Post by Deej on Feb 28, 2009 23:51:17 GMT -5
Okay, let's see how I do takin' a crack at running one of these things. Any who wish to play are welcome
--The game will start at level 5 with 9000gp, no specific spending limits.
--alignment: any - but must be generally loyal to the tribe (and by extension the party)
--Stats: 4d6, drop lowest, reroll 1's. Roll 2 columns of 6 , pick one.
--Hitpoints: 3/4 hit die +con
--Restrictions: I'm only restricting BoED and BoVD at this time. Those and non-WOTC stuff just need approval first.
--Setting info: Homebrew world with dominantly core stuff. Non-core deities will be allowed if absolutely necessary for character concept. I'm not gonna do anything like background feats for this. I mostly just want to keep it simple.
--You are all members of a scouting/raiding party from the Kosjoth tribe, located in a hidden part of the Kosjoth caves. Early missions will entail recon, ambushes, raids, defense of the caves, etc. Will probably move on to bigger things as game progresses into mid-level range (assuming it goes that long).
--The caves are riddled with traps and secret doors, enough so that getting lost is all but certain death to outsiders, or those who simply don't know their way around.
--Local geography: There is a mountain range that runs east/west, which the caves are located in. The entrance opens to the north, and Kobold territory is a 10-mile radius semi-circle, centered at the main entrance. There are two major mountain passes, one to the east, and one to the west, and two major cities are located near each one. Your tribe mostly doesn't care what they are named. There also used to be an old trade route that ran right through the middle of your territory, but it is now used only by the most adventurous of travelers. Most of the sane ones take some other route around. (All these places have names, you just don't start out knowing them unless you take Know:Geography).
Major NPCs:
Chief S'xxap - Venerable Dragonwrought Kobold
The chief has always been revered in the village, not only for his heritage displayed in his majestic wingspan, but for his sheer cunning. He always seems to be one step ahead of everyone else. This is especially known by anyone who ever aspired to supplant him, at least those he chose to let live.
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If anyone has further questions, feel free to post or PM me.
--The game will start at level 5 with 9000gp, no specific spending limits.
--alignment: any - but must be generally loyal to the tribe (and by extension the party)
--Stats: 4d6, drop lowest, reroll 1's. Roll 2 columns of 6 , pick one.
--Hitpoints: 3/4 hit die +con
--Restrictions: I'm only restricting BoED and BoVD at this time. Those and non-WOTC stuff just need approval first.
--Setting info: Homebrew world with dominantly core stuff. Non-core deities will be allowed if absolutely necessary for character concept. I'm not gonna do anything like background feats for this. I mostly just want to keep it simple.
--You are all members of a scouting/raiding party from the Kosjoth tribe, located in a hidden part of the Kosjoth caves. Early missions will entail recon, ambushes, raids, defense of the caves, etc. Will probably move on to bigger things as game progresses into mid-level range (assuming it goes that long).
--The caves are riddled with traps and secret doors, enough so that getting lost is all but certain death to outsiders, or those who simply don't know their way around.
--Local geography: There is a mountain range that runs east/west, which the caves are located in. The entrance opens to the north, and Kobold territory is a 10-mile radius semi-circle, centered at the main entrance. There are two major mountain passes, one to the east, and one to the west, and two major cities are located near each one. Your tribe mostly doesn't care what they are named. There also used to be an old trade route that ran right through the middle of your territory, but it is now used only by the most adventurous of travelers. Most of the sane ones take some other route around. (All these places have names, you just don't start out knowing them unless you take Know:Geography).
Major NPCs:
Chief S'xxap - Venerable Dragonwrought Kobold
The chief has always been revered in the village, not only for his heritage displayed in his majestic wingspan, but for his sheer cunning. He always seems to be one step ahead of everyone else. This is especially known by anyone who ever aspired to supplant him, at least those he chose to let live.
-----------------------
If anyone has further questions, feel free to post or PM me.