Post by Yamazaki on Apr 29, 2008 22:45:40 GMT -5
[ooc] Holy shit, it's a new character for an old game! [/ooc]
Player name: Max
Character Name: Grey
Aliases: Grey the Lunar Edge, Phantom Thief Grey
Race: Deepwyrm Half-Drow (w/ Shadow walker template)
Classes: Rogue 3/swashbuckler 3/assassin 1/swordsage 1/shadowlord of Telfammar 1
Alignment: NE
Occupation: Thief, swordsman, Shadowlord of Telfammar, ex-assassin
HP: 68
AC: 23, FF 17, Touch 18
BAB: 6
Appearance:
Like many of his kind, Grey has bright white shoulder length hair and ashen skin. He stands a tall 5'10”, with a thin sinuous build. His left eye has been replaced by a dark red draconic eye, his right remaining a dark brown. A pair of dark lensed glasses cover these eyes, since sunlight bothers him a little. Constantly found wearing a dark gray coat and his black spidersilk armor, Grey looks almost like a stereotypical rogue. Mithral bracers are strapped to his arms, covering his fingerless leather gauntlets (which gloves under that). His sword, Lunar Edge, is strapped behind his back, along with a light crossbow. You're not sure, but you swear you also see daggers throughout his outfit.
History:
Will come later when I decide that exactly it'll be like. To many different approaches to this one...
Other notes:
Current owner of the Legacy weapon known as Lunar Edge, which has caused a great amount of trouble with the group called the Blades of Mask.
STR: 16
DEX: 22
CON: 14
INT: 18
WIS: 17
CHA: 14
Fort: 5
Reflex: 19
Will: 9
Feats:
Luck of Heroes (regional), Blind fight (flaw), Dodge (flaw), Mobility, Improved weapon familiarity (elven weapons), Spring attack, Dark Stalker, Weapon finesse (swashbuckler bonus), Weapon Focus (Diamond Mind weapons) (swordsage)
Flaws and traits
Frail, Weak Fort; Quick, Nightsighted
Skills of note:
Balance, bluff, climb, disable device, disguise, hide, jump, listen, move silently, open lock, sleight of hand, spot, tumble
Skill Tricks:
Extreme Leap, Acrobatic Backstab
Abilities:
Trapfinding, sneak attack +3d6 (5d6 with stance), Penetrating Strike (alt rogue feature from Dungeonscape), Grace +1, insightful strike, ready to act +1, Death Strike, poison use, shadowsight 60', shadow jump 40'
Spells:
Assassin list: Critical Strike, Distract Assailant
Shadowlord list: as normal
Equipment
Body: +1 Dark Shadowsilk spidersilk armor (Dark from Drow of Underdark, Shadowsilk from tome of magic, Spidersilk armor from Underdark) w/ least crystal of adaptation
Head:
Face: Sundark Glasses (Races of Dragon)
Neck:
Arms: Bracers of Murder (Drow of Underdark)
Hands: Gloves of Climbing (self made: +5 comp bonus to climb)
Feet: Trackless Boots (Drow of Underdark)
Back: Vanisher Cloak (MIC)
Torso: Vest of Resistance +1
Waist:
Rings:
Nonslots: Band of Sustenance (unsloted), Trinket of Trickery (Wall jumper) (Comp Scoundrel)
Weapon: Lunar Edge (currently +1 Shadow Hand Mithral Thinblade) w/ least crystal of return, lightblades x3, daggers x10, hand crossbow, light crossbow, hidden wrist blade
Other gear: Masterwork potion belt (Forgotten realms campaign setting), potions of cure light x10, Drow sleep poison x5, arcane thieves' tools (MIC), Healing Salve (MIC), Rod of Rope (scoundrel), Handy Haversack, Bottled Night x5 (Drow of Underdark), 200gp worth of misc equipment
Grafts: Glaring Eye
Money: 455gp left
Stances: Assassin's Stance
Moves: Cloak of Deception, Shadow Jaunt, Sudden leap, Shadow Garrote, Flashing Sun, Wind stride
MISC INFO
Dark enchantment (armor, cost: +8000gp) - +5 comp bonus vs darkvision and gain concealment in combat vs creatures with darkvision. worthless in bright light
Shadowsilk (armor material, cost +1000gp including masterwork costs) - armor is one step lighter, +2 bonus on hide/move silent, lessens arcane cast penalty in shadows to 0%.
Spidersilk (armor type, light armor, cost 750gp) - +3 armor, max dex of +8, arcane penalty of 10%
Sundark Glasses (alchemical item, cost 10gp) - Negates light sensitivity, +2 bonus vs gaze attacks
Bracers of Murder (arm slot, cost 8000gp) - +2 profane bonus to attack and damage vs flat-footed targets, Death Strike DC +2, Reroll 1's on sneak attack damage
Trackless Boots (foot slot, cost 1000gp) - grants -5 penalty to track wearer, cannot be detected by scent
Bottled Night (tool, cost 200gp each) - creates 20' radius Darkness effect for 1 minute. Range inc of 10'
Legacy details in another post, along with history
[EDIT: WOW, I'm retarded. Thought we're level 11 for some reason. Thank you James for pointing out my idiotic mistake. ]
Player name: Max
Character Name: Grey
Aliases: Grey the Lunar Edge, Phantom Thief Grey
Race: Deepwyrm Half-Drow (w/ Shadow walker template)
Classes: Rogue 3/swashbuckler 3/assassin 1/swordsage 1/shadowlord of Telfammar 1
Alignment: NE
Occupation: Thief, swordsman, Shadowlord of Telfammar, ex-assassin
HP: 68
AC: 23, FF 17, Touch 18
BAB: 6
Appearance:
Like many of his kind, Grey has bright white shoulder length hair and ashen skin. He stands a tall 5'10”, with a thin sinuous build. His left eye has been replaced by a dark red draconic eye, his right remaining a dark brown. A pair of dark lensed glasses cover these eyes, since sunlight bothers him a little. Constantly found wearing a dark gray coat and his black spidersilk armor, Grey looks almost like a stereotypical rogue. Mithral bracers are strapped to his arms, covering his fingerless leather gauntlets (which gloves under that). His sword, Lunar Edge, is strapped behind his back, along with a light crossbow. You're not sure, but you swear you also see daggers throughout his outfit.
History:
Will come later when I decide that exactly it'll be like. To many different approaches to this one...
Other notes:
Current owner of the Legacy weapon known as Lunar Edge, which has caused a great amount of trouble with the group called the Blades of Mask.
STR: 16
DEX: 22
CON: 14
INT: 18
WIS: 17
CHA: 14
Fort: 5
Reflex: 19
Will: 9
Feats:
Luck of Heroes (regional), Blind fight (flaw), Dodge (flaw), Mobility, Improved weapon familiarity (elven weapons), Spring attack, Dark Stalker, Weapon finesse (swashbuckler bonus), Weapon Focus (Diamond Mind weapons) (swordsage)
Flaws and traits
Frail, Weak Fort; Quick, Nightsighted
Skills of note:
Balance, bluff, climb, disable device, disguise, hide, jump, listen, move silently, open lock, sleight of hand, spot, tumble
Skill Tricks:
Extreme Leap, Acrobatic Backstab
Abilities:
Trapfinding, sneak attack +3d6 (5d6 with stance), Penetrating Strike (alt rogue feature from Dungeonscape), Grace +1, insightful strike, ready to act +1, Death Strike, poison use, shadowsight 60', shadow jump 40'
Spells:
Assassin list: Critical Strike, Distract Assailant
Shadowlord list: as normal
Equipment
Body: +1 Dark Shadowsilk spidersilk armor (Dark from Drow of Underdark, Shadowsilk from tome of magic, Spidersilk armor from Underdark) w/ least crystal of adaptation
Head:
Face: Sundark Glasses (Races of Dragon)
Neck:
Arms: Bracers of Murder (Drow of Underdark)
Hands: Gloves of Climbing (self made: +5 comp bonus to climb)
Feet: Trackless Boots (Drow of Underdark)
Back: Vanisher Cloak (MIC)
Torso: Vest of Resistance +1
Waist:
Rings:
Nonslots: Band of Sustenance (unsloted), Trinket of Trickery (Wall jumper) (Comp Scoundrel)
Weapon: Lunar Edge (currently +1 Shadow Hand Mithral Thinblade) w/ least crystal of return, lightblades x3, daggers x10, hand crossbow, light crossbow, hidden wrist blade
Other gear: Masterwork potion belt (Forgotten realms campaign setting), potions of cure light x10, Drow sleep poison x5, arcane thieves' tools (MIC), Healing Salve (MIC), Rod of Rope (scoundrel), Handy Haversack, Bottled Night x5 (Drow of Underdark), 200gp worth of misc equipment
Grafts: Glaring Eye
Money: 455gp left
Stances: Assassin's Stance
Moves: Cloak of Deception, Shadow Jaunt, Sudden leap, Shadow Garrote, Flashing Sun, Wind stride
MISC INFO
Dark enchantment (armor, cost: +8000gp) - +5 comp bonus vs darkvision and gain concealment in combat vs creatures with darkvision. worthless in bright light
Shadowsilk (armor material, cost +1000gp including masterwork costs) - armor is one step lighter, +2 bonus on hide/move silent, lessens arcane cast penalty in shadows to 0%.
Spidersilk (armor type, light armor, cost 750gp) - +3 armor, max dex of +8, arcane penalty of 10%
Sundark Glasses (alchemical item, cost 10gp) - Negates light sensitivity, +2 bonus vs gaze attacks
Bracers of Murder (arm slot, cost 8000gp) - +2 profane bonus to attack and damage vs flat-footed targets, Death Strike DC +2, Reroll 1's on sneak attack damage
Trackless Boots (foot slot, cost 1000gp) - grants -5 penalty to track wearer, cannot be detected by scent
Bottled Night (tool, cost 200gp each) - creates 20' radius Darkness effect for 1 minute. Range inc of 10'
Legacy details in another post, along with history
[EDIT: WOW, I'm retarded. Thought we're level 11 for some reason. Thank you James for pointing out my idiotic mistake. ]