Post by lordnutari on Jul 19, 2007 19:07:54 GMT -5
Str:16 Hp:106 4 Levels Fighter(d10), 5 Levels Pistoleer.(d8) Race: Human. Alignment: N
Dex:18
Con:16 Ac:20 Touch:14 Flat Footed:16
Int:16
Wis:16
Cha:14
BAB: 9/4 Fort:10 Ref:9 Will:6
Skill Points: 78
Craft:Flintlock-Ranks 12-Bonus 3=15
Craft:Shot-Ranks 12-Bonus 3=15
Balance:Ranks 12-Bonus 4+2 Synergy= 18
Tumble:Ranks 12- Bonus 4=16
Listen:Ranks 8-Bonus 3-11
Spot: Ranks 8-Bonus 3-11
Concentration:Ranks 6 1/2-Bonus 4=10 1/2
Feats: Regional: Shining Patrol Service.
Free from Shining Patrol: Exotic Weapon Prof. Flintlocks.
Human:Point Blank Shot.
1st:Precise Shot.
Fighter 1st: Weapon Focus (Pistol)
Fighter 2nd: Two Weapon Fighting.
3rd: Weapon Focus (Rifle)
Fighter 4th: Quick Reload.
Pistoleer 1st (5th): Quick Draw. (Two weapon quick Draw.)
Pistoleer 2nd (6th): Quick Reload,Weapon Specialization (Pistol), Combat Firing, Far Shot
Pistoleer 5th (9th): Hawk-eyed.
Abilities: 1st:Two Handed Quickdraw.
3rd:Steady Hands:Ignores penalties incurred from movement and uneven terrain.
3rd:Lightning Hands: May sheathe or discard a pistol, and draw another pistol as a free action,In addition, a pistoleer may draw an equipped pistol from an ally within reach
As a free action. Doing so draws Attacks of Opportunity from adjacent enemies.
4th:Dead Shot: Once per day, a Pistoleer may declare a an attack on a enemy a Dead Shot, this attack if it hits does double damage, OR adds +1 to the critical times modifier if it crits.(Does not state this has to be used with a Pistol.)
5th:Fire Reflexively: While armed with a loaded pistol, a Pistoleer may make an automatic shot on anything that declares an attack against him. The shot is resolved before the
enemies attack roll, If the enemy has to move to get his attack, the pistoleer may choose which square he is in when he fires.
(For Flintlocks, Altherian Characters get a 25% cost decrease on character creation.)
Items: On person 75 lbs of weight. (Under by one lb!)
Scimitar (4lbs)
+3 Legendary Nimble Heavy Leather Coat 11,000 Gp. 0 Check Penalty.-30% weight +3 max dex (+9 max dex) +4 Hardness +20 hit points. (Original Weight, 20lbs,Now 14lbs)
+2 Legendary Greater Masterwork Breech Loading Altherian Rifle. 13,050 Gp. 0 Misfire Chance. +3 Hardness +15 hitpoints +4 hit and damage.(10 lbs) 150 feet range for Rifle.
2 Double Barreled Greater Masterwork Altherian Pistols 1800 Gp. 0 Misfire Chance. +1 Hardness +5 hitpoints +2 hit.(8bs) 75 feet range for pistols.
2 Breech Loading Greater Masterwork Altherian Pistols 1800 Gp. 0 Misfire Chance. +1 Hardness +5 hitpoints +2 hit.(8lbs)
Hewards Handy Haversack 2000 Gp.
120 Altherian shot, adds 1d6 electricity damage 320 gp. (120bs)
2 Shot Belt Pouches, 140 Gp (Waterproof/Fireproof, holds 20 shots each.)
2 shot Bandoliers,140 Gp (Waterproof/Fireproof, holds 20 shots each.) (Only 20 shots are on person at any time, the rest are in the Hewards.)
Ring of Feather Falling 2200 Gp.
Ring of Sustanence 2000 Gp.
Brooch of Shielding. 1000 Gp.
Lesser Crystal of Cold Assault.
Common Items, in Hewards, with Shot.Crowbar, Firewood (x10), Flint and Steel, Grappling Hook, 100 Feet silk Rope, Hammer, Backpack, Bedroll, Winter Blanket, Block and Tackle, Map/Scroll Case, Chalk (x5), Fishhook, Flask, Ink, Inkpen, Common Lamp, Paper (x5), Piton (x10), Belt Pouch, Trail Rations (x5), Sack, Signet Ring, Spade, Tent, Whetstone, Sunrod, Mess Kit, Flintlock Toolkit, Waterproof flintlock case, (All Flintlocks have one.)
Leftover Gold, 325 Gp.
Weapon Damage. +2 Legendary Greater Masterwork Breech Loading Altherian Rifle. 4d4+4+1d6+1d6 (Point Blank +1) electricity,frosting. 19-20x3 (Reloads as free action) +19/+15 (Point Blank +1)
2 Double Barreled Greater MasterWork Altherian Pistols 3d4+4+1d6 electricity. 19-20x3 (Can fire both barrels at a -2 penalty on one target.) +16/+12 (17/13)
2 Breech Loading Greater Masterwork Altherian Pistols 3d4+4+1d6 electricity. 19-20x3 +16/+12 (+17/+13)
+14/+10/+8 If two weapon fighting.
Scimitar 1d6+3 18-20x2
Langauages: Ancient Altherian, S’sthregoran, Elven, Common
Appearance: A average man with short brown hair, Mal isn`t much to look at. He is not exactly quick looking, nor overly strong. More to the point, Mal is average looking, near to the point he blends in well. His trademark overcoat is almost never off him, brown, and modest. Otherwise, he wears a plain tunic and brown pants along with his coat. The only odd thing about the man is the sheer amount of guns he might at any time have in the holsters built into his coat. Even the back contains what seems to be a sheathe for his rifle if looked at closely. His eyes are extremely blue, and are well at seeing farther than they should. Mal always acts in an extremely calm manner, almost detached in a fashion. Mal isn`t tall, or overly large in girth, being only 5'10" and 180 lbs. His rifle, now his pride and joy as it was a gift from the Altherian council, has yet to earn a name in his mind. He smiles a lot, and from his experiences in the culture mixed Shining Patrol, talks almost in a southernly fashion. He normally chooses the path of least resistance, as long as it does not harm his kinsmen.
Backstory: Raised in the the city of Semar, Mal had lived his life as many warriors do in Altheria. Keeping the S’sthregoran hordes at bay for the world and his kinsmen. Training in the chosen skill of pistol using, he became quite a marksmen, abnormally fast in drawing and unerringly accurate to strike, he thought his skills would suit him well. In this, he was wrong. Horror came to Semar, the city of his kinsmen. The S’sthregoran hordes descended upon it, the scaled monstrosities even seemingly spawning up from each dark crevice, others flying, filling the skies with arrows and death. Fighting with the pride each of the Shining Patrol does, as he had on patrol after patrol, in trips into the wild jungles the S’sthregoran's do hold sway over, he thought he had seen the worst that these snake-men could make, again, he was wrong. Snake men the size of giants rose from the jungles, and the razing of the city began. The flying ships of Altheria began doing their work, the cannons firing and the battle starting to show promise for the Shining Patrol. The creature then no one expected was to arrive then. It was a wyrm, the like of which no longer seen on Onara, the green beast flew through the air defenses, razing the ships with horrific gazes from its claws and teeth. Flying through the cities, breathing its acrid death, the shining patrol itself for the protection of Samar seemed lost. Then, a man no one knew showed up, casting a mighty spell the like of which not seen since the Witch-King of Ymandragore himself walked the lands of Onara, before the curse of the demon kings kept him from stepping on firm land and driving him to his Black Isles. With a shuddering roar, the great wyrm and most of the mountaintop near Semar erupted in a mighty explosion, the wind ripping through the flying ranks of the now tormented beasts. The fell beast taken out of the fray, the day again shined with promise. With a cry, Mal took the charge with his fellow soldiers, "Come now! With the beast gone, this day will be ours!" he cried. Cocking back the twin hammers in his pistols, he spit death to the scaly demons, spinning and shooting at any that dared even look his way. Suddenly, one of the larger beasts lurched at him with a wickedly edged axe, before he could react, a shot ran out from one of the buildings above. The beast dropped as if it had hit by a running chariot, a fountain of blood appearing in the beasts head. A cry issued from the rooftops, "Good hunting brother!" yelled one of the elite Altherian Sharpshooters, most trained of the Shining Patrol warriors. By the end of the day, Mal had one his valor, gifted with a grand crafted rifle, he was invited to join the cadre of elite snipers that make up the brave ranks of the brotherhood of the Shining Patrol. Accepting that with a smile, he started his training with the rifle, however always keeping his pistols close by.
Occupation: Soldier and Gunsmith.
Dex:18
Con:16 Ac:20 Touch:14 Flat Footed:16
Int:16
Wis:16
Cha:14
BAB: 9/4 Fort:10 Ref:9 Will:6
Skill Points: 78
Craft:Flintlock-Ranks 12-Bonus 3=15
Craft:Shot-Ranks 12-Bonus 3=15
Balance:Ranks 12-Bonus 4+2 Synergy= 18
Tumble:Ranks 12- Bonus 4=16
Listen:Ranks 8-Bonus 3-11
Spot: Ranks 8-Bonus 3-11
Concentration:Ranks 6 1/2-Bonus 4=10 1/2
Feats: Regional: Shining Patrol Service.
Free from Shining Patrol: Exotic Weapon Prof. Flintlocks.
Human:Point Blank Shot.
1st:Precise Shot.
Fighter 1st: Weapon Focus (Pistol)
Fighter 2nd: Two Weapon Fighting.
3rd: Weapon Focus (Rifle)
Fighter 4th: Quick Reload.
Pistoleer 1st (5th): Quick Draw. (Two weapon quick Draw.)
Pistoleer 2nd (6th): Quick Reload,Weapon Specialization (Pistol), Combat Firing, Far Shot
Pistoleer 5th (9th): Hawk-eyed.
Abilities: 1st:Two Handed Quickdraw.
3rd:Steady Hands:Ignores penalties incurred from movement and uneven terrain.
3rd:Lightning Hands: May sheathe or discard a pistol, and draw another pistol as a free action,In addition, a pistoleer may draw an equipped pistol from an ally within reach
As a free action. Doing so draws Attacks of Opportunity from adjacent enemies.
4th:Dead Shot: Once per day, a Pistoleer may declare a an attack on a enemy a Dead Shot, this attack if it hits does double damage, OR adds +1 to the critical times modifier if it crits.(Does not state this has to be used with a Pistol.)
5th:Fire Reflexively: While armed with a loaded pistol, a Pistoleer may make an automatic shot on anything that declares an attack against him. The shot is resolved before the
enemies attack roll, If the enemy has to move to get his attack, the pistoleer may choose which square he is in when he fires.
(For Flintlocks, Altherian Characters get a 25% cost decrease on character creation.)
Items: On person 75 lbs of weight. (Under by one lb!)
Scimitar (4lbs)
+3 Legendary Nimble Heavy Leather Coat 11,000 Gp. 0 Check Penalty.-30% weight +3 max dex (+9 max dex) +4 Hardness +20 hit points. (Original Weight, 20lbs,Now 14lbs)
+2 Legendary Greater Masterwork Breech Loading Altherian Rifle. 13,050 Gp. 0 Misfire Chance. +3 Hardness +15 hitpoints +4 hit and damage.(10 lbs) 150 feet range for Rifle.
2 Double Barreled Greater Masterwork Altherian Pistols 1800 Gp. 0 Misfire Chance. +1 Hardness +5 hitpoints +2 hit.(8bs) 75 feet range for pistols.
2 Breech Loading Greater Masterwork Altherian Pistols 1800 Gp. 0 Misfire Chance. +1 Hardness +5 hitpoints +2 hit.(8lbs)
Hewards Handy Haversack 2000 Gp.
120 Altherian shot, adds 1d6 electricity damage 320 gp. (120bs)
2 Shot Belt Pouches, 140 Gp (Waterproof/Fireproof, holds 20 shots each.)
2 shot Bandoliers,140 Gp (Waterproof/Fireproof, holds 20 shots each.) (Only 20 shots are on person at any time, the rest are in the Hewards.)
Ring of Feather Falling 2200 Gp.
Ring of Sustanence 2000 Gp.
Brooch of Shielding. 1000 Gp.
Lesser Crystal of Cold Assault.
Common Items, in Hewards, with Shot.Crowbar, Firewood (x10), Flint and Steel, Grappling Hook, 100 Feet silk Rope, Hammer, Backpack, Bedroll, Winter Blanket, Block and Tackle, Map/Scroll Case, Chalk (x5), Fishhook, Flask, Ink, Inkpen, Common Lamp, Paper (x5), Piton (x10), Belt Pouch, Trail Rations (x5), Sack, Signet Ring, Spade, Tent, Whetstone, Sunrod, Mess Kit, Flintlock Toolkit, Waterproof flintlock case, (All Flintlocks have one.)
Leftover Gold, 325 Gp.
Weapon Damage. +2 Legendary Greater Masterwork Breech Loading Altherian Rifle. 4d4+4+1d6+1d6 (Point Blank +1) electricity,frosting. 19-20x3 (Reloads as free action) +19/+15 (Point Blank +1)
2 Double Barreled Greater MasterWork Altherian Pistols 3d4+4+1d6 electricity. 19-20x3 (Can fire both barrels at a -2 penalty on one target.) +16/+12 (17/13)
2 Breech Loading Greater Masterwork Altherian Pistols 3d4+4+1d6 electricity. 19-20x3 +16/+12 (+17/+13)
+14/+10/+8 If two weapon fighting.
Scimitar 1d6+3 18-20x2
Langauages: Ancient Altherian, S’sthregoran, Elven, Common
Appearance: A average man with short brown hair, Mal isn`t much to look at. He is not exactly quick looking, nor overly strong. More to the point, Mal is average looking, near to the point he blends in well. His trademark overcoat is almost never off him, brown, and modest. Otherwise, he wears a plain tunic and brown pants along with his coat. The only odd thing about the man is the sheer amount of guns he might at any time have in the holsters built into his coat. Even the back contains what seems to be a sheathe for his rifle if looked at closely. His eyes are extremely blue, and are well at seeing farther than they should. Mal always acts in an extremely calm manner, almost detached in a fashion. Mal isn`t tall, or overly large in girth, being only 5'10" and 180 lbs. His rifle, now his pride and joy as it was a gift from the Altherian council, has yet to earn a name in his mind. He smiles a lot, and from his experiences in the culture mixed Shining Patrol, talks almost in a southernly fashion. He normally chooses the path of least resistance, as long as it does not harm his kinsmen.
Backstory: Raised in the the city of Semar, Mal had lived his life as many warriors do in Altheria. Keeping the S’sthregoran hordes at bay for the world and his kinsmen. Training in the chosen skill of pistol using, he became quite a marksmen, abnormally fast in drawing and unerringly accurate to strike, he thought his skills would suit him well. In this, he was wrong. Horror came to Semar, the city of his kinsmen. The S’sthregoran hordes descended upon it, the scaled monstrosities even seemingly spawning up from each dark crevice, others flying, filling the skies with arrows and death. Fighting with the pride each of the Shining Patrol does, as he had on patrol after patrol, in trips into the wild jungles the S’sthregoran's do hold sway over, he thought he had seen the worst that these snake-men could make, again, he was wrong. Snake men the size of giants rose from the jungles, and the razing of the city began. The flying ships of Altheria began doing their work, the cannons firing and the battle starting to show promise for the Shining Patrol. The creature then no one expected was to arrive then. It was a wyrm, the like of which no longer seen on Onara, the green beast flew through the air defenses, razing the ships with horrific gazes from its claws and teeth. Flying through the cities, breathing its acrid death, the shining patrol itself for the protection of Samar seemed lost. Then, a man no one knew showed up, casting a mighty spell the like of which not seen since the Witch-King of Ymandragore himself walked the lands of Onara, before the curse of the demon kings kept him from stepping on firm land and driving him to his Black Isles. With a shuddering roar, the great wyrm and most of the mountaintop near Semar erupted in a mighty explosion, the wind ripping through the flying ranks of the now tormented beasts. The fell beast taken out of the fray, the day again shined with promise. With a cry, Mal took the charge with his fellow soldiers, "Come now! With the beast gone, this day will be ours!" he cried. Cocking back the twin hammers in his pistols, he spit death to the scaly demons, spinning and shooting at any that dared even look his way. Suddenly, one of the larger beasts lurched at him with a wickedly edged axe, before he could react, a shot ran out from one of the buildings above. The beast dropped as if it had hit by a running chariot, a fountain of blood appearing in the beasts head. A cry issued from the rooftops, "Good hunting brother!" yelled one of the elite Altherian Sharpshooters, most trained of the Shining Patrol warriors. By the end of the day, Mal had one his valor, gifted with a grand crafted rifle, he was invited to join the cadre of elite snipers that make up the brave ranks of the brotherhood of the Shining Patrol. Accepting that with a smile, he started his training with the rifle, however always keeping his pistols close by.
Occupation: Soldier and Gunsmith.