or transmutation.
Insiduous Magic Any spell user who employs a divination spell (such as detect magic), spell-like ability, or magic item that could detect the magical aura of one of your spells must make a successful level check (DC 11 + caster level) to succeed. Does not extend to spells cast by the evocation or transmutation schools.
Tenacious Magic When a spell-user makes a dispel check to dispel one of your spells (including using dispel magic to counterspell a spell you are casting), the DC is 15 + your caster level. Does not extend to spells cast by the evocation or transmutation schools.
Shadow Mien (SU) +2 bonus on disguise and hide checks
Cloak of Shadow (SU) 40% miss chance due to concealment when active. Darkvision and low-light vision offer no help in piercing the shadows. Creatures that can see in magical darkness or those using tree seeing can ignore the concealment. While the cloak is active the Shadowcraft Mage can make a hide check as if they had concealment.
Silent Illusion (Ex) All spells from the illusion school no longer have a verbal component. The casting times and spell level do not change.
Shadow Illusion (Su) Beginning at 3rd level, a shadowcraft
mage is able to infuse some of her fi gments (see the list
below) with material from the Plane of Shadow, making them
partially real. The subschool of these spells changes from fi gment
to shadow. A shadowcraft mage can use the altered spell
to mimic any sorcerer or wizard conjuration (summoning),
conjuration (creation), or evocation spell at least one level lower
than the illusion spell. The altered spell functions identically to
the shadow conjuration or shadow evocation spell, except that the
spell’s strength equals 10% per level of the fi gment spell used.
For example, a shadowcraft mage who uses silent image to
create an acid splash would deal 10% of the normal damage to a
creature that succeeds on its Will save to disbelieve the shadow.
If she used programmed image to mimic summon monster V, the
creature would have 60% of the hit points of a normal creature
of its kind, and its damage would be 60% normal against a
creature that succeeds on its Will save to disbelieve.
A shadowcraft mage can apply shadow illusion to any of
the following fi gment spells: silent image, minor image, major
image, persistent image, and programmed image.
Extended Illusion (Ex) After a shadowcraft mage
reaches 4th level, the duration of any illusion spell she casts
or and spell-like ability from the illusion school that she
uses is doubled, as if the Extend Spell feat had been applied
to it. The levels and casting times of these spells and spelllike
abilities don’t change, however. This ability stacks with
the effect of the Extend Spell feat, which still changes the
spell’s effective level.
Powerful Shadow Magic (Su) When a shadowcraft mage
reaches 5th level, the strength of the effects created by her
shadow conjuration, shadow evocation, greater shadow conjuration, greater shadow evocation, and shades spells increases by 20%. That is, these spells are an additional 20% likely to affect disbelieving creatures and deal 20% more damage.
This bonus also applies to fi gment spells transformed into
shadow spells via the shadow illusion power.
Enhanced Shadow Conjurations Increases the strength of shadow conjurations by 10%.
Enhanced Shadow Evocations Increases the strength of shadow evocations by 10%.
Shadow Spell Penetration +2 bonus on caster level checks for all illusion (shadow) spells.
Spells:
Level-0: 4
Level-1: 6
Level-2: 6
Level-3: 6
Level-4: 5
Level-5: 5
Level-6: 4
Level-7: 3
Level-8: 2
Level-9: 0
*No Bonus Spells for School Specialization
*Prohibited Schools are Evocation and Conjuration
*All Illusion spells are mastered
*Any spell may be sacrificed to spontaneously cast Silent Image
*Spell-book in next post
Equipment
Body:
Head: Hat of Anonymity
Face: Mask of Lies
Neck: Collar of Umbral Metamorphasis (Continuous)
Arms: Armbands of Intellect +6
Hands:
Feet: Boots of Sidestepping
Back:
Torso: Vest of Resistance +4
Waist: Belt of Battle
Ring 1: Ring of the Darkhidden
Ring 2: Ring of Sustenance
Right Hand: Death Watch Mithril Buckler +1 (Crystal of Lifekeeping, Greater)
Left Hand:
Bag of Holding Type I: Dispelling Cord, Everlasting Rations, Infinite Scrollcase, Blessed Book, Spell Component Pouch
Money: 12,185 (Need to buy adventuring gear and scrolls)
Notes:
Illusion Save DC:10+Spell Level+8 Int+2 Spell Focus(Greater)+1 Shadow Weave Magic+1 Gnome= (Spell Level+22)
Character Name: Zhebansam Wabbadodo
Aliases: Zheb or The Dark One
Race: Gnome
Classes: Illusionist 5/Shadow Adept 1/Shadowcraft Mage 5/Shadowcrafter 4
Alignment: CN
Occupation: Holder of Secrets
Dark Creature Templete
Darkvision
Superior Low-Light Vision
+10' Speed
Cold Resistance 10
Hide In Plain Sight (EX)
+8 Hide, +6 Move Silently
HP: 82/82
AC:
BAB: +6/+1
Speed: 30'
Init: +5
STR: 8 (-1)
DEX: 16 (+3)
CON: 16 (+3)
INT: 27 (+8)
WIS: 15 (+2)
CHA: 12 (+1)
Fort: +11
Reflex: +21
Will: +10
Feats: By Acquisition
1) Spell Focus (Illusion)
1) Strong Soul (Regional)
1) Scribe Scroll
3) Shadow Weave Magic
5) Heighten Spell
6) Greater Spell Focus (Illusion)
9) Signature Spell (Silent Image)
12) Earth Sense
15) Earth Spell
Skills: (126 Ranks)
(Ranks+Ability+Misc)
Concentration: 18+3 = 21
Spellcraft: 18+8=26
Hide: 18+3+15=36
Disguise: 6+3+2=11
Bluff: 6+1+5=12
Move Silently=18+3+6=27
Knowledge (Planes)=10+8=18
Knowledge (Arcana)=10+8=18
Sleight of Hand=18+3=21
Skill Trick: Conceal Spellcasting (Sleight of Hand vs Spot)
Skill Trick: Swift Concentration (Maintain Concentration as Swift Action)
Abilities:
Chains of Disbelief (Ex) Even if a viewer disbelieves an
illusion created by an illusionist using this variant and communicates the details of the illusion to other creatures, those
other creatures do not receive the normal +4 bonus on their saving throws to disbelieve the illusion. Furthermore, even when
presented with incontrovertible proof that the illusion isn’t real,
creatures must still succeed on a Will saving throw to see objects
or creatures that the illusion obscures, although they get a +10
bonus on the saving throw.
Illusion Mastery (Ex) An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if he had mastered it with the Spell Mastery feat.
Pernicious Magic You gain a +4 bonus on caster level checks to defeat spell resistance. Does not extend to spells cast from evocation or transmutation.
Insiduous Magic Any spell user who employs a divination spell (such as detect magic), spell-like ability, or magic item that could detect the magical aura of one of your spells must make a successful level check (DC 11 + caster level) to succeed. Does not extend to spells cast by the evocation or transmutation schools.
Tenacious Magic When a spell-user makes a dispel check to dispel one of your spells (including using dispel magic to counterspell a spell you are casting), the DC is 15 + your caster level. Does not extend to spells cast by the evocation or transmutation schools.
Shadow Mien (SU) +2 bonus on disguise and hide checks
Cloak of Shadow (SU) 40% miss chance due to concealment when active. Darkvision and low-light vision offer no help in piercing the shadows. Creatures that can see in magical darkness or those using tree seeing can ignore the concealment. While the cloak is active the Shadowcraft Mage can make a hide check as if they had concealment.
Silent Illusion (Ex) All spells from the illusion school no longer have a verbal component. The casting times and spell level do not change.
Shadow Illusion (Su) Beginning at 3rd level, a shadowcraft
mage is able to infuse some of her fi gments (see the list
below) with material from the Plane of Shadow, making them
partially real. The subschool of these spells changes from fi gment
to shadow. A shadowcraft mage can use the altered spell
to mimic any sorcerer or wizard conjuration (summoning),
conjuration (creation), or evocation spell at least one level lower
than the illusion spell. The altered spell functions identically to
the shadow conjuration or shadow evocation spell, except that the
spell’s strength equals 10% per level of the fi gment spell used.
For example, a shadowcraft mage who uses silent image to
create an acid splash would deal 10% of the normal damage to a
creature that succeeds on its Will save to disbelieve the shadow.
If she used programmed image to mimic summon monster V, the
creature would have 60% of the hit points of a normal creature
of its kind, and its damage would be 60% normal against a
creature that succeeds on its Will save to disbelieve.
A shadowcraft mage can apply shadow illusion to any of
the following fi gment spells: silent image, minor image, major
image, persistent image, and programmed image.
Extended Illusion (Ex) After a shadowcraft mage
reaches 4th level, the duration of any illusion spell she casts
or and spell-like ability from the illusion school that she
uses is doubled, as if the Extend Spell feat had been applied
to it. The levels and casting times of these spells and spelllike
abilities don’t change, however. This ability stacks with
the effect of the Extend Spell feat, which still changes the
spell’s effective level.
Powerful Shadow Magic (Su) When a shadowcraft mage
reaches 5th level, the strength of the effects created by her
shadow conjuration, shadow evocation, greater shadow conjuration, greater shadow evocation, and shades spells increases by 20%. That is, these spells are an additional 20% likely to affect disbelieving creatures and deal 20% more damage.
This bonus also applies to fi gment spells transformed into
shadow spells via the shadow illusion power.
Enhanced Shadow Conjurations Increases the strength of shadow conjurations by 10%.
Enhanced Shadow Evocations Increases the strength of shadow evocations by 10%.
Shadow Spell Penetration +2 bonus on caster level checks for all illusion (shadow) spells.
Spells:
Level-0: 4
Level-1: 6
Level-2: 6
Level-3: 6
Level-4: 5
Level-5: 5
Level-6: 4
Level-7: 3
Level-8: 2
Level-9: 0
*No Bonus Spells for School Specialization
*Prohibited Schools are Evocation and Conjuration
*All Illusion spells are mastered
*Any spell may be sacrificed to spontaneously cast Silent Image
*Spell-book in next post
Equipment
Body:
Head: Hat of Anonymity
Face: Mask of Lies
Neck: Collar of Umbral Metamorphasis (Continuous)
Arms: Armbands of Intellect +6
Hands:
Feet: Boots of Sidestepping
Back:
Torso: Vest of Resistance +4
Waist: Belt of Battle
Ring 1: Ring of the Darkhidden
Ring 2: Ring of Sustenance
Right Hand: Death Watch Mithril Buckler +1 (Crystal of Lifekeeping, Greater)
Left Hand:
Bag of Holding Type I: Dispelling Cord, Everlasting Rations, Infinite Scrollcase, Blessed Book, Spell Component Pouch
Money: 12,185 (Need to buy adventuring gear and scrolls)
Notes:
Illusion Save DC:10+Spell Level+8 Int+2 Spell Focus(Greater)+1 Shadow Weave Magic+1 Gnome= (Spell Level+22)