|
Post by cOMMUNISMISFANCY on Mar 7, 2010 1:05:10 GMT -5
DMG Page 288 "Adding New Abilities"
"A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. If the item is one that occupies a specific place on a character's body (see the Magic Items on the Body, page 214), the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding the ability is the same as for creating the ring of invisibility multiplied by 1.5."
I knew I had read that before, I try not to make things up. =)
|
|
lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
|
Post by lonewolf2017 on Mar 7, 2010 18:12:43 GMT -5
This is true (referring to the spell) I was simply stating the it costs spell levels (or call them power points etc...) the cast any spell so it would the the cost of the spell in levels + the Turn Attempts.
Ok as far as the items that are combined. I have a question. Are you having them created that way or merely adding onto an existing item? The reason I ask this is that if you are adding an enhancement to an existing item it costs both the original item (you had to own it somehow) and the new abilities. So if you have a +1 sword (you payed for it) and wanted to make it a +2 vorpal sword you would have to pay for the additional +1 vorpal along with the base cost. If you were having it made that way then you would need to use the chart from P. 258 because it is a custom magic item. *So it is written. So it shall be done*
|
|
|
Post by Cadic's Devoted on Mar 7, 2010 19:44:44 GMT -5
So................... confused....?
So if we ALREADY have a +1 sword, and we want to add vorpal to it, we simply pay for the vorpal cost right? The difference between a +1 sword and a +1 Vorpal sword.
And then for custom items, use the chart (2x higher cost item) when combining abilities, instead of the +50% of each additional?
|
|
|
Post by cOMMUNISMISFANCY on Mar 7, 2010 20:20:02 GMT -5
As a side note,
Dungeon Master’s Guide, page 285 Problem: The “Multiple different abilities” line is in error. Solution: Change “Multiply higher item cost by 2” to “Multiply lower item cost by 1.5”
There is errata for it to match the text, the table was misprinted.
|
|
lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
|
Post by lonewolf2017 on Mar 7, 2010 21:12:01 GMT -5
Ok basically here is how it is. If you are in possession of an item that you want enhanced you pay for the enhancement. So if you already have a Longsword (Masterwork) and you want to add a +1 to it, you pay for the +1 (and possibly an enchanters fee depending). Now if you go to a smithy and say I want a +1 Longsword, the smithy must craft said longsword then have it enchanted. More work, more cost.
Dose this clear anything up?
|
|
|
Post by Cadic's Devoted on Mar 7, 2010 21:16:11 GMT -5
That part makes sense Lonewolf, yes. Its the creating of other magic items that we are still lost on.
And could you post where you found that erratta Communism? I would like to see the source of that (not that I don't believe you, would just like to see it because I didn't know there was a eratta for it.).
And if there is an official WotC eratta that says the Table was simply misprinted, I guess that clears it up.... and people have been paying alot more than they needed to for a long time (For example, Lonewolf, your Shield is a lot less expensive.. lol)
|
|
|
Post by cOMMUNISMISFANCY on Mar 7, 2010 21:23:26 GMT -5
|
|
|
Post by Cadic's Devoted on Mar 7, 2010 21:29:55 GMT -5
And of course It's blocked at work... Everything I actually want to do is blocked at work. Lol. I'll check it when I get home. Didn't even know the DMG got erratted.... lol
|
|
Nate
Senior Member
Posts: 487
|
Post by Nate on Mar 10, 2010 22:02:35 GMT -5
How is your alignment CG when Wee Jas' is LN. A cleric must be one step away from his diety or he loses his powers, can't advance and needs an atonement. Unless you already talked to the DM.
|
|
|
Post by cOMMUNISMISFANCY on Mar 10, 2010 22:19:45 GMT -5
Yea, the character I copy/pasted from was CG and I didn't update!
|
|
lonewolf2017
Senior Member
The Truth lies not in the Light, nor the Dark; But within the Shadows.
Posts: 263
|
Post by lonewolf2017 on Mar 13, 2010 23:00:41 GMT -5
Ok all I need is a d4 Roll posted.
|
|
|
Post by cOMMUNISMISFANCY on Mar 15, 2010 11:54:03 GMT -5
Only got a 1
|
|