Post by Kiirnodel on May 21, 2008 13:11:06 GMT -5
Player name: Ben Trefz
Character Name: Helbi d'Cannith
Aliases: Mom (by her creations)
Race: Human
Classes: Artificer 15
Alignment: Lawful Good (Leaning towards Neutral Good)
Occupation: Creator
HP: 120
AC: 20 (10 + 5 Armor + 2 Shield + 3 Dexterity)
BAB: +11/+6/+1
Appearance: Helbi is an attractive young woman in her mid (to late) 20's. Standing just over 5'3" and weighing 118 lbs. with hazel eyes and long auburn hair. Usually wears comfortable, yet stylish clothing, she has never fully lost the habit of keeping herself well-groomed. Yet when she has become engrossed in a project, she tends to forget about "trivial" things, such as dirt, clay, grease or other materials that may find their way onto her clothes, hands, or face. During these times she also keeps her hair tied back and out of the way, though she doesn't often seem to notice the locks of hair that find their way out of this restraint. While traveling, Helbi wears a chain shirt with a buckler strapped to one arm for protection. Not very sure of herself in direct conflict, she tends to avoid fighting directly.
Always accompanying Helbi are at least one (if not more) of her creations, a myriad of homunculi and perhaps other constructs as well.
History: Growing up the daughter of a minor member of House Cannith would have been dreadfully boring, if not for Helbi's natural talents. Instead it was incredibly strenuous and annoying, hardly ever having a moments rest from the watchful eyes of ranking family officials. This is what led to her frequent "outings" and the discovery of what would soon become one of her greatest friends. After finally managing to detach herself from the grasping claws of her family she traveled for a short time. But quickly the need for a stable environment to continue her work took priority. With her sort of work, only one place could truly appreciate her abilities. To the Madcrafter, Atarvalkkan, Helbi pledged her personal set of magically enhanced tools, which she crafted and enchanted herself. This symbolizes her devotion to his cause and how her work would be his from then on.
Other notes:
STR: 13 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 23 (+6) [21]
WIS: 14 (+2)
CHA: 20 (+5) [18]
Fort: +8 (5 Base + 2 Constitution + 1 Resistance)
Reflex: +9 (5 Base + 3 Dexterity + 1 Resistance)
Will: +12 (9 Base + 2 Wisdom + 1 Resistance)
Traits:
Hard of Hearing - You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.
Benefit: You gain a +1 bonus on Spot checks.
Drawback: You take a -2 penalty on Listen checks.
Roleplaying: Helbi has always been this way, she simply focuses more on what she sees rather than what she hears.
Near-Sighted - You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.
Benefit: You gain a +1 bonus on Search checks.
Drawback: You take a -1 penalty on Spot checks.
Roleplaying: Always keeping her focus on the tasks and creations in front of her has focused Helbi's eyes on the items close at hand.
Feats:
By Acquisition:
Background: Least Dragonmark of Making
Human: Extraordinary Artisan
Level 1: Legendary Artisan
Artificer 1: Scribe Scroll
Artificer 2: Brew Potion
Level 3: Rapid Infusion
Artificer 3: Craft Wondrous Item
Artificer 4: Reach Spell
Level 6: Improved Homunculus
Artificer 6: Craft Wand
Artificer 8: Craft Construct
Level 9: Leadership
Artificer 9: Craft Rod
Level 12: Etch Schema
Artificer 12: Wand Mastery
Artificer 12: Craft Staff
Artificer 14: Forge Ring
Level 15: Bind Elemental
By Type:
General: Improved Homunculus, Leadership, Least Dragonmark(Making), Rapid Infusion
[Item Creation](Items): Bind Elemental, Brew Potion, Craft Construct, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Etch Schema, Forge Ring, Scribe Scroll
[Item Creation](Effects): Extraordinary Artisan, Legendary Artisan, Wand Mastery
[Metamagic]: Reach Spell
Skills: Appraise +6(Any specifically listed Craft +8), Concentration +20, Craft*(sculpting) +26, Craft*(alchemy, metalworking) +14, Craft*(armorsmithing, blacksmithing, carpentry, pottery, weaponsmithing) +13, Craft*(any other) +8, Disable Device +26, Knowledge (arcana) +16, Knowledge(architecture & engineering) +16, Knowledge(planes) +11, Listen +0, Search +25, Spellcraft +26, Use Magic Device +25 (-2 if unable to craft)
*+7 on any Craft check made using her specialized Tools
Abilities:
Dragonmark of Making: make whole 2/day
Artificer:
Infusions: (Way too long to describe...)
Craft Reserve: Special pool of points that may be spent when crafting a magic item in place of XP, may be used together with actual XP in a single item. Replenishes with each artificer level gained, points from previous level are lost if not used.
Artificer Knowledge: Special check, +20 bonus. DC 15 determines if the object is magical, but does not reveal anything specific.
Artisan Bonus: +2 bonus on Use Magic Device checks to activate an item whose prerequisite item creation feat is possessed.
Disable Trap: Can use the Search to locate traps with a Difficulty Class higher than 20. Can use Disable Device to disarm magic traps, beating trap's DC by 10 or allows bypass (with party) without disarming it.
Item Creation (Ex): Can create a magic item even without meeting spell or nonspell requirements, including alignment and race, using the normal DCs for the skill. Cannot emulate skill or feat requirements, however, including item creation feat prerequisites. Must meet the caster level prerequisite, including the minimum level to cast a spell she stores in a potion, wand or scroll. Must make a successful Use Magic Device check (for spells: DC 20 + caster level) to emulate each requirement to create the item. If check fails, can try again each day until the item is complete. If by the end of the crafting time one or more powers are not successfully emulated, can make one final "last-ditch effort" check, even if have already made a check that day. If that check also fails, then the creation process fails and the time, money, and XP expended to craft the item are lost. For the purposes of meeting item prerequisites, effective caster level equals 17. If the item duplicates a spell effect, however, it uses 15 as its caster level. Costs are always determined using the item's minimum caster level or artificer level (if it is higher). Infusions do not meet spell prerequisites for creating magic items.
Craft Homunculus (Ex): Can upgrade existing homunculus owned. At 6 Hit Dice, it increases 1 size category and advances as normal. Homonculus can have up to 13 Hit Dice. No matter how many Hit Dice it has, a homonculus never grows larger than one extra size.
Retain Essence (Su): Can salvage XP from a magic item and use points to create another magic item. Must spend a day with the item and possess appropriate item creation feat for the item to be salvaged. After one day, the item is destroyed and the XP it took to create the item is added to craft reserve.
Metamagic Spell Trigger: Can apply a metamagic feat known to a spell trigger item. Must have appropriate item creation feat for the spell trigger item being used. Using this ability expends additional charges from the item equal to the number of effective spell level the metamagic feat would add to a spell. The Still Spell feat confers no benefit when applied to a spell trigger item. Cannot use this ability with spell trigger items that do not have charges.
Metamagic Spell Completion: Can apply a metamagic feat known to a spell completion item. Must have appropriate item creation feat for the spell completion item being used. The DC for the Use Magic Device check is equal to 20 + (3 x the modified level of the spell). Can use this ability 8 times per day.
Skill Mastery: Can take 10 when making Spellcraft or Use Magic Device checks, even if stress and distraction would normally prevent doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.
Regalia of the Phoenix:
2 Piece Collection Benefit: When dealt fire damage, automatically provides resistance to fire 5 against that attack only. Functions 5/day.
3 Piece Collection Benefit: When dealt fire damage, automatically provides immunity to fire against that attack only. Functions 5/day. Only after all five uses of this power are expended does the set's resistance to fire collection benefit (see above) function.
4 Piece Collection Benefit: Automatically produces a heal effect (CL 11th; 110 hp) if reduced to 0 to -9 hit points. Functions 1/day.
Crown of Flames: 1/day as an immediate action surround in sheath of red flames. Functions like a fire shield spell (warm only) lasting for 5 rounds.
Phoenix Cloak: Fly speed equal to land speed, with perfect maneuverability.
Raptor's Mask: +5 bonus on Spot checks and immunity to effects that cause blindness or dazzled.
Talon Scepter: Swift action, 30 foot ray, ranged touch attack dealing 1d6 points of fire damage.
Spells: Artificer Infusions CL 15
1st - 6/day
2nd - 6/day
3rd - 4/day
4th - 4/day
5th - 4/day
6th - 3/day
Equipment
Held: Talon Scepter
Body: +1 Mithral Chain Shirt
Head: Crown of Flames and Intellect (Int +2)
Face: Cannith Goggles of the Raptor (Raptor's Mask)
Neck: Safewing Emblem
Arms: Wand Bracelet
Hands:
Feet:
Back:
Torso: Vest of Resistance +1
Waist:
Rings:
Handy Haversack: Artificer's Monocle, Everlasting Rations, Magic Bedroll, Blessed Bandage (x4), Dust of Tracelessness (x2), Elixer of Vision (x2), Silversheen (x1), Unguent of Timelessness (x2)
Infinite Scrollcase containing: Ancient Knowledge (x5), Dawn (x2), Lesser Confusion (x2), Distracting Shadows (x3), Hidden Ward (x4), Knock (x3), Magecraft (x7), Obscure Object (x3), Remove Paralysis (x2), Resurgence (x4), Stick (x1), Tremorsense (x2)
Miniaturized on Wand Bracelet: Dragonmark Scepter, Wand of Magic Missile (CL 7th), Wand of Cure Light Wounds, Wand of Repair Light Damage, Wand of Repair Moderate Damage
Potions of: Bless Weapon (x2), Cure Light Wounds (x5), Cure Moderate Wounds (x3), Endure Elements (x5), Pass without Trace (x2), Lesser Restoration (x4), Shield of Faith (x2)
Masterwork Thieves Tools, Box of 40 Tindertwigs, 10 Flasks of Acid, 10 Flasks of Acidic Fire, 10 Flasks of Alchemist's Fire, 20 Flasks of Alchemist's Frost, 20 Flasks of Alchemist's Spark, 5 Flasks of Holy Water, 4 Thunderstones, 4 Sunrods
Helbi's Toolbox: This small finely crafted wooden box opens to reveal a simple case with a removable inner tray. Upon command, opening the box produces a set of masterwork tools for whatever job was commanded neatly arranged in the tray, ready to be removed and used for their designated purpose. If a set of tools will not fit on a single tray, removing the first tray will cause another to appear, this process repeats itself until the full appropriate set available. Up to 10 simultaneous sets of masterwork tools may be removed in this manner, attempting to command the toolbox to produce another set after ten are already in use will have one of two effects. If all the sets are being used at the time the box will produce nothing. Otherwise the oldest set of tools not in use will disappear and the toolbox will function normally. Items placed in the empty tray of the toolbox are stored in an extradimensional space, much like a Handy Haversack, however the space available is no bigger inside than outside. As a full round action, the toolbox may be commanded to retrieve the tools that are not currently in use, all such sets simply disappear, ready to be retrieved again. The owner of the toolbox may also command the box to retrieve all tools, including those in use, creatures using the set must attempt an opposed Charisma check against the owner to maintain control of the tools, success indicates the creature continues to be able to use the set. The toolbox can provide tools for any type of crafting. However, only two sets for any single craft simultaneously, attempting to retrieve a third has the same effects as when ten sets are already in use. In addition, a single alchemist's can also be provided, but only one at any time. Using any retrieved set from the toolbox provides the user with a +5 competence bonus on their Craft checks, in addition to the +2 circumstance bonus the masterwork tools provide.
1,000 gp worth of Artificer "Potions" (Material Components)
Money: 5,000 gp of gems, 18 pp, 10 gp, 11 sp, 9 cp
Character Name: Helbi d'Cannith
Aliases: Mom (by her creations)
Race: Human
Classes: Artificer 15
Alignment: Lawful Good (Leaning towards Neutral Good)
Occupation: Creator
HP: 120
AC: 20 (10 + 5 Armor + 2 Shield + 3 Dexterity)
BAB: +11/+6/+1
Appearance: Helbi is an attractive young woman in her mid (to late) 20's. Standing just over 5'3" and weighing 118 lbs. with hazel eyes and long auburn hair. Usually wears comfortable, yet stylish clothing, she has never fully lost the habit of keeping herself well-groomed. Yet when she has become engrossed in a project, she tends to forget about "trivial" things, such as dirt, clay, grease or other materials that may find their way onto her clothes, hands, or face. During these times she also keeps her hair tied back and out of the way, though she doesn't often seem to notice the locks of hair that find their way out of this restraint. While traveling, Helbi wears a chain shirt with a buckler strapped to one arm for protection. Not very sure of herself in direct conflict, she tends to avoid fighting directly.
Always accompanying Helbi are at least one (if not more) of her creations, a myriad of homunculi and perhaps other constructs as well.
History: Growing up the daughter of a minor member of House Cannith would have been dreadfully boring, if not for Helbi's natural talents. Instead it was incredibly strenuous and annoying, hardly ever having a moments rest from the watchful eyes of ranking family officials. This is what led to her frequent "outings" and the discovery of what would soon become one of her greatest friends. After finally managing to detach herself from the grasping claws of her family she traveled for a short time. But quickly the need for a stable environment to continue her work took priority. With her sort of work, only one place could truly appreciate her abilities. To the Madcrafter, Atarvalkkan, Helbi pledged her personal set of magically enhanced tools, which she crafted and enchanted herself. This symbolizes her devotion to his cause and how her work would be his from then on.
Other notes:
STR: 13 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 23 (+6) [21]
WIS: 14 (+2)
CHA: 20 (+5) [18]
Fort: +8 (5 Base + 2 Constitution + 1 Resistance)
Reflex: +9 (5 Base + 3 Dexterity + 1 Resistance)
Will: +12 (9 Base + 2 Wisdom + 1 Resistance)
Traits:
Hard of Hearing - You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.
Benefit: You gain a +1 bonus on Spot checks.
Drawback: You take a -2 penalty on Listen checks.
Roleplaying: Helbi has always been this way, she simply focuses more on what she sees rather than what she hears.
Near-Sighted - You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.
Benefit: You gain a +1 bonus on Search checks.
Drawback: You take a -1 penalty on Spot checks.
Roleplaying: Always keeping her focus on the tasks and creations in front of her has focused Helbi's eyes on the items close at hand.
Feats:
By Acquisition:
Background: Least Dragonmark of Making
Human: Extraordinary Artisan
Level 1: Legendary Artisan
Artificer 1: Scribe Scroll
Artificer 2: Brew Potion
Level 3: Rapid Infusion
Artificer 3: Craft Wondrous Item
Artificer 4: Reach Spell
Level 6: Improved Homunculus
Artificer 6: Craft Wand
Artificer 8: Craft Construct
Level 9: Leadership
Artificer 9: Craft Rod
Level 12: Etch Schema
Artificer 12: Wand Mastery
Artificer 12: Craft Staff
Artificer 14: Forge Ring
Level 15: Bind Elemental
By Type:
General: Improved Homunculus, Leadership, Least Dragonmark(Making), Rapid Infusion
[Item Creation](Items): Bind Elemental, Brew Potion, Craft Construct, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Etch Schema, Forge Ring, Scribe Scroll
[Item Creation](Effects): Extraordinary Artisan, Legendary Artisan, Wand Mastery
[Metamagic]: Reach Spell
Skills: Appraise +6(Any specifically listed Craft +8), Concentration +20, Craft*(sculpting) +26, Craft*(alchemy, metalworking) +14, Craft*(armorsmithing, blacksmithing, carpentry, pottery, weaponsmithing) +13, Craft*(any other) +8, Disable Device +26, Knowledge (arcana) +16, Knowledge(architecture & engineering) +16, Knowledge(planes) +11, Listen +0, Search +25, Spellcraft +26, Use Magic Device +25 (-2 if unable to craft)
*+7 on any Craft check made using her specialized Tools
Abilities:
Dragonmark of Making: make whole 2/day
Artificer:
Infusions: (Way too long to describe...)
Craft Reserve: Special pool of points that may be spent when crafting a magic item in place of XP, may be used together with actual XP in a single item. Replenishes with each artificer level gained, points from previous level are lost if not used.
Artificer Knowledge: Special check, +20 bonus. DC 15 determines if the object is magical, but does not reveal anything specific.
Artisan Bonus: +2 bonus on Use Magic Device checks to activate an item whose prerequisite item creation feat is possessed.
Disable Trap: Can use the Search to locate traps with a Difficulty Class higher than 20. Can use Disable Device to disarm magic traps, beating trap's DC by 10 or allows bypass (with party) without disarming it.
Item Creation (Ex): Can create a magic item even without meeting spell or nonspell requirements, including alignment and race, using the normal DCs for the skill. Cannot emulate skill or feat requirements, however, including item creation feat prerequisites. Must meet the caster level prerequisite, including the minimum level to cast a spell she stores in a potion, wand or scroll. Must make a successful Use Magic Device check (for spells: DC 20 + caster level) to emulate each requirement to create the item. If check fails, can try again each day until the item is complete. If by the end of the crafting time one or more powers are not successfully emulated, can make one final "last-ditch effort" check, even if have already made a check that day. If that check also fails, then the creation process fails and the time, money, and XP expended to craft the item are lost. For the purposes of meeting item prerequisites, effective caster level equals 17. If the item duplicates a spell effect, however, it uses 15 as its caster level. Costs are always determined using the item's minimum caster level or artificer level (if it is higher). Infusions do not meet spell prerequisites for creating magic items.
Craft Homunculus (Ex): Can upgrade existing homunculus owned. At 6 Hit Dice, it increases 1 size category and advances as normal. Homonculus can have up to 13 Hit Dice. No matter how many Hit Dice it has, a homonculus never grows larger than one extra size.
Retain Essence (Su): Can salvage XP from a magic item and use points to create another magic item. Must spend a day with the item and possess appropriate item creation feat for the item to be salvaged. After one day, the item is destroyed and the XP it took to create the item is added to craft reserve.
Metamagic Spell Trigger: Can apply a metamagic feat known to a spell trigger item. Must have appropriate item creation feat for the spell trigger item being used. Using this ability expends additional charges from the item equal to the number of effective spell level the metamagic feat would add to a spell. The Still Spell feat confers no benefit when applied to a spell trigger item. Cannot use this ability with spell trigger items that do not have charges.
Metamagic Spell Completion: Can apply a metamagic feat known to a spell completion item. Must have appropriate item creation feat for the spell completion item being used. The DC for the Use Magic Device check is equal to 20 + (3 x the modified level of the spell). Can use this ability 8 times per day.
Skill Mastery: Can take 10 when making Spellcraft or Use Magic Device checks, even if stress and distraction would normally prevent doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.
Regalia of the Phoenix:
2 Piece Collection Benefit: When dealt fire damage, automatically provides resistance to fire 5 against that attack only. Functions 5/day.
3 Piece Collection Benefit: When dealt fire damage, automatically provides immunity to fire against that attack only. Functions 5/day. Only after all five uses of this power are expended does the set's resistance to fire collection benefit (see above) function.
Crown of Flames: 1/day as an immediate action surround in sheath of red flames. Functions like a fire shield spell (warm only) lasting for 5 rounds.
Raptor's Mask: +5 bonus on Spot checks and immunity to effects that cause blindness or dazzled.
Talon Scepter: Swift action, 30 foot ray, ranged touch attack dealing 1d6 points of fire damage.
Spells: Artificer Infusions CL 15
1st - 6/day
2nd - 6/day
3rd - 4/day
4th - 4/day
5th - 4/day
6th - 3/day
Equipment
Held: Talon Scepter
Body: +1 Mithral Chain Shirt
Head: Crown of Flames and Intellect (Int +2)
Face: Cannith Goggles of the Raptor (Raptor's Mask)
Neck: Safewing Emblem
Arms: Wand Bracelet
Hands:
Feet:
Back:
Torso: Vest of Resistance +1
Waist:
Rings:
Handy Haversack: Artificer's Monocle, Everlasting Rations, Magic Bedroll, Blessed Bandage (x4), Dust of Tracelessness (x2), Elixer of Vision (x2), Silversheen (x1), Unguent of Timelessness (x2)
Infinite Scrollcase containing: Ancient Knowledge (x5), Dawn (x2), Lesser Confusion (x2), Distracting Shadows (x3), Hidden Ward (x4), Knock (x3), Magecraft (x7), Obscure Object (x3), Remove Paralysis (x2), Resurgence (x4), Stick (x1), Tremorsense (x2)
Miniaturized on Wand Bracelet: Dragonmark Scepter, Wand of Magic Missile (CL 7th), Wand of Cure Light Wounds, Wand of Repair Light Damage, Wand of Repair Moderate Damage
Potions of: Bless Weapon (x2), Cure Light Wounds (x5), Cure Moderate Wounds (x3), Endure Elements (x5), Pass without Trace (x2), Lesser Restoration (x4), Shield of Faith (x2)
Masterwork Thieves Tools, Box of 40 Tindertwigs, 10 Flasks of Acid, 10 Flasks of Acidic Fire, 10 Flasks of Alchemist's Fire, 20 Flasks of Alchemist's Frost, 20 Flasks of Alchemist's Spark, 5 Flasks of Holy Water, 4 Thunderstones, 4 Sunrods
Helbi's Toolbox: This small finely crafted wooden box opens to reveal a simple case with a removable inner tray. Upon command, opening the box produces a set of masterwork tools for whatever job was commanded neatly arranged in the tray, ready to be removed and used for their designated purpose. If a set of tools will not fit on a single tray, removing the first tray will cause another to appear, this process repeats itself until the full appropriate set available. Up to 10 simultaneous sets of masterwork tools may be removed in this manner, attempting to command the toolbox to produce another set after ten are already in use will have one of two effects. If all the sets are being used at the time the box will produce nothing. Otherwise the oldest set of tools not in use will disappear and the toolbox will function normally. Items placed in the empty tray of the toolbox are stored in an extradimensional space, much like a Handy Haversack, however the space available is no bigger inside than outside. As a full round action, the toolbox may be commanded to retrieve the tools that are not currently in use, all such sets simply disappear, ready to be retrieved again. The owner of the toolbox may also command the box to retrieve all tools, including those in use, creatures using the set must attempt an opposed Charisma check against the owner to maintain control of the tools, success indicates the creature continues to be able to use the set. The toolbox can provide tools for any type of crafting. However, only two sets for any single craft simultaneously, attempting to retrieve a third has the same effects as when ten sets are already in use. In addition, a single alchemist's can also be provided, but only one at any time. Using any retrieved set from the toolbox provides the user with a +5 competence bonus on their Craft checks, in addition to the +2 circumstance bonus the masterwork tools provide.
1,000 gp worth of Artificer "Potions" (Material Components)
Money: 5,000 gp of gems, 18 pp, 10 gp, 11 sp, 9 cp